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<blockquote data-quote="dave2008" data-source="post: 8091165" data-attributes="member: 83242"><p><span style="font-size: 22px"><strong>Goristro Juggernaut</strong></span></p><p><em>Champion Gargantuan fiend (demon), chaotic evil</em></p><p>[ATTACH=full]126402[/ATTACH]</p><p><strong>Armor Class</strong> 15 (natural armor)</p><p><strong>Hit Points</strong> 540 (20d20 + 140; bloodied 270)</p><p><strong>Speed</strong> 40 ft., fly 80 ft.</p><p>[ATTACH=full]126401[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>27 (+8)</td><td>11 (+0)</td><td>25 (+7)</td><td>6 (-2)</td><td>13 (+1)</td><td>14 (+2)</td></tr></table><p>[ATTACH=full]126400[/ATTACH]</p><p><strong>Savings Throws</strong> Str +13, Dex +6, Con +13, Wis +7</p><p><strong>Skills</strong> Athletics +13, Intimidation +8, Perception 8</p><p><strong>Damage Resistances</strong> Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks</p><p><strong>Damage Immunities </strong>Poison</p><p><strong>Condition Immunities </strong>Poisoned</p><p><strong>Senses</strong> darkvision 240 ft., passive Perception 18</p><p><strong>Languages</strong> Abyssal</p><p><strong>Challenge </strong>17 (27,000 champion XP) <strong>Proficiency Bonus</strong> +6</p><p>[ATTACH=full]126399[/ATTACH]</p><p><strong><em>Bruiser.</em></strong> The goristro has a +8 bonus to damage and a -3 penalty to hit on its weapon attacks (included in the attacks).</p><p></p><p><em><strong>Charge.</strong></em> If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 22 Strength saving throw or be pushed up to 30 feet away and knocked prone.</p><p></p><p><strong><em>Siege</em></strong><em><strong> Engine. (Champion Trait, recharges after a short or long rest). </strong></em>If the goristro is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions.</p><p></p><p><em><strong>Labyrinthine Recall.</strong></em> The goristro can perfectly recall any path it has traveled.</p><p></p><p><strong><em>Magic Resistance.</em></strong> The goristro has advantage on saving throws against spells and other magical effects and any creature that makes a spell attack against the goristro has disadvantage on the attack roll.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The goristro ’s weapon attacks are magical.</p><p></p><p><em><strong>Siege Monster.</strong></em> The goristro deals double damage to objects and structures.</p><p></p><p><strong><em>Thick Hide.</em></strong> The goristro is immune to all damage, except psychic damage, unless the attack or effect inflicts more than 5 hit points of damage, in which case it takes damage as normal.</p><p></p><p><strong><em>Unstoppable (2/Short Rest).</em></strong> The goristro can use a reaction at the end of its turn to remove one condition or effect it is suffering. Alternately, the goristro can use a reaction, take 30 hit points of damage, and end the condition or effect immediately.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The goristro makes two fist or hoof attacks.</p><p></p><p><em><strong>Fist.</strong></em> <em>Melee Weapon Attack:</em> +11 to hit, reach 15 ft., one target. Hit: 38 (4d10 + 16) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 22 Strength saving throw or be knocked prone, pushed 15 feet, or grappled, the goristro's choice.</p><p></p><p><em><strong>Hoof.</strong></em> <em>Melee Weapon Attack:</em> +11 to hit, reach 10 ft., one Large or smaller or prone target. Hit: 42 (4d12 + 16) bludgeoning damage. If the target is a creature, it must succeed on a DC 22 Strength saving throw or be knocked prone. A prone creature is also restrained until the goristro moves or makes another hoof attack. While restrained in this way, the creature (or another creature within 5 feet of it) can use its action to make a DC 22 Strength check. On a success, the creature relocates to an unoccupied space of its choice within 5 feet of the goristro and is no longer restrained.</p><p></p><p><em><strong>Gore. </strong>Melee Weapon Attack:</em> +11 to hit, reach 10 ft., one target. Hit: 60 (8d10 + 16) piercing damage.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Grappler. </em></strong>If a Large or smaller creature ends its turn grappled by the goristro, the goristro can take one of the following attack options:</p><ul> <li data-xf-list-type="ul"><strong>Bite. </strong><em>Melee Weapon Attack:</em> +11 to hit, reach 5 ft., one target. Hit: 26 (4d4 + 16) piercing damage.</li> <li data-xf-list-type="ul"><strong>Crush.</strong> The goristro squeezes the target and it takes 22 (4d10) bludgeoning damage.</li> <li data-xf-list-type="ul"><strong>Fling.</strong> One Large or smaller creature held or grappled by the goristro is thrown up to 40 ft in a direction of its choosing. The target must make a DC 22 Dexterity saving throw or take 3 (1d6) bludgeoning damage for every 10 feet it was thrown and knocked prone on a failure, or half as much damage one a success. If the target is thrown at another creature, that creature must succeed on a DC 22 Dexterity saving throw or take the same damage and be knocked prone.</li> </ul><p><strong><u>CHAMPION ACTIONS</u></strong></p><p>Once the goristro's champion trait is activated, on its initiative count +10 it can take one of the following actions.