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<blockquote data-quote="dave2008" data-source="post: 8095402" data-attributes="member: 83242"><p>[ATTACH=full]141959[/ATTACH]</p><p><a href="https://www.reddit.com/r/DnD/comments/abt3uz/art_oc_chromatic_dragons/" target="_blank">Blue Dragon</a> by Bruno Cesar</p><p></p><p><strong><span style="font-size: 22px">Blue Dragon, Wyrm</span></strong></p><p><em>Gargantuan dragon, lawful evil</em></p><p><img src="https://www.enworld.org/attachments/1602256202043-png.127226/" alt="1602256202043.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 24 (Natural Armor)</p><p><strong>Hit Points</strong> 604 (31d20 + 279; bloodied 302)</p><p><strong>Speed</strong> 70 ft., climb 50 ft., fly 280 ft., swim 45 ft.</p><p><img src="https://www.enworld.org/attachments/1602256207010-png.127228/" alt="1602256207010.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>29 (+9)</td><td>11 (+0)</td><td>28 (+9)</td><td>22 (+6)</td><td>20 (+5)</td><td>27 (+8)</td></tr></table><p><img src="https://www.enworld.org/attachments/1602256205621-png.127227/" alt="1602256205621.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Dex +9, Con +16, Int + 13, Wis +12, Cha +15</p><p><strong>Skills</strong> Athletics +16, Diplomacy +12, Intimidation +15, Perception +22</p><p><strong>Damage Resistances </strong>force, thunder</p><p><strong>Damage Immunities </strong>lightning</p><p><strong>Condition Immunities </strong>incapacitated</p><p><strong>Senses</strong> blindsight 90 ft., darkvision 240 ft., passive perception 32</p><p><strong>Languages</strong> Auran, Common, Draconic, Giant</p><p><strong>Challenge</strong> 29 (135,000 XP) <strong>Proficiency Bonus</strong> +9</p><p><img src="https://www.enworld.org/attachments/1602256208263-png.127229/" alt="1602256208263.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em><strong><em>Colossal. </em></strong></em></strong>The dragon's space is 30 feet by 30 feet and it has advantage on saving throws against being physically pushed or knocked prone by a Huge or smaller opponents.</p><p></p><p><em><strong><em>Dragon Scales. </em></strong></em>The dragon has resistance to all damage from an attack or effect that originates 60 feet or more from the dragon. Additionally, the dragon is immune to all damage, except psychic damage, unless the attack or effect inflicts more than 8 hit points of damage, in which case it takes damage as normal.</p><p></p><p><strong><em>Dragon Traits.* </em></strong>The dragon can use the following <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668" target="_blank">Dragon Tactics</a>:<em> <em>crush, dive, flyby slam, multi-claw, shaped breath, snatch, strafing, sustained breath, tail sweep, throw, wing buffet</em></em></p><p></p><p><strong><em>Magic Weapons.</em></strong> The dragon’s weapon attacks are considered very rare magical weapons.</p><p></p><p><strong><em>Perceptive. </em></strong>The dragon has advantage on Wisdom (Perception) checks. Additionally, when the dragon succeeds on a Wisdom (Perception) check targeting a creature within 120 feet of it, the dragon learns the surface thoughts of the creature as in the spell <em>detect thoughts</em>.</p><p></p><p><strong><em>Static Discharge. </em></strong>If the dragon wishes, when a creature touches it or hits it with a melee attack while within 10 feet of it takes 17 (5d6) lightning damage.</p><p></p><p><strong><em>Siege Monster. </em></strong>The dragon deals double damage to objects and structures.</p><p></p><p><strong><em>Unstoppable.</em></strong> At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon can use its Frightful Presence. It then makes three attacks: two with is claws and one with its bite or Thunderbolt. The dragon can substitute a tail or horn attack for one bite or two claw attacks.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +16 to hit, reach 20 ft., one target. <em>Hit:</em> 36 (5d10 + 9) piercing damage plus 21 (6d6) lightning damage.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +16 to hit, reach 10 ft., one target. <em>Hit:</em> 26 (5d6 + 9) slashing damage and, if the dragon wishes, the target must make a DC 26 Strength saving throw or be grappled.</p><p></p><p><strong><em>Horn.</em></strong> <em>Melee Weapon Attack:</em> +16 to hit, reach 20 ft., one target. <em>Hit:</em> 31 (5d8 + 9) piercing damage plus 21 (6d6) lightning damage. This attack is a critical hit on a roll of 15 or higher.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +16 to hit, reach 50 ft., one target. <em>Hit:</em> 31 (5d8 + 9) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 26 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn.</p><p></p><p><strong><em>Thunderbolt. </em></strong>The dragon exhales two bolts of lightning. <em>Ranged Spell Attack:</em> +17 to hit, range 660 ft., one or two targets. <em>Hit:</em> 14 (4d6) lightning damage and 14 (4d6) thunder damage and the target must succeed on a DC 26 Constitution saving throw or loose any resistance to lightning damage for 1 hour.</p><p></p><p><strong><em>Frightful Presence.