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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8101345" data-attributes="member: 83242"><p>Thank you for the comments!</p><p></p><p>It is an extra something not a lot of creatures have at the moment (a way to overcome resistances to their major attacks), so I am not to worried about it. However, it was originally a legendary action too. Somewhere along the line that got dropped. I will add that back in, that should make it more useful.</p><p> Thanks for catching the error I will get that corrected. It is not the 7 damage that is causing them to loose concentration, it is the 160 breath weapon damage that is causing that<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I'll think about adjusting it.</p><p>It is based on Legendary Resistance which has a tiered penalty to CR (10 Hp CR 1-4. 20 HP CR 5-10, 30 HP CR 11+). I honestly think it makes sense and would be odd if it didn't scale.</p><p>Thanks! I will get that corrected.</p><p>AC 23 and 5 damage threshold will stop a lot of peasant arrows IMO. I'm not too worried about it. But I will consider it.</p><p> For the ancient & wyrm is usable as legendary action where fireball is not. For the elder dragon it is there for when you run out of fireballs.</p><p>I had it there at one point, but honestly I just want the spells there for flavor. These are effect the can do because the magical fire creatures. They are not spellcasters. The best option should always be to use its natural attacks, IMO.</p><p>The reasons a lot of things are behind a wall (lair actions, dragon tactics) is that they are only for those DMs who can handle them. The dragon works perfectly well without them. They are not necessary to run an effective dragon battle.</p><p></p><p>Also, I see dragons as a once in a campaign type of monster. It should be planned for weeks in advance so you know everything you need to run the climatic battle.</p><p></p><p>Thank you as always for the comments!</p></blockquote><p></p>
[QUOTE="dave2008, post: 8101345, member: 83242"] Thank you for the comments! It is an extra something not a lot of creatures have at the moment (a way to overcome resistances to their major attacks), so I am not to worried about it. However, it was originally a legendary action too. Somewhere along the line that got dropped. I will add that back in, that should make it more useful. Thanks for catching the error I will get that corrected. It is not the 7 damage that is causing them to loose concentration, it is the 160 breath weapon damage that is causing that;) I'll think about adjusting it. It is based on Legendary Resistance which has a tiered penalty to CR (10 Hp CR 1-4. 20 HP CR 5-10, 30 HP CR 11+). I honestly think it makes sense and would be odd if it didn't scale. Thanks! I will get that corrected. AC 23 and 5 damage threshold will stop a lot of peasant arrows IMO. I'm not too worried about it. But I will consider it. For the ancient & wyrm is usable as legendary action where fireball is not. For the elder dragon it is there for when you run out of fireballs. I had it there at one point, but honestly I just want the spells there for flavor. These are effect the can do because the magical fire creatures. They are not spellcasters. The best option should always be to use its natural attacks, IMO. The reasons a lot of things are behind a wall (lair actions, dragon tactics) is that they are only for those DMs who can handle them. The dragon works perfectly well without them. They are not necessary to run an effective dragon battle. Also, I see dragons as a once in a campaign type of monster. It should be planned for weeks in advance so you know everything you need to run the climatic battle. Thank you as always for the comments! [/QUOTE]
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