</p><p></p><p><strong><em>Trample. </em></strong> The goristro can move up to its speed and enter the space of Large or smaller creatures. The first time it enters the space of a target it makes a <em>hoof</em> attack against that target.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8091165, member: 83242"] [SIZE=6][B]Goristro Juggernaut[/B][/SIZE] [I]Champion Gargantuan fiend (demon), chaotic evil[/I] [ATTACH type="full" alt="1600463028923.png"]126402[/ATTACH] [B]Armor Class[/B] 15 (natural armor) [B]Hit Points[/B] 540 (20d20 + 140; bloodied 270) [B]Speed[/B] 40 ft., fly 80 ft. [ATTACH type="full" alt="1600463027339.png"]126401[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]27 (+8)[/TD] [TD]11 (+0)[/TD] [TD]25 (+7)[/TD] [TD]6 (-2)[/TD] [TD]13 (+1)[/TD] [TD]14 (+2)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1600463026433.png"]126400[/ATTACH] [B]Savings Throws[/B] Str +13, Dex +6, Con +13, Wis +7 [B]Skills[/B] Athletics +13, Intimidation +8, Perception 8 [B]Damage Resistances[/B] Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks [B]Damage Immunities [/B]Poison [B]Condition Immunities [/B]Poisoned [B]Senses[/B] darkvision 240 ft., passive Perception 18 [B]Languages[/B] Abyssal [B]Challenge [/B]17 (27,000 champion XP) [B]Proficiency Bonus[/B] +6 [ATTACH type="full" alt="1600463024570.png"]126399[/ATTACH] [B][I]Bruiser.[/I][/B] The goristro has a +8 bonus to damage and a -3 penalty to hit on its weapon attacks (included in the attacks). [I][B]Charge.[/B][/I] If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 22 Strength saving throw or be pushed up to 30 feet away and knocked prone. [B][I]Siege[/I][/B][I][B] Engine. (Champion Trait, recharges after a short or long rest). [/B][/I]If the goristro is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions. [I][B]Labyrinthine Recall.[/B][/I] The goristro can perfectly recall any path it has traveled. [B][I]Magic Resistance.[/I][/B] The goristro has advantage on saving throws against spells and other magical effects and any creature that makes a spell attack against the goristro has disadvantage on the attack roll. [B][I]Magic Weapons.[/I][/B] The goristro ’s weapon attacks are magical. [I][B]Siege Monster.[/B][/I] The goristro deals double damage to objects and structures. [B][I]Thick Hide.[/I][/B] The goristro is immune to all damage, except psychic damage, unless the attack or effect inflicts more than 5 hit points of damage, in which case it takes damage as normal. [B][I]Unstoppable (2/Short Rest).[/I][/B] The goristro can use a reaction at the end of its turn to remove one condition or effect it is suffering. Alternately, the goristro can use a reaction, take 30 hit points of damage, and end the condition or effect immediately. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The goristro makes two fist or hoof attacks. [I][B]Fist.[/B][/I] [I]Melee Weapon Attack:[/I] +11 to hit, reach 15 ft., one target. Hit: 38 (4d10 + 16) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 22 Strength saving throw or be knocked prone, pushed 15 feet, or grappled, the goristro's choice. [I][B]Hoof.[/B][/I] [I]Melee Weapon Attack:[/I] +11 to hit, reach 10 ft., one Large or smaller or prone target. Hit: 42 (4d12 + 16) bludgeoning damage. If the target is a creature, it must succeed on a DC 22 Strength saving throw or be knocked prone. A prone creature is also restrained until the goristro moves or makes another hoof attack. While restrained in this way, the creature (or another creature within 5 feet of it) can use its action to make a DC 22 Strength check. On a success, the creature relocates to an unoccupied space of its choice within 5 feet of the goristro and is no longer restrained. [I][B]Gore. [/B]Melee Weapon Attack:[/I] +11 to hit, reach 10 ft., one target. Hit: 60 (8d10 + 16) piercing damage. [B][U]REACTIONS[/U] [I]Grappler. [/I][/B]If a Large or smaller creature ends its turn grappled by the goristro, the goristro can take one of the following attack options: [LIST] [*][B]Bite. [/B][I]Melee Weapon Attack:[/I] +11 to hit, reach 5 ft., one target. Hit: 26 (4d4 + 16) piercing damage. [*][B]Crush.[/B] The goristro squeezes the target and it takes 22 (4d10) bludgeoning damage. [*][B]Fling.[/B] One Large or smaller creature held or grappled by the goristro is thrown up to 40 ft in a direction of its choosing. The target must make a DC 22 Dexterity saving throw or take 3 (1d6) bludgeoning damage for every 10 feet it was thrown and knocked prone on a failure, or half as much damage one a success. If the target is thrown at another creature, that creature must succeed on a DC 22 Dexterity saving throw or take the same damage and be knocked prone. [/LIST] [B][U]CHAMPION ACTIONS[/U][/B] Once the goristro's champion trait is activated, on its initiative count +10 it can take one of the following actions. [B][I]Trample. [/I][/B] The goristro can move up to its speed and enter the space of Large or smaller creatures. The first time it enters the space of a target it makes a [I]hoof[/I] attack against that target. [/QUOTE]
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