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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8105491" data-attributes="member: 83242"><p>Not sure what FX devils are but here is my first pass:</p><p></p><p>Using the DMG as a starting point, which uses B/P/S as an example for increase effective HP based on resistances, I would be inclined to move it up one tier for rarity.</p><p>DMG pg 277</p><p></p><p><strong><em>Effective Hit Points.</em></strong><em> If a monster has resistance or immunity to <strong>several damage types</strong>—especially <u>bludgeoning, piercing, and slashing damage from nonmagical weapons</u>—and not all the characters in the party possess the means to counteract that resistance or immunity, you need to take these defenses into account when comparing your monster’s hit points to its expected challenge rating. Using the Effective Hit Points Based on Resistances and Immunities table, apply the appropriate multiplier to the monster’s hit points to determine its effective hit points for the purpose of gauging its final challenge rating. (The monster’s actual hit points shouldn’t change.)</em></p><p><em></em></p><p><em>For example, a monster with an expected challenge rating of 6, 150 hit points, <u>and resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons </u>effectively has 225 hit points (using the 1.5 multiplier for resistances) for the purpose of gauging its final challenge rating.</em></p><p></p><h4>Effective Hit Points Based on Resistances and Immunities</h4> <table style='width: 100%'><tr><th>Expected Challenge Rating</th><th>HP Multiplier for Resistances</th><th>HP Multiplier for Immunities</th></tr><tr><td>1–4</td><td>× 2</td><td>× 2</td></tr><tr><td>5–10</td><td>× 1.5</td><td>× 2</td></tr><tr><td>11–16</td><td>× 1.25</td><td>× 1.5</td></tr><tr><td>17-20</td><td>× 1</td><td>× 1.25</td></tr><tr><td>21 or more</td><td>× 1</td><td>× 1.125</td></tr></table><h4></h4><h4>Rare magical BPS Effective Hit Points Based on Resistances and Immunities</h4> <table style='width: 100%'><tr><th>Expected Challenge Rating</th><th>HP Multiplier for Resistances</th><th>HP Multiplier for Immunities</th></tr><tr><td>1–4</td><td>× 2</td><td>× 2</td></tr><tr><td>5–10</td><td>× 2</td><td>× 2</td></tr><tr><td>11–16</td><td>× 1.5</td><td>× 2</td></tr><tr><td>17 -20</td><td>× 1.25</td><td>× 1.5</td></tr><tr><td>21 or more</td><td>× 1</td><td>× 1.25</td></tr></table><p></p><h4>Very Rare magical BPS Effective Hit Points Based on Resistances and Immunities</h4> <table style='width: 100%'><tr><th>Expected Challenge Rating</th><th>HP Multiplier for Resistances</th><th>HP Multiplier for Immunities</th></tr><tr><td>1–4</td><td>× 2</td><td>× 2</td></tr><tr><td>5–10</td><td>× 2</td><td>× 2</td></tr><tr><td>11–16</td><td>× 2</td><td>× 2</td></tr><tr><td>17-20</td><td>× 1.5</td><td>× 2</td></tr><tr><td>21-25</td><td>× 1.25</td><td>× 1.5</td></tr><tr><td>26 or more</td><td>× 1</td><td>× 1.25</td></tr></table><p></p><h4>Legendary magical BPS Effective Hit Points Based on Resistances and Immunities</h4> <table style='width: 100%'><tr><th>Expected Challenge Rating</th><th>HP Multiplier for Resistances</th><th>HP Multiplier for Immunities</th></tr><tr><td>1–4</td><td>× 2</td><td>× 2</td></tr><tr><td>5–10</td><td>× 2</td><td>× 2</td></tr><tr><td>11–16</td><td>× 2</td><td>× 2</td></tr><tr><td>17-20</td><td>× 2</td><td>× 2</td></tr><tr><td>21-25</td><td>× 1.5</td><td>× 2</td></tr><tr><td>26 or more</td><td>× 1.25</td><td>× 1.5</td></tr></table><p></p><h4>Artifact magical BPS Effective Hit Points Based on Resistances and Immunities</h4> <table style='width: 100%'><tr><th>Expected Challenge Rating</th><th>HP Multiplier for Resistances</th><th>HP Multiplier for Immunities</th></tr><tr><td>1–4</td><td>× 2</td><td>× 2</td></tr><tr><td>5–10</td><td>× 2</td><td>× 2</td></tr><tr><td>11–16</td><td>× 2</td><td>× 2</td></tr><tr><td>17-20</td><td>× 2</td><td>× 2</td></tr><tr><td>21-25</td><td>× 2</td><td>× 2</td></tr><tr><td>26 or more</td><td>× 1.5</td><td>× 2</td></tr></table></blockquote><p></p>
