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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 8107014" data-attributes="member: 5889"><p>Black Dragon</p><p></p><p>1) Tail Sting is my favorite of these abilities so far. Good damage, and is actually the more "realistic" of the abilities (if that word can ever really be applied to dragons).</p><p></p><p>2) My only issue with acidic blood (other than the blue also has the equivalent), is that knowing my party (since this is a lurker) their first response when the dragon hides is going to be is "ok I'm looking at its blood trail to find". Now mechanically the DM can rule it as the see fit, but its one of those I have a hard time going "the blood is so intense that it does damage!" and "oh the blood is innocuous you can't really track with it"</p><p></p><p>3) Swamp Glide is a solid lurker ability. You could also consider some kind of camouflaged ability when the creature is lying still in swamp if you want to take this up another notch.</p><p></p><p>4) I keep going back and forth on Gloom. First, I love the concept and effect, a dragon that casts darkness is just terrifying. I would first make the area bigger, a 20 foot radius is not super large when a dragon is 15 by 15!</p><p></p><p>I am also thinking you don't let the dragon see in the magical darkness, as giving it advantage on all attack rolls (and the party having disadvantage on all attack rolls) may be too much. The dragon has blindsense so it can hunt that way in the dark, and can always use its breath to avoid the disadvantage. And then there is the question of whether the breath removes the darkness as a magical effect.</p><p></p><p>So I'm going to ponder it, I feel there's some polish that needs to go there, a simple (I can see and you can't) may be too punishing to players. On the other hand the breath is not as punishing on effect as some of the other dragons so maybe its okay....hmm.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8107014, member: 5889"] Black Dragon 1) Tail Sting is my favorite of these abilities so far. Good damage, and is actually the more "realistic" of the abilities (if that word can ever really be applied to dragons). 2) My only issue with acidic blood (other than the blue also has the equivalent), is that knowing my party (since this is a lurker) their first response when the dragon hides is going to be is "ok I'm looking at its blood trail to find". Now mechanically the DM can rule it as the see fit, but its one of those I have a hard time going "the blood is so intense that it does damage!" and "oh the blood is innocuous you can't really track with it" 3) Swamp Glide is a solid lurker ability. You could also consider some kind of camouflaged ability when the creature is lying still in swamp if you want to take this up another notch. 4) I keep going back and forth on Gloom. First, I love the concept and effect, a dragon that casts darkness is just terrifying. I would first make the area bigger, a 20 foot radius is not super large when a dragon is 15 by 15! I am also thinking you don't let the dragon see in the magical darkness, as giving it advantage on all attack rolls (and the party having disadvantage on all attack rolls) may be too much. The dragon has blindsense so it can hunt that way in the dark, and can always use its breath to avoid the disadvantage. And then there is the question of whether the breath removes the darkness as a magical effect. So I'm going to ponder it, I feel there's some polish that needs to go there, a simple (I can see and you can't) may be too punishing to players. On the other hand the breath is not as punishing on effect as some of the other dragons so maybe its okay....hmm. [/QUOTE]
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