</em></strong> Each creature of the dragon’s choice within 240 feet of the dragon and aware of it must succeed on a DC 25 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.</p><p></p><p><strong><em>Breath Weapons (1/Rest).</em></strong> The dragon uses one of the following breath weapons.</p><p></p><p><strong><em>Lightning Arc.</em></strong> The dragon exhales lightning in a 180-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw, taking 166 (37d8) lightning damage and be incapacitated until the end of its turn on a failed save, or half as much damage on a successful one.</p><p></p><p><em><strong>Lightning Breath</strong></em><strong><em>.</em></strong> The dragon exhales lightning in a 300-foot line that is 10 feet wide. Each creature in that line must make a DC 26 Dexterity saving throw, taking 166 (37d8) lightning damage and have disadvantage on of its attacks and checks until the end of the dragons next turn on a failed save, or half as much damage on a successful one. Additionally, any magic or active spell of 8th level or lower the line crosses ends.</p><p></p><p><strong><em>Recharge.</em></strong> The dragon recharges its breath weapon and it can use it on its next turn. Until the dragon uses its Breath Weapon, its Static Discharge trait inflicts 28 (8d6) lightning damage.</p><p></p><p><strong><em>Dragon Magic (8/Day).*</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 25, +17 to hit with attacks) as if they are 9th level spells: <em>call lightning, chain lightning, lightning bolt, power word stun, storm sphere, thunder step, thunderwave, & warding wind</em></p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Detect.</strong> The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack.</p><p><strong>Lair Action.</strong> The dragon can use its Sand Cloud <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters.672508/post-8096411" target="_blank">lair action</a>, even if it is not in its lair.</p><p><strong>Move.</strong> The dragon can move half its current speed.</p><p><strong>Tail Slam (Cost 2 Actions).</strong> The dragon makes one Tail attack.</p><p><strong>Thunderous Wave (Cost 2 Actions).</strong> A wave of thunderous force sweeps out from the dragon. Each creature in 30-foot radius centered on the dragon must make a DC 26 Strength saving throw. On a failure, the target takes 18 (4d8) thunder damage, drops anything it is holding, and is pushed to the outside edge of the wave. On a successful save the target takes half as much damage.</p><p><strong>Thunderbolt (Cost 3 Actions).</strong> The dragon uses its Thunderbolt action.</p><p><strong>Wing Attack (Costs 3 Actions).</strong> The dragon beats its wings. Each creature within 60 feet of the dragon must succeed on a DC 26 Strength saving throw, taking 21 (5d4 + 9) bludgeoning damage and be pushed 20 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed.</p><p></p><p>---</p><p></p><p><em>*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of these traits and actions does not affect the CR of the dragon.</em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8095402, member: 83242"] [ATTACH type="full"]141959[/ATTACH] [URL='https://www.reddit.com/r/DnD/comments/abt3uz/art_oc_chromatic_dragons/']Blue Dragon[/URL] by Bruno Cesar [B][SIZE=6]Blue Dragon, Wyrm[/SIZE][/B] [I]Gargantuan dragon, lawful evil[/I] [IMG alt="1602256202043.png"]https://www.enworld.org/attachments/1602256202043-png.127226/[/IMG] [B]Armor Class[/B] 24 (Natural Armor) [B]Hit Points[/B] 604 (31d20 + 279; bloodied 302) [B]Speed[/B] 70 ft., climb 50 ft., fly 280 ft., swim 45 ft. [IMG alt="1602256207010.png"]https://www.enworld.org/attachments/1602256207010-png.127228/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]29 (+9)[/TD] [TD]11 (+0)[/TD] [TD]28 (+9)[/TD] [TD]22 (+6)[/TD] [TD]20 (+5)[/TD] [TD]27 (+8)[/TD] [/TR] [/TABLE] [IMG alt="1602256205621.png"]https://www.enworld.org/attachments/1602256205621-png.127227/[/IMG] [B]Saving Throws[/B] Dex +9, Con +16, Int + 13, Wis +12, Cha +15 [B]Skills[/B] Athletics +16, Diplomacy +12, Intimidation +15, Perception +22 [B]Damage Resistances [/B]force, thunder [B]Damage Immunities [/B]lightning [B]Condition Immunities [/B]incapacitated [B]Senses[/B] blindsight 90 ft., darkvision 240 ft., passive perception 32 [B]Languages[/B] Auran, Common, Draconic, Giant [B]Challenge[/B] 29 (135,000 XP) [B]Proficiency Bonus[/B] +9 [IMG alt="1602256208263.png"]https://www.enworld.org/attachments/1602256208263-png.127229/[/IMG] [B][I][B][I]Colossal. [/I][/B][/I][/B]The dragon's space is 30 feet by 30 feet and it has advantage on saving throws against being physically pushed or knocked prone by a Huge or smaller opponents. [I][B][I]Dragon Scales. [/I][/B][/I]The dragon has resistance to all damage from an attack or effect that originates 60 feet or more from the dragon. Additionally, the dragon is immune to all damage, except psychic damage, unless the attack or effect inflicts more than 8 hit points of damage, in which case it takes damage as normal. [B][I]Dragon Traits.