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<blockquote data-quote="dave2008" data-source="post: 8095430" data-attributes="member: 83242"><p>[ATTACH=full]141540[/ATTACH]</p><p><a href="https://www.deviantart.com/yamigriffin/art/Red-dragon-472887257" target="_blank">Red Dragon</a> by YamiGriffin</p><p></p><p><strong><span style="font-size: 22px">Red Dragon, Adult</span></strong></p><p><em>Huge dragon, chaotic evil</em></p><p>[ATTACH=full]126948[/ATTACH]</p><p><strong>Armor Class</strong> 21 (Natural Armor)</p><p><strong>Hit Points</strong> 297 (22d12 + 154; bloodied 148)</p><p><strong>Speed</strong> 50 ft., climb 30 ft., fly 150 ft., swim 30 ft.</p><p>[ATTACH=full]126949[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>25 (+7)</td><td>16 (+3)</td><td>25 (+7)</td><td>17 (+3)</td><td>14 (+2)</td><td>22 (+6)</td></tr></table><p>[ATTACH=full]126950[/ATTACH]</p><p><strong>Saving Throws</strong> Dex +9, Con +13, Wis +8, Cha +12</p><p><strong>Skills</strong> Athletics +13, Intimidation +12, Perception +14</p><p><strong>Damage Immunities </strong>fire</p><p><strong>Senses</strong> blindsight 60 ft., darkvision 120 ft., passive perception 24</p><p><strong>Languages</strong> Common, Draconic</p><p><strong>Challenge</strong> 18 (20,000 XP) <strong>Proficiency Bonus</strong> +6</p><p>[ATTACH=full]126951[/ATTACH]</p><p><em><strong><em>Dragon Scales. </em></strong></em>The dragon has resistance to all damage from an attack or effect that originates 150 feet or more from the dragon.</p><p></p><p><strong><em>Dragon Traits.* </em></strong>The dragon can use the following <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668" target="_blank">Dragon Tactics</a>:<em> dive, multi-claw, snatch, strafing, tail sweep, wing buffet</em></p><p></p><p><strong><em>Ignite. </em></strong> When an area takes fire damage from the dragon’s Fire Breath it ignites, becoming engulfed in flames for 1 minute. The flames are 10 feet high, opaque, and cover the whole area. A creature takes 7 (2d6) fire damage when it ends is turn within 5 feet of the flames. Additionally, a creature takes the same damage when it enters the flames for the first time on a turn or ends its turn there.</p><p></p><p><strong><em>Keen Senses. </em></strong>The dragon has advantage on Wisdom (Perception) checks.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The dragon’s weapon attacks are considered magical weapons.</p><p></p><p><strong><em>Unstoppable (3/Short Rest).</em></strong> At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.</p><p></p><p><strong><u>ACTIONS </u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon can use its Frightful Presence. It then makes three attacks: two with is claws and one with its bite or tail. The dragon can substitute a tail attack for one bite or two claw attacks.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 10 ft., one target. <em>Hit:</em> 23 (3d10 + 7) piercing damage plus 10 (3d6) fire damage and, if the dragon wishes, the target must make a DC 21 Strength throw or be grappled. A Medium or smaller creature grappled this way is also restrained.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 5 ft., one target. <em>Hit:</em> 17 (3d6 + 7) slashing damage and, if the dragon wishes, the target must make a DC 21 Strength saving throw or knocked prone or pushed 10 feet, the dragon's choice.</p><p></p><p><strong><em>Immolate Foe.</em></strong> The dragon selects two target it can see within 120 feet of it, which become wrapped in magical flames. The target must make a DC 20 Constitution saving throw, loosing any resistance to fire damage for 1 hour and taking than taking 9 (2d8) fire damage on failed save and half as much damage on a successful one.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +13 to hit, reach 20 ft., one target. <em>Hit:</em> 20 (3d8 + 7) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 21 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn.</p><p></p><p><strong><em>Frightful Presence.</em></strong> Each creature of the dragon’s choice within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.</p><p></p><p><strong><em>Fire Breath (1/Rest).</em></strong> The dragon exhales fire in a 90-foot cone or eight 10-foot-by-10-foot contiguous areas within 40 feet of it. . Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage and be incapacitated until the end of its turn on a failed save, or half as much damage on a successful one. Additionally, any magic or active spell of 6th level or lower in the area ends.</p><p></p><p><strong><em>Recharge.</em></strong> The dragon recharges its breath weapon and it can use it on its next turn.</p><p></p><p><strong><em>Dragon Magic (6/Day).*</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 20, +12 to hit with attacks) as if they are 6th level spells: <em>continual flame, fireball, flaming sphere, heat metal, wall of fire</em></p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Detect.</strong> The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack.</p><p><strong>Move.</strong> The dragon can move half its current speed.</p><p><strong>Immolate (Cost 2 Actions).</strong> The dragon uses its Immolate Foe action.</p><p><strong>Tail Slam (Cost 2 Actions).</strong> The dragon makes one Tail attack.</p><p><strong>Wing Attack (Costs 3 Actions).</strong> The dragon beats its wings. Each creature within 20 feet of the dragon must succeed on a DC 21 Strength saving throw, taking 14 (3d4 + 7) bludgeoning damage and be pushed 10 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed.