Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8106991" data-attributes="member: 5889"><p>Alright, White Dragon!</p><p></p><p>1) I think Brutal Rage is fine for the more brutish motiff. If you wanted other options, you could go with the barbarian reckless attack option (it has advantage on all attacks, but receives advantage on attacks against it).</p><p></p><p>2) I like the theme of frost breath and continue to like how each dragon's breath shakes up the fight in significantly different ways. You could consider an acrobatics check instead of a dex save for walking on the ice, as that is less of a direct "take THIS!" effect, and more of a "player does it their way" kind of thing. I always like to see skills used in fights when it makes sense, as its an easy way to let certain players show off their skills.</p><p></p><p>3) Since the White dragon is meant to be the brute, one way to show that off that hasn't been used for the dragon's so far is some kind of enhanced critical. Maybe extra damage on a crit or a wider range.</p><p></p><p>4) Icy Spittle: Same critique as I have with these really low damage attacks. Also, I actually do not like the name "icy spittle", it actually sounds very lame to me<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>5) Breath Weapon: The petrified idea is very.... wait for it.... cool <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> That said, I actually think the effect is too much at the CR 14 level. I don't mind the effect itself, but there is no way to get out of it in a fight except for a very specific spell. At higher CRs by all means, parties should have every tool in the belt in the CR 20+ range, but at CR 14 that is still up in the air. I would add in either some way for fellow party members to help you...or maybe throw in X fire damage will release you (and some of that can do damage to the person to make it more interesting). On the flip side I think you can bump the magic drop a bit more, like 3rd level. Ultimately this means the dragon will have to deal with the "wall spell" problem I mentioned early...but it is a brute, its supposed to be corralled and contained by tactics.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8106991, member: 5889"] Alright, White Dragon! 1) I think Brutal Rage is fine for the more brutish motiff. If you wanted other options, you could go with the barbarian reckless attack option (it has advantage on all attacks, but receives advantage on attacks against it). 2) I like the theme of frost breath and continue to like how each dragon's breath shakes up the fight in significantly different ways. You could consider an acrobatics check instead of a dex save for walking on the ice, as that is less of a direct "take THIS!" effect, and more of a "player does it their way" kind of thing. I always like to see skills used in fights when it makes sense, as its an easy way to let certain players show off their skills. 3) Since the White dragon is meant to be the brute, one way to show that off that hasn't been used for the dragon's so far is some kind of enhanced critical. Maybe extra damage on a crit or a wider range. 4) Icy Spittle: Same critique as I have with these really low damage attacks. Also, I actually do not like the name "icy spittle", it actually sounds very lame to me:) 5) Breath Weapon: The petrified idea is very.... wait for it.... cool :) That said, I actually think the effect is too much at the CR 14 level. I don't mind the effect itself, but there is no way to get out of it in a fight except for a very specific spell. At higher CRs by all means, parties should have every tool in the belt in the CR 20+ range, but at CR 14 that is still up in the air. I would add in either some way for fellow party members to help you...or maybe throw in X fire damage will release you (and some of that can do damage to the person to make it more interesting). On the flip side I think you can bump the magic drop a bit more, like 3rd level. Ultimately this means the dragon will have to deal with the "wall spell" problem I mentioned early...but it is a brute, its supposed to be corralled and contained by tactics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
Top