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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 8092824" data-attributes="member: 5889"><p>The Swarm Resistance update is a neat idea. Do you also want unstoppable in there as well, or was that an oversight? I would also adjust the language just a little bit, as right now people could interpret the removal of legendary action is only for the conditions you mentioned, and not other conditions.</p><p></p><p>Reactive...I am assuming you are trying to give the swarm extra OAs, so that it can make OAs on multiple people leaving the swarm? If that's the case, you can probably make this a little simpler, no need to count the numbers and track that....its designed that if you leave the swarm, your going to pay. Since your shrinking the area of the swarm as it weakens, we don't have to track reaction loses as that is already handled in the area shrinking mechanic. Try this idea on for size.</p><p></p><p><strong>Viscous</strong>: The Vrock swarm does not have reactions. Whenever a creature leaves the swarm area, the swarm makes a beak attack (with advantage).</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8092824, member: 5889"] The Swarm Resistance update is a neat idea. Do you also want unstoppable in there as well, or was that an oversight? I would also adjust the language just a little bit, as right now people could interpret the removal of legendary action is only for the conditions you mentioned, and not other conditions. Reactive...I am assuming you are trying to give the swarm extra OAs, so that it can make OAs on multiple people leaving the swarm? If that's the case, you can probably make this a little simpler, no need to count the numbers and track that....its designed that if you leave the swarm, your going to pay. Since your shrinking the area of the swarm as it weakens, we don't have to track reaction loses as that is already handled in the area shrinking mechanic. Try this idea on for size. [B]Viscous[/B]: The Vrock swarm does not have reactions. Whenever a creature leaves the swarm area, the swarm makes a beak attack (with advantage). [/QUOTE]
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