</p><p></p><p>---</p><p></p><p><em>*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of these traits and actions does not affect the CR of the dragon.</em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8095430, member: 83242"] [ATTACH type="full" alt="1627844383219.png"]141540[/ATTACH] [URL='https://www.deviantart.com/yamigriffin/art/Red-dragon-472887257']Red Dragon[/URL] by YamiGriffin [B][SIZE=6]Red Dragon, Adult[/SIZE][/B] [I]Huge dragon, chaotic evil[/I] [ATTACH type="full" alt="1601730521415.png"]126948[/ATTACH] [B]Armor Class[/B] 21 (Natural Armor) [B]Hit Points[/B] 297 (22d12 + 154; bloodied 148) [B]Speed[/B] 50 ft., climb 30 ft., fly 150 ft., swim 30 ft. [ATTACH type="full" alt="1601730522580.png"]126949[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]25 (+7)[/TD] [TD]16 (+3)[/TD] [TD]25 (+7)[/TD] [TD]17 (+3)[/TD] [TD]14 (+2)[/TD] [TD]22 (+6)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1601730523584.png"]126950[/ATTACH] [B]Saving Throws[/B] Dex +9, Con +13, Wis +8, Cha +12 [B]Skills[/B] Athletics +13, Intimidation +12, Perception +14 [B]Damage Immunities [/B]fire [B]Senses[/B] blindsight 60 ft., darkvision 120 ft., passive perception 24 [B]Languages[/B] Common, Draconic [B]Challenge[/B] 18 (20,000 XP) [B]Proficiency Bonus[/B] +6 [ATTACH type="full" alt="1601730525163.png"]126951[/ATTACH] [I][B][I]Dragon Scales. [/I][/B][/I]The dragon has resistance to all damage from an attack or effect that originates 150 feet or more from the dragon. [B][I]Dragon Traits.* [/I][/B]The dragon can use the following [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668']Dragon Tactics[/URL]:[I] dive, multi-claw, snatch, strafing, tail sweep, wing buffet[/I] [B][I]Ignite. [/I][/B] When an area takes fire damage from the dragon’s Fire Breath it ignites, becoming engulfed in flames for 1 minute. The flames are 10 feet high, opaque, and cover the whole area. A creature takes 7 (2d6) fire damage when it ends is turn within 5 feet of the flames. Additionally, a creature takes the same damage when it enters the flames for the first time on a turn or ends its turn there. [B][I]Keen Senses. [/I][/B]The dragon has advantage on Wisdom (Perception) checks. [B][I]Magic Weapons.[/I][/B] The dragon’s weapon attacks are considered magical weapons. [B][I]Unstoppable (3/Short Rest).[/I][/B] At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn. [B][U]ACTIONS [/U] [I]Multiattack.[/I][/B] The dragon can use its Frightful Presence. It then makes three attacks: two with is claws and one with its bite or tail. The dragon can substitute a tail attack for one bite or two claw attacks. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +13 to hit, reach 10 ft., one target. [I]Hit:[/I] 23 (3d10 + 7) piercing damage plus 10 (3d6) fire damage and, if the dragon wishes, the target must make a DC 21 Strength throw or be grappled. A Medium or smaller creature grappled this way is also restrained. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +13 to hit, reach 5 ft., one target. [I]Hit:[/I] 17 (3d6 + 7) slashing damage and, if the dragon wishes, the target must make a DC 21 Strength saving throw or knocked prone or pushed 10 feet, the dragon's choice. [B][I]Immolate Foe.[/I][/B] The dragon selects two target it can see within 120 feet of it, which become wrapped in magical flames. The target must make a DC 20 Constitution saving throw, loosing any resistance to fire damage for 1 hour and taking than taking 9 (2d8) fire damage on failed save and half as much damage on a successful one. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +13 to hit, reach 20 ft., one target. [I]Hit:[/I] 20 (3d8 + 7) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 21 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn. [B][I]Frightful Presence.[/I][/B] Each creature of the dragon’s choice within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours. [B][I]Fire Breath (1/Rest).[/I][/B] The dragon exhales fire in a 90-foot cone or eight 10-foot-by-10-foot contiguous areas within 40 feet of it. . Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage and be incapacitated until the end of its turn on a failed save, or half as much damage on a successful one. Additionally, any magic or active spell of 6th level or lower in the area ends. [B][I]Recharge.[/I][/B] The dragon recharges its breath weapon and it can use it on its next turn. [B][I]Dragon Magic (6/Day).*[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 20, +12 to hit with attacks) as if they are 6th level spells: [I]continual flame, fireball, flaming sphere, heat metal, wall of fire[/I] [U][B]LEGENDARY ACTIONS[/B][/U] The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn. [B]Detect.[/B] The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack. [B]Move.[/B] The dragon can move half its current speed. [B]Immolate (Cost 2 Actions).[/B] The dragon uses its Immolate Foe action. [B]Tail Slam (Cost 2 Actions).[/B] The dragon makes one Tail attack. [B]Wing Attack (Costs 3 Actions).[/B] The dragon beats its wings. Each creature within 20 feet of the dragon must succeed on a DC 21 Strength saving throw, taking 14 (3d4 + 7) bludgeoning damage and be pushed 10 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed. --- [I]*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of these traits and actions does not affect the CR of the dragon.[/I] [/QUOTE]
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