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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8095395" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Black Dragon, Young Adult</span></strong></p><p><em>Large dragon, chaotic evil</em></p><p><img src="https://www.enworld.org/attachments/1602585224161-png.127393/" alt="1602585224161.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 19 (Natural Armor)</p><p><strong>Hit Points</strong> 199 (19d10 + 95; bloodied 99)</p><p><strong>Speed</strong> 40 ft., climb 30 ft., fly 110 ft., swim 40 ft.</p><p><img src="https://www.enworld.org/attachments/1602585222267-png.127392/" alt="1602585222267.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>19 (+4)</td><td>18 (+4)</td><td>20 (+5)</td><td>14 (+2)</td><td>13 (+1)</td><td>16 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1602585221099-png.127391/" alt="1602585221099.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Dex +8, Con +9, Wis +5, Cha +7</p><p><strong>Skills</strong> Acrobatics +8, Athletics +8, Perception +9, Stealth +9</p><p><strong>Damage Resistances </strong>poison</p><p><strong>Damage Immunities </strong>acid</p><p><strong>Senses</strong> blindsight 60 ft., darkvision 120 ft., passive perception 19</p><p><strong>Languages</strong> Common, Draconic</p><p><strong>Challenge</strong> 11 (7,200 XP) <strong>Proficiency Bonus</strong> +4</p><p><img src="https://www.enworld.org/attachments/1602585219782-png.127390/" alt="1602585219782.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><strong>Amphibious.</strong></em> The dragon can breathe air and water.</p><p></p><p><strong><em>Dissolve. </em></strong>When an area is subject to the dragon’s Acid Breath it is covered in pool of acid for 1 minute. Objects in the area take 4 (1d8) acid damage each round on initiative count 20 (loosing ties) and creatures that pass through or end their turn in the area take 4 (1d8) acid damage.</p><p></p><p><strong><em>Dragon Traits.* </em></strong>The dragon can use the following <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668" target="_blank">Dragon Tactics</a>:<em> <em>snatch, wing buffet</em></em></p><p></p><p><strong><em>Keen Senses. </em></strong>The dragon has advantage on Wisdom (Perception) checks.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The dragon’s weapon attacks are considered magical weapons.</p><p></p><p><em><strong>Swamp Glide.</strong></em> While in a swamp, marsh, or similar environment, the dragon ignores difficult terrain caused by mud, plants, and organic debris.</p><p></p><p><em><strong>Swamp Stealth.</strong></em> While in a swamp, marsh, or similar environment, if the dragon remains motionless it gains a +10 bonus on its Dexterity (Stealth) check . Additionally, if it is also in dim light or darkness, the dragon can take the Hide action as a bonus action.</p><p></p><p><strong><em>Unstoppable (2/Short Rest).</em></strong> At any time, requiring no action, the dragon can take 20 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon makes three attacks: two with is claws and one with its bite. The dragon can substitute a tail or tail sting attack for a bite or two claw attacks.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one target. <em>Hit:</em> 15 (2d10 + 4) piercing damage plus 7 (2d6) acid damage.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one target. <em>Hit:</em> 11 (2d6 + 4) slashing damage.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one target. <em>Hit:</em> 13 (2d8 + 4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.</p><p></p><p><strong><em>Tail Sting.</em></strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one target. <em>Hit:</em> 11 (2d6 + 4) piercing damage plus 4 (1d8) poison damage.</p><p></p><p><strong><em>Acid Breath (1/Rest).</em></strong> The dragon exhales acid in a 80-foot line that is 5 feet wide or six 5-foot-by-5-foot contiguous areas within 20 feet of it.. Each creature in the line or area must make a DC 17 Dexterity saving throw. On a failed saving throw the target takes 45 (8d10) acid damage and at that start of each of the target's turns it takes an additional 7 (2d6) acid damage. On a successful save, the target takes half as much damage and does not take any continuing damage. The target, or an ally within 5 feet of it, can use an action to make a DC 15 Intelligence (Nature) check to neutralize the poison, ending the continuing damage on a success.</p><p></p><p><strong><em>Recharge.</em></strong> The dragon recharges its breath weapon and it can use it on its next turn.</p><p></p><p><strong><em>Dragon Magic (3/Day).*</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 15, +7 to hit with attacks) as if they are 3rd level spells: <em>acid splash (2d6), melf's acid arrow, & stinking cloud</em></p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Detect.</strong> The dragon heightens its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack.</p><p><strong>Slippery Move.</strong> The dragon can move half its walking or swimming speed without provoking opportunity attacks.