[QUOTE="dave2008, post: 8105491, member: 83242"] Not sure what FX devils are but here is my first pass: Using the DMG as a starting point, which uses B/P/S as an example for increase effective HP based on resistances, I would be inclined to move it up one tier for rarity. DMG pg 277 [B][I]Effective Hit Points.[/I][/B][I] If a monster has resistance or immunity to [B]several damage types[/B]—especially [U]bludgeoning, piercing, and slashing damage from nonmagical weapons[/U]—and not all the characters in the party possess the means to counteract that resistance or immunity, you need to take these defenses into account when comparing your monster’s hit points to its expected challenge rating. Using the Effective Hit Points Based on Resistances and Immunities table, apply the appropriate multiplier to the monster’s hit points to determine its effective hit points for the purpose of gauging its final challenge rating. (The monster’s actual hit points shouldn’t change.) For example, a monster with an expected challenge rating of 6, 150 hit points, [U]and resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons [/U]effectively has 225 hit points (using the 1.5 multiplier for resistances) for the purpose of gauging its final challenge rating.[/I] [HEADING=3]Effective Hit Points Based on Resistances and Immunities[/HEADING] [TABLE] [TR] [TH]Expected Challenge Rating[/TH] [TH]HP Multiplier for Resistances[/TH] [TH]HP Multiplier for Immunities[/TH] [/TR] [TR] [TD]1–4[/TD] [TD]× 2[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]5–10[/TD] [TD]× 1.5[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]11–16[/TD] [TD]× 1.25[/TD] [TD]× 1.5[/TD] [/TR] [TR] [TD]17-20[/TD] [TD]× 1[/TD] [TD]× 1.25[/TD] [/TR] [TR] [TD]21 or more[/TD] [TD]× 1[/TD] [TD]× 1.125[/TD] [/TR] [/TABLE] [HEADING=3][/HEADING] [HEADING=3]Rare magical BPS Effective Hit Points Based on Resistances and Immunities[/HEADING] [TABLE] [TR] [TH]Expected Challenge Rating[/TH] [TH]HP Multiplier for Resistances[/TH] [TH]HP Multiplier for Immunities[/TH] [/TR] [TR] [TD]1–4[/TD] [TD]× 2[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]5–10[/TD] [TD]× 2[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]11–16[/TD] [TD]× 1.5[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]17 -20[/TD] [TD]× 1.25[/TD] [TD]× 1.5[/TD] [/TR] [TR] [TD]21 or more[/TD] [TD]× 1[/TD] [TD]× 1.25[/TD] [/TR] [/TABLE] [HEADING=3]Very Rare magical BPS Effective Hit Points Based on Resistances and Immunities[/HEADING] [TABLE] [TR] [TH]Expected Challenge Rating[/TH] [TH]HP Multiplier for Resistances[/TH] [TH]HP Multiplier for Immunities[/TH] [/TR] [TR] [TD]1–4[/TD] [TD]× 2[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]5–10[/TD] [TD]× 2[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]11–16[/TD] [TD]× 2[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]17-20[/TD] [TD]× 1.5[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]21-25[/TD] [TD]× 1.25[/TD] [TD]× 1.5[/TD] [/TR] [TR] [TD]26 or more[/TD] [TD]× 1[/TD] [TD]× 1.25[/TD] [/TR] [/TABLE] [HEADING=3]Legendary magical BPS Effective Hit Points Based on Resistances and Immunities[/HEADING] [TABLE] [TR] [TH]Expected Challenge Rating[/TH] [TH]HP Multiplier for Resistances[/TH] [TH]HP Multiplier for Immunities[/TH] [/TR] [TR] [TD]1–4[/TD] [TD]× 2[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]5–10[/TD] [TD]× 2[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]11–16[/TD] [TD]× 2[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]17-20[/TD] [TD]× 2[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]21-25[/TD] [TD]× 1.5[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]26 or more[/TD] [TD]× 1.25[/TD] [TD]× 1.5[/TD] [/TR] [/TABLE] [HEADING=3]Artifact magical BPS Effective Hit Points Based on Resistances and Immunities[/HEADING] [TABLE] [TR] [TH]Expected Challenge Rating[/TH] [TH]HP Multiplier for Resistances[/TH] [TH]HP Multiplier for Immunities[/TH] [/TR] [TR] [TD]1–4[/TD] [TD]× 2[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]5–10[/TD] [TD]× 2[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]11–16[/TD] [TD]× 2[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]17-20[/TD] [TD]× 2[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]21-25[/TD] [TD]× 2[/TD] [TD]× 2[/TD] [/TR] [TR] [TD]26 or more[/TD] [TD]× 1.5[/TD] [TD]× 2[/TD] [/TR] [/TABLE] [/QUOTE]
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