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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 8101457" data-attributes="member: 5889"><p>Hot damn, now that's a scary breath weapon! Honestly it might even be too much, though of course at CR 30 its literally kitchen sink time for the DM. A possible alternative (though I still like the original model so I'm not sold this is better, just different).</p><p></p><p>Breath Weapon: If a target fails their saving throw by 10 or more, they are considered to have failed their save against a <em>disintegrate spell.</em></p><p></p><p>On the one hand, your method does a lot more raw damage. But a disintegrate does have the advantage of killing them at 0 and preventing any "auto recoveries" when you hit 0 that some creatures get, so it does have some spice to it. It also forces "real" resurrection, not that 5th level bargain bin stuff<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Purely for flavor, but I thought about the idea that this dragon is so scary that it lingers for days or even weeks (I figure in the high CRs we can just go a bit ham and over the top). See what you think.</p><p></p><p><strong><em>Frightful Presence.</em></strong> Each creature of the dragon’s choice within 240 feet of the dragon and aware of it must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute <strong>and suffers from the <em>Creature of Nightmares </em>effect on their next long rest</strong>. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.</p><p></p><p><strong>Creature of Nightmares</strong>: The next time the target takes a long rest, it is subject to the nightmare version of the <em>Dream </em>spell, with a saving throw equal to the frightful presence DC. The target is subject to this effect on each long rest until it passes the saving throw.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8101457, member: 5889"] Hot damn, now that's a scary breath weapon! Honestly it might even be too much, though of course at CR 30 its literally kitchen sink time for the DM. A possible alternative (though I still like the original model so I'm not sold this is better, just different). Breath Weapon: If a target fails their saving throw by 10 or more, they are considered to have failed their save against a [I]disintegrate spell.[/I] On the one hand, your method does a lot more raw damage. But a disintegrate does have the advantage of killing them at 0 and preventing any "auto recoveries" when you hit 0 that some creatures get, so it does have some spice to it. It also forces "real" resurrection, not that 5th level bargain bin stuff:) Purely for flavor, but I thought about the idea that this dragon is so scary that it lingers for days or even weeks (I figure in the high CRs we can just go a bit ham and over the top). See what you think. [B][I]Frightful Presence.[/I][/B] Each creature of the dragon’s choice within 240 feet of the dragon and aware of it must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute [B]and suffers from the [I]Creature of Nightmares [/I]effect on their next long rest[/B]. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours. [B]Creature of Nightmares[/B]: The next time the target takes a long rest, it is subject to the nightmare version of the [I]Dream [/I]spell, with a saving throw equal to the frightful presence DC. The target is subject to this effect on each long rest until it passes the saving throw. [/QUOTE]
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