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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8101435" data-attributes="member: 83242"><p>Sounds good! And thank you for the comments.</p><p></p><p>Let me explain the intent and inspiration a bit. The inspiration was <a href="https://www.youtube.com/watch?v=g_wIDp2yKs4" target="_blank">Drogon vs Lannister army</a>, and how once people are covered in dragon fire they really couldn't do anything except try to put it out (really they just died - but you get the idea). So what I am trying to do is model the insanity of being on fire. The whole goal is to prevent reactions, concentration and make you use an action to stop those effects, not the damage. That been said, I am open to changes.</p><p>I will think about it. A dragon should have more ways to use its breath weapon, but it gets complex pretty fast.</p><p></p><p>I'll think about, but I am not overly concerned at the moment.</p><p>It is purposely ambiguous. Personally, I would say it depends what the dragon is doing. If it is on the ground it is its walking speed. If it is flying it is its flying speed, etc. I could clarify that, but I don't see the need to hand cuff DMs, but it could be codified.</p><p>By knockback I assume you mean a push? I could see that. This was just copied straight up from the MM, but I could see replacing prone with a push. </p><p>The language could be cleaned up, but yes the intent was one attack action, most likely the mulitattack option. However, I didn't want it to extend to legendary actions. I thimk my reasoning was that it would be too powerful then and your would always take this + tail. And you basically always have advantage. I guess I could look at how that affects the CR. I need to redo it anyway!</p><p></p><p>That was actually originally a possibility for <em>unstoppable. </em>In one variation (I forget which monster) it specifically states that it acts like dispel magic, I like adding it to the breath weapon better. Thank you for the suggestion!</p><p></p><p>I will review these tomorrow and make some adjustments. Thank you for taking the time and effort to help me improve these dragons!</p></blockquote><p></p>
[QUOTE="dave2008, post: 8101435, member: 83242"] Sounds good! And thank you for the comments. Let me explain the intent and inspiration a bit. The inspiration was [URL='https://www.youtube.com/watch?v=g_wIDp2yKs4']Drogon vs Lannister army[/URL], and how once people are covered in dragon fire they really couldn't do anything except try to put it out (really they just died - but you get the idea). So what I am trying to do is model the insanity of being on fire. The whole goal is to prevent reactions, concentration and make you use an action to stop those effects, not the damage. That been said, I am open to changes. I will think about it. A dragon should have more ways to use its breath weapon, but it gets complex pretty fast. I'll think about, but I am not overly concerned at the moment. It is purposely ambiguous. Personally, I would say it depends what the dragon is doing. If it is on the ground it is its walking speed. If it is flying it is its flying speed, etc. I could clarify that, but I don't see the need to hand cuff DMs, but it could be codified. By knockback I assume you mean a push? I could see that. This was just copied straight up from the MM, but I could see replacing prone with a push. The language could be cleaned up, but yes the intent was one attack action, most likely the mulitattack option. However, I didn't want it to extend to legendary actions. I thimk my reasoning was that it would be too powerful then and your would always take this + tail. And you basically always have advantage. I guess I could look at how that affects the CR. I need to redo it anyway! That was actually originally a possibility for [I]unstoppable. [/I]In one variation (I forget which monster) it specifically states that it acts like dispel magic, I like adding it to the breath weapon better. Thank you for the suggestion! I will review these tomorrow and make some adjustments. Thank you for taking the time and effort to help me improve these dragons! [/QUOTE]
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