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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 8092539" data-attributes="member: 5889"><p><strong><span style="font-size: 22px">Vrock Chaos Squadron</span></strong></p><p><strong></strong></p><p><strong><em>Legendary Spores. </em></strong> The swarm can make a spores attack twice on its turn and each legendary action turn before it needs to roll to recharge this action. Make a separate recharge roll on the swarms turn and one for each of its legendary action turns to recharge the ability independently for each turn.</p><p></p><p>This is a cool ability (would be neat to see on like a ultra dragon or something) ... but I feel like it generates so many rolls for such little damage... its really about the poisoned effect to me. For a nice high CR like this, I think you can get away with auto effect and something a bit more dangerous and ubiquitous, which will also save the DM and players a ton of roll headache.</p><p></p><p><em>Legendary Spores</em>: Any creature that starts their turn within 15 feet of the swarm is infected by spores. You are poisoned and take 5 poison damage at the start of each of your turns, including the turn you were infected. This effect continues until you are splashed with holy water, or treated with a spell that removes the poisoned condition.</p><p></p><p>(if you want to be nice you could also just give it a minute duration...but I think your well within your rights to get nasty at these CRs)</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8092539, member: 5889"] [B][SIZE=6]Vrock Chaos Squadron[/SIZE] [I]Legendary Spores. [/I][/B] The swarm can make a spores attack twice on its turn and each legendary action turn before it needs to roll to recharge this action. Make a separate recharge roll on the swarms turn and one for each of its legendary action turns to recharge the ability independently for each turn. This is a cool ability (would be neat to see on like a ultra dragon or something) ... but I feel like it generates so many rolls for such little damage... its really about the poisoned effect to me. For a nice high CR like this, I think you can get away with auto effect and something a bit more dangerous and ubiquitous, which will also save the DM and players a ton of roll headache. [I]Legendary Spores[/I]: Any creature that starts their turn within 15 feet of the swarm is infected by spores. You are poisoned and take 5 poison damage at the start of each of your turns, including the turn you were infected. This effect continues until you are splashed with holy water, or treated with a spell that removes the poisoned condition. (if you want to be nice you could also just give it a minute duration...but I think your well within your rights to get nasty at these CRs) [/QUOTE]
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