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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 8091931" data-attributes="member: 5889"><p><strong><span style="font-size: 22px">Klurichir</span></strong></p><p><strong>Challenge</strong> 19 (22,000 XP)</p><p></p><p>Any creature that prevents healing is already nasty, and that curse power is going to put some fear in players. However, his lack of combat teleports (teleport the spell has 25% chance to put you off course even if you can see the spot...so its always risky to use tactically), means that the party can use mobility to try and stay out of his effects....which again shakes things up.</p><p></p><p>I agree that the bite thing took some reading to really understand...the bonus action still doesn't make it that competitive but when you read the swallow reaction then I was like (ooooooooh, ok). </p><p></p><p>Honestly I'm wondering if his guy actually has too much (possibly because my immediate reaction to this guy is he is a great support for another demon). I mean he's got a nasty aura, a nasty curse, some decently nasty spells (weird is actually a terrible spell, but I guess thematically I could see a demon using it to torment lesser people, but I would rarely use it in combat), but banishment is always solid. I'm wondering if he needs the whole swallow and bite mechanics and all of that. I could just see you remove the claw, and use pinchers with more damage and grapple...with no bite or swalow mechanics.</p><p></p><p>I think this guy does the job of being a solid threat for his CR, he looks scary, but I also think you could tidy him up a bit and he'd likely still come across as a big threat.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8091931, member: 5889"] [B][SIZE=6]Klurichir[/SIZE] Challenge[/B] 19 (22,000 XP) Any creature that prevents healing is already nasty, and that curse power is going to put some fear in players. However, his lack of combat teleports (teleport the spell has 25% chance to put you off course even if you can see the spot...so its always risky to use tactically), means that the party can use mobility to try and stay out of his effects....which again shakes things up. I agree that the bite thing took some reading to really understand...the bonus action still doesn't make it that competitive but when you read the swallow reaction then I was like (ooooooooh, ok). Honestly I'm wondering if his guy actually has too much (possibly because my immediate reaction to this guy is he is a great support for another demon). I mean he's got a nasty aura, a nasty curse, some decently nasty spells (weird is actually a terrible spell, but I guess thematically I could see a demon using it to torment lesser people, but I would rarely use it in combat), but banishment is always solid. I'm wondering if he needs the whole swallow and bite mechanics and all of that. I could just see you remove the claw, and use pinchers with more damage and grapple...with no bite or swalow mechanics. I think this guy does the job of being a solid threat for his CR, he looks scary, but I also think you could tidy him up a bit and he'd likely still come across as a big threat. [/QUOTE]
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