</p><p><strong>Tail Sting (Cost 2 Actions).</strong> The dragon makes a Tail Sting attack.</p><p></p><p>---</p><p></p><p><em>*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of this traits does not affect the CR of the dragon.</em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8095395, member: 83242"] [B][SIZE=6]Black Dragon, Young Adult[/SIZE][/B] [I]Large dragon, chaotic evil[/I] [IMG alt="1602585224161.png"]https://www.enworld.org/attachments/1602585224161-png.127393/[/IMG] [B]Armor Class[/B] 19 (Natural Armor) [B]Hit Points[/B] 199 (19d10 + 95; bloodied 99) [B]Speed[/B] 40 ft., climb 30 ft., fly 110 ft., swim 40 ft. [IMG alt="1602585222267.png"]https://www.enworld.org/attachments/1602585222267-png.127392/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]19 (+4)[/TD] [TD]18 (+4)[/TD] [TD]20 (+5)[/TD] [TD]14 (+2)[/TD] [TD]13 (+1)[/TD] [TD]16 (+3)[/TD] [/TR] [/TABLE] [IMG alt="1602585221099.png"]https://www.enworld.org/attachments/1602585221099-png.127391/[/IMG] [B]Saving Throws[/B] Dex +8, Con +9, Wis +5, Cha +7 [B]Skills[/B] Acrobatics +8, Athletics +8, Perception +9, Stealth +9 [B]Damage Resistances [/B]poison [B]Damage Immunities [/B]acid [B]Senses[/B] blindsight 60 ft., darkvision 120 ft., passive perception 19 [B]Languages[/B] Common, Draconic [B]Challenge[/B] 11 (7,200 XP) [B]Proficiency Bonus[/B] +4 [IMG alt="1602585219782.png"]https://www.enworld.org/attachments/1602585219782-png.127390/[/IMG] [I][B]Amphibious.[/B][/I] The dragon can breathe air and water. [B][I]Dissolve. [/I][/B]When an area is subject to the dragon’s Acid Breath it is covered in pool of acid for 1 minute. Objects in the area take 4 (1d8) acid damage each round on initiative count 20 (loosing ties) and creatures that pass through or end their turn in the area take 4 (1d8) acid damage. [B][I]Dragon Traits.* [/I][/B]The dragon can use the following [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668']Dragon Tactics[/URL]:[I] [I]snatch, wing buffet[/I][/I] [B][I]Keen Senses. [/I][/B]The dragon has advantage on Wisdom (Perception) checks. [B][I]Magic Weapons.[/I][/B] The dragon’s weapon attacks are considered magical weapons. [I][B]Swamp Glide.[/B][/I] While in a swamp, marsh, or similar environment, the dragon ignores difficult terrain caused by mud, plants, and organic debris. [I][B]Swamp Stealth.[/B][/I] While in a swamp, marsh, or similar environment, if the dragon remains motionless it gains a +10 bonus on its Dexterity (Stealth) check . Additionally, if it is also in dim light or darkness, the dragon can take the Hide action as a bonus action. [B][I]Unstoppable (2/Short Rest).[/I][/B] At any time, requiring no action, the dragon can take 20 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The dragon makes three attacks: two with is claws and one with its bite. The dragon can substitute a tail or tail sting attack for a bite or two claw attacks. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +8 to hit, reach 10 ft., one target. [I]Hit:[/I] 15 (2d10 + 4) piercing damage plus 7 (2d6) acid damage. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +8 to hit, reach 5 ft., one target. [I]Hit:[/I] 11 (2d6 + 4) slashing damage. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +8 to hit, reach 10 ft., one target. [I]Hit:[/I] 13 (2d8 + 4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. [B][I]Tail Sting.[/I][/B] [I]Melee Weapon Attack:[/I] +8 to hit, reach 10 ft., one target. [I]Hit:[/I] 11 (2d6 + 4) piercing damage plus 4 (1d8) poison damage. [B][I]Acid Breath (1/Rest).[/I][/B] The dragon exhales acid in a 80-foot line that is 5 feet wide or six 5-foot-by-5-foot contiguous areas within 20 feet of it.. Each creature in the line or area must make a DC 17 Dexterity saving throw. On a failed saving throw the target takes 45 (8d10) acid damage and at that start of each of the target's turns it takes an additional 7 (2d6) acid damage. On a successful save, the target takes half as much damage and does not take any continuing damage. The target, or an ally within 5 feet of it, can use an action to make a DC 15 Intelligence (Nature) check to neutralize the poison, ending the continuing damage on a success. [B][I]Recharge.[/I][/B] The dragon recharges its breath weapon and it can use it on its next turn. [B][I]Dragon Magic (3/Day).*[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 15, +7 to hit with attacks) as if they are 3rd level spells: [I]acid splash (2d6), melf's acid arrow, & stinking cloud[/I] [U][B]LEGENDARY ACTIONS[/B][/U] The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn. [B]Detect.[/B] The dragon heightens its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack. [B]Slippery Move.[/B] The dragon can move half its walking or swimming speed without provoking opportunity attacks. [B]Tail Sting (Cost 2 Actions).[/B] The dragon makes a Tail Sting attack. --- [I]*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of this traits does not affect the CR of the dragon.[/I] [/QUOTE]
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