* [/I][/B]The dragon can use the following [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668']Dragon Tactics[/URL]:[I] [I]crush, dive, flyby slam, multi-claw, shaped breath, snatch, strafing, sustained breath, tail sweep, throw, wing buffet[/I][/I] [B][I]Magic Weapons.[/I][/B] The dragon’s weapon attacks are considered very rare magical weapons. [B][I]Perceptive. [/I][/B]The dragon has advantage on Wisdom (Perception) checks. Additionally, when the dragon succeeds on a Wisdom (Perception) check targeting a creature within 120 feet of it, the dragon learns the surface thoughts of the creature as in the spell [I]detect thoughts[/I]. [B][I]Static Discharge. [/I][/B]If the dragon wishes, when a creature touches it or hits it with a melee attack while within 10 feet of it takes 17 (5d6) lightning damage. [B][I]Siege Monster. [/I][/B]The dragon deals double damage to objects and structures. [B][I]Unstoppable.[/I][/B] At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The dragon can use its Frightful Presence. It then makes three attacks: two with is claws and one with its bite or Thunderbolt. The dragon can substitute a tail or horn attack for one bite or two claw attacks. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +16 to hit, reach 20 ft., one target. [I]Hit:[/I] 36 (5d10 + 9) piercing damage plus 21 (6d6) lightning damage. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +16 to hit, reach 10 ft., one target. [I]Hit:[/I] 26 (5d6 + 9) slashing damage and, if the dragon wishes, the target must make a DC 26 Strength saving throw or be grappled. [B][I]Horn.[/I][/B] [I]Melee Weapon Attack:[/I] +16 to hit, reach 20 ft., one target. [I]Hit:[/I] 31 (5d8 + 9) piercing damage plus 21 (6d6) lightning damage. This attack is a critical hit on a roll of 15 or higher. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +16 to hit, reach 50 ft., one target. [I]Hit:[/I] 31 (5d8 + 9) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 26 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn. [B][I]Thunderbolt. [/I][/B]The dragon exhales two bolts of lightning. [I]Ranged Spell Attack:[/I] +17 to hit, range 660 ft., one or two targets. [I]Hit:[/I] 14 (4d6) lightning damage and 14 (4d6) thunder damage and the target must succeed on a DC 26 Constitution saving throw or loose any resistance to lightning damage for 1 hour. [B][I]Frightful Presence.[/I][/B] Each creature of the dragon’s choice within 240 feet of the dragon and aware of it must succeed on a DC 25 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours. [B][I]Breath Weapons (1/Rest).[/I][/B] The dragon uses one of the following breath weapons. [B][I]Lightning Arc.[/I][/B] The dragon exhales lightning in a 180-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw, taking 166 (37d8) lightning damage and be incapacitated until the end of its turn on a failed save, or half as much damage on a successful one. [I][B]Lightning Breath[/B][/I][B][I].[/I][/B] The dragon exhales lightning in a 300-foot line that is 10 feet wide. Each creature in that line must make a DC 26 Dexterity saving throw, taking 166 (37d8) lightning damage and have disadvantage on of its attacks and checks until the end of the dragons next turn on a failed save, or half as much damage on a successful one. Additionally, any magic or active spell of 8th level or lower the line crosses ends. [B][I]Recharge.[/I][/B] The dragon recharges its breath weapon and it can use it on its next turn. Until the dragon uses its Breath Weapon, its Static Discharge trait inflicts 28 (8d6) lightning damage. [B][I]Dragon Magic (8/Day).*[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 25, +17 to hit with attacks) as if they are 9th level spells: [I]call lightning, chain lightning, lightning bolt, power word stun, storm sphere, thunder step, thunderwave, & warding wind[/I] [U][B]LEGENDARY ACTIONS[/B][/U] The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn. [B]Detect.[/B] The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack. [B]Lair Action.[/B] The dragon can use its Sand Cloud [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters.672508/post-8096411']lair action[/URL], even if it is not in its lair. [B]Move.[/B] The dragon can move half its current speed. [B]Tail Slam (Cost 2 Actions).[/B] The dragon makes one Tail attack. [B]Thunderous Wave (Cost 2 Actions).[/B] A wave of thunderous force sweeps out from the dragon. Each creature in 30-foot radius centered on the dragon must make a DC 26 Strength saving throw. On a failure, the target takes 18 (4d8) thunder damage, drops anything it is holding, and is pushed to the outside edge of the wave. On a successful save the target takes half as much damage. [B]Thunderbolt (Cost 3 Actions).[/B] The dragon uses its Thunderbolt action. [B]Wing Attack (Costs 3 Actions).[/B] The dragon beats its wings. Each creature within 60 feet of the dragon must succeed on a DC 26 Strength saving throw, taking 21 (5d4 + 9) bludgeoning damage and be pushed 20 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed. --- [I]*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of these traits and actions does not affect the CR of the dragon.[/I] [/QUOTE]
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