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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 8091045" data-attributes="member: 5889"><p>Yeah I agree. Technically CR is supposed to mean "if your party's level is below the CR...there is a chance for unexpected problems or deadliness". Aka its meant as a warning sticker that you may be "too short to ride this train".</p><p></p><p>However, in practice I find that to rarely be the case at higher levels, ESPECIALLY 10+ (heck are start seeing it as early as 5th). Parties are so durable by that point that even if the monster delivers a random spike of super damage...it may drop them, but truly killing them is tough.</p><p></p><p>There is the occasional spell caster that has abilities you may not be high enough level to account for (an easy example is Power Word Kill....if you have party members with base hitpoints less than 100 than yeah this monster is likely to be way deadlier than the stats would imply). But I find this is the exception not the rule.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8091045, member: 5889"] Yeah I agree. Technically CR is supposed to mean "if your party's level is below the CR...there is a chance for unexpected problems or deadliness". Aka its meant as a warning sticker that you may be "too short to ride this train". However, in practice I find that to rarely be the case at higher levels, ESPECIALLY 10+ (heck are start seeing it as early as 5th). Parties are so durable by that point that even if the monster delivers a random spike of super damage...it may drop them, but truly killing them is tough. There is the occasional spell caster that has abilities you may not be high enough level to account for (an easy example is Power Word Kill....if you have party members with base hitpoints less than 100 than yeah this monster is likely to be way deadlier than the stats would imply). But I find this is the exception not the rule. [/QUOTE]
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