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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 8091920" data-attributes="member: 5889"><p>I like it! While you lose the suicide demon activation that I like, you also gain a fun "hot potato" concept, where the party (or an insidious demon), could move the bomb (I mean body<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) around to shake up the battlefield. That's neat, its something players will absolutely remember when they fight this guy.</p><p></p><p>I do think the language needs a few tweaks, it may seem obvious, but we need to ensure the DM understands that the balor is actually "dead" in this context. So I would add something like "When the balor reaches 0 hitpoints, after its Elite Trait has been activated, the balor dies. All of its abilities stop functioning, its weapons are destroyed, and yada yada. "</p><p></p><p>If you like this concept we could push the idea of "death causing infernal heat within the balor" a little more. You could make the fire aura an elite ability, representing that death stokes an intense fire within the balor. Something like....</p><p></p><p>Chaos Lord: If the balor is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead, all conditions and effects it is suffering end for it, it regains 275 hit points, all of its abilities recharge, and it can use elite actions. <strong>The balor begins to glow red hot, and it gains the Fire Aura ability</strong>.</p><p></p><p>Then you double the damage of the aura (or whatever makes sense for CR). So flavorwise every time the balor dies the fire within in it is stoked. The first death causes a wave of intense fire....the second death is so much that it causes an explosion. Its a way to add a little escalation that has some fun flavor to it.</p><p></p><p>The Chaos Bolt is good, needs just a little proofing, there are several typos in there.</p><p></p><p>That longsword damage is SCARY! One thing I always lament in 5e is that at higher levels (heck I see it by 5th level), is that the death threshold for players is so large its never really an option, its always down to the death saves. But the crit on this guy is hoss, that damage could actually be enough to kill someone who was close to 0 originally. Between that and the death strike, players are very incentiized to keep their people healthy....which again shakes up things from the normal combat routine.</p><p></p><p>Yeah this guy is coming along nicely <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Stalker0, post: 8091920, member: 5889"] I like it! While you lose the suicide demon activation that I like, you also gain a fun "hot potato" concept, where the party (or an insidious demon), could move the bomb (I mean body:) ) around to shake up the battlefield. That's neat, its something players will absolutely remember when they fight this guy. I do think the language needs a few tweaks, it may seem obvious, but we need to ensure the DM understands that the balor is actually "dead" in this context. So I would add something like "When the balor reaches 0 hitpoints, after its Elite Trait has been activated, the balor dies. All of its abilities stop functioning, its weapons are destroyed, and yada yada. " If you like this concept we could push the idea of "death causing infernal heat within the balor" a little more. You could make the fire aura an elite ability, representing that death stokes an intense fire within the balor. Something like.... Chaos Lord: If the balor is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead, all conditions and effects it is suffering end for it, it regains 275 hit points, all of its abilities recharge, and it can use elite actions. [B]The balor begins to glow red hot, and it gains the Fire Aura ability[/B]. Then you double the damage of the aura (or whatever makes sense for CR). So flavorwise every time the balor dies the fire within in it is stoked. The first death causes a wave of intense fire....the second death is so much that it causes an explosion. Its a way to add a little escalation that has some fun flavor to it. The Chaos Bolt is good, needs just a little proofing, there are several typos in there. That longsword damage is SCARY! One thing I always lament in 5e is that at higher levels (heck I see it by 5th level), is that the death threshold for players is so large its never really an option, its always down to the death saves. But the crit on this guy is hoss, that damage could actually be enough to kill someone who was close to 0 originally. Between that and the death strike, players are very incentiized to keep their people healthy....which again shakes up things from the normal combat routine. Yeah this guy is coming along nicely :) [/QUOTE]
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