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<blockquote data-quote="Matrix Sorcica" data-source="post: 8101330" data-attributes="member: 3547"><p>In no particular order:</p><p></p><p>Immolate foe should imo afffect more creatures. Spending the dragon's entire turn on possibly removing fire resistance from 1 (it gets better with higher CR, but so does the opposition) opponent seems like a waste to me. Now, choosing a number of creatures up to its age category, or having immolate foe have the same shape as the breath weapon, then it might be a strategy.</p><p></p><p>Ignite seems very powerful that casters can't concentrate no matter their own power lvl from taking 7 (or 3 with resistance) fire damage. ALso, for the adult, there's an error: "2 (7d6) fire damage".</p><p></p><p>I don't like that unstoppable deals more damage just because the dragon (adult+) has more hp, without the trait being better (i.e. it still cost the reaction). Higher price, better effect, methinks.</p><p></p><p>The adult and young adult deals the same breath damage.</p><p></p><p>Even a CR22 Elder dragon is in danger from peasant arrows <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite24" alt=":unsure:" title="Unsure :unsure:" loading="lazy" data-shortname=":unsure:" /> (and yes,dragon fear. But still)</p><p></p><p>Why use Fire Blast (4d10) and not just Fireball (12d6)?</p><p></p><p>Ancient+ maybe Delayed Blast instead of just Fireball. Makes the dragon able to create a ticking fire bomb, that will go off if badly damaged <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite29" alt=":devilish:" title="Devil :devilish:" loading="lazy" data-shortname=":devilish:" /></p><p></p><p></p><p>I like the designs and the progression. It's very clear how the dragon improves with age. I wonder if players will ever see it the same way without encountering one of each category during their adventuring career.</p><p>I do think the dragon attacks and lair actions etc. makes it just a tad (too) complex. Ithink there's a risk a DM will forget half the possibilities or slow combat to grinding halt while looking up Strafing.</p></blockquote><p></p>
[QUOTE="Matrix Sorcica, post: 8101330, member: 3547"] In no particular order: Immolate foe should imo afffect more creatures. Spending the dragon's entire turn on possibly removing fire resistance from 1 (it gets better with higher CR, but so does the opposition) opponent seems like a waste to me. Now, choosing a number of creatures up to its age category, or having immolate foe have the same shape as the breath weapon, then it might be a strategy. Ignite seems very powerful that casters can't concentrate no matter their own power lvl from taking 7 (or 3 with resistance) fire damage. ALso, for the adult, there's an error: "2 (7d6) fire damage". I don't like that unstoppable deals more damage just because the dragon (adult+) has more hp, without the trait being better (i.e. it still cost the reaction). Higher price, better effect, methinks. The adult and young adult deals the same breath damage. Even a CR22 Elder dragon is in danger from peasant arrows :unsure: (and yes,dragon fear. But still) Why use Fire Blast (4d10) and not just Fireball (12d6)? Ancient+ maybe Delayed Blast instead of just Fireball. Makes the dragon able to create a ticking fire bomb, that will go off if badly damaged :devilish: I like the designs and the progression. It's very clear how the dragon improves with age. I wonder if players will ever see it the same way without encountering one of each category during their adventuring career. I do think the dragon attacks and lair actions etc. makes it just a tad (too) complex. Ithink there's a risk a DM will forget half the possibilities or slow combat to grinding halt while looking up Strafing. [/QUOTE]
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