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5e Updates: Monstrous Compendium
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<blockquote data-quote="MechaTarrasque" data-source="post: 8092114" data-attributes="member: 6801226"><p>I had 2 thoughts on the balor death throw. The first is you could change it so instead of being a fireball, it opens a 30-foot-wide fiery portal to the Abyss for 1 minute. Portals to the Abyss don't add anything to the offensive CR, but unless the PC's can block the portal, a whole lot of demons could come through.</p><p></p><p>Another thought is that the balor could trigger the death throw at will, dying but being reborn in the same (or closest open) spot in say 1d4 days. The balor could wade into melee combat, suicide bomb the PC's if they are all close, and let its minions come in to pick the bones, all knowing it will be back shortly. I think that changes the dynamic to make the balor more of a leader (since the tactic works best if it has some flunkies).</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 8092114, member: 6801226"] I had 2 thoughts on the balor death throw. The first is you could change it so instead of being a fireball, it opens a 30-foot-wide fiery portal to the Abyss for 1 minute. Portals to the Abyss don't add anything to the offensive CR, but unless the PC's can block the portal, a whole lot of demons could come through. Another thought is that the balor could trigger the death throw at will, dying but being reborn in the same (or closest open) spot in say 1d4 days. The balor could wade into melee combat, suicide bomb the PC's if they are all close, and let its minions come in to pick the bones, all knowing it will be back shortly. I think that changes the dynamic to make the balor more of a leader (since the tactic works best if it has some flunkies). [/QUOTE]
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