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<blockquote data-quote="Protonicmass" data-source="post: 8100442" data-attributes="member: 7026305"><p>Alright here is an absolutely badass ability for Atropus. It's not just a TPK, it's a TWK (Total-World-Kill). Think of it as the thing that the PC's least want Atropus to accomplish.</p><p>WIP.</p><p><strong>Atropal Mass Ejection (1/500 years).</strong></p><p> <em>Ranged Spell Attack:</em> +18 to hit, range 15/8d10,000,000 mi., all targets. <em>Hit:</em> 84 (8d20) fire damage plus 126 (12d20) necrotic damage plus 63 (6d20) lightning damage plus 31 (3d20) force damage. On its second turn a toxic cloud forms within the radius. All targets within that range with less than 30 hit dice die instantly. Targets with more than 30 hit dice must make a DC 37 Constitution saving throw or suffer the blinded, exhausted (stage 2) and poisoned (10d20 damage each round) conditions, regardless of whether they are immune to them. They also suffer a random short-term and random long-term madness, along with Atropus' random madness effects. The cloud remains for 1d20 years and can not be dispersed.</p><p>On its third turn, 1d100 Atropals spawn in random points within the cloud. They are completely loyal to Atropus and fight to the death.</p></blockquote><p></p>
[QUOTE="Protonicmass, post: 8100442, member: 7026305"] Alright here is an absolutely badass ability for Atropus. It's not just a TPK, it's a TWK (Total-World-Kill). Think of it as the thing that the PC's least want Atropus to accomplish. WIP. [B]Atropal Mass Ejection (1/500 years).[/B] [I]Ranged Spell Attack:[/I] +18 to hit, range 15/8d10,000,000 mi., all targets. [I]Hit:[/I] 84 (8d20) fire damage plus 126 (12d20) necrotic damage plus 63 (6d20) lightning damage plus 31 (3d20) force damage. On its second turn a toxic cloud forms within the radius. All targets within that range with less than 30 hit dice die instantly. Targets with more than 30 hit dice must make a DC 37 Constitution saving throw or suffer the blinded, exhausted (stage 2) and poisoned (10d20 damage each round) conditions, regardless of whether they are immune to them. They also suffer a random short-term and random long-term madness, along with Atropus' random madness effects. The cloud remains for 1d20 years and can not be dispersed. On its third turn, 1d100 Atropals spawn in random points within the cloud. They are completely loyal to Atropus and fight to the death. [/QUOTE]
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