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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 8104610" data-attributes="member: 5889"><p>Took a very brief look at the Adult Green Dragon just to get the theme.</p><p></p><p>1) I like the subtle shift of saving throws to cover int, its a small touch but an important one.</p><p>2) Beguiling Presence looks good. I'm debating myself whether it should just be charm to truly differentiate from the red dragon...but I guess there is nothing wrong with the green dragon having a more flexible aura.</p><p>3) For the breath, you could go for poisoned instead of incapacitated.... though that is a weaker condition its more flavorful. Another option to provide difference might be, that whether you pass the save or not, if you take damage you are poisoned. So its a weaker effect that is more guaranteed to land (unless you have evasion or something like that). While I do think its important to leave the magic strips for balance purposes....we can probably play with the secondary effects a bit more.</p><p></p><p>If you do want to include more "mind elements", you could go for a lingering mental impact, similar to how Synaptic Static works from Xanathars".</p><p></p><p>"On a failed save your mind becomes befuddled for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration."</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8104610, member: 5889"] Took a very brief look at the Adult Green Dragon just to get the theme. 1) I like the subtle shift of saving throws to cover int, its a small touch but an important one. 2) Beguiling Presence looks good. I'm debating myself whether it should just be charm to truly differentiate from the red dragon...but I guess there is nothing wrong with the green dragon having a more flexible aura. 3) For the breath, you could go for poisoned instead of incapacitated.... though that is a weaker condition its more flavorful. Another option to provide difference might be, that whether you pass the save or not, if you take damage you are poisoned. So its a weaker effect that is more guaranteed to land (unless you have evasion or something like that). While I do think its important to leave the magic strips for balance purposes....we can probably play with the secondary effects a bit more. If you do want to include more "mind elements", you could go for a lingering mental impact, similar to how Synaptic Static works from Xanathars". "On a failed save your mind becomes befuddled for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration." [/QUOTE]
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