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<blockquote data-quote="dave2008" data-source="post: 8107884" data-attributes="member: 83242"><p>[ATTACH=full]141262[/ATTACH]</p><p>Lantern Archon by <a href="https://www.deviantart.com/seraph777" target="_blank">Seraph777</a></p><p></p><p><strong><span style="font-size: 22px">Lantern </span></strong></p><p><em>Small celestial (archon), lawful good</em></p><p>[ATTACH=full]127468[/ATTACH]</p><p><strong>Armor Class</strong> 19</p><p><strong>Hit Points</strong> 28 (8d6; bloodied 14)</p><p><strong>Speed</strong> 0 ft., fly 60 ft. (hover)</p><p>[ATTACH=full]127469[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>1 (-5)</td><td>28 (+9)</td><td>10 (+0)</td><td>11 (+0)</td><td>12 (+1)</td><td>13 (+)1</td></tr></table><p>[ATTACH=full]127470[/ATTACH]</p><p><strong>Savings Throws</strong> Wis +3, Cha +3</p><p><strong>Skills</strong> Acrobatics +13</p><p><strong>Damage Resistances </strong>acid, cold, fire, necrotic; bludgeoning, piercing, and slashing that is nonmagical</p><p><strong>Damage Immunities </strong>lightning, poison, radiant</p><p><strong>Condition Immunities </strong>grappled, prone, poisoned</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 11</p><p><strong>Languages</strong> Common, Celestial, Draconic, Infernal, telepathy 60 ft.</p><p><strong>Challenge</strong> 2 (450 XP) <strong>Proficiency Bonus</strong> +2</p><p>[ATTACH=full]127471[/ATTACH]</p><p><strong><em>Incorporeal. </em></strong> The archon can’t wear or carry anything and can move through other creatures and objects as if they were difficult terrain. The archon takes 5 (1d10) force damage if it ends its turn inside an object or creature.</p><p></p><p><strong><em>Sacred Illumination.</em></strong> The archon sheds bright light in a 1-foot to 30-foot radius and dim light for an additional number of feet equal to the chosen radius. Any hostile creature within the radius of bright light at the start of its turn must make a DC 11 Constitution saving throw. On a failure, the creature has disadvantage on its attacks and saving throws, and creatures have advantage on attacks against it. The effects end after the creature takes a short or long rest. The archon can alter the radius as a bonus action.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Scorch.</em></strong> <em>Melee Weapon Attack.</em> +9 to hit, reach 5 ft., one target. <em>Hit.</em> 3 (1d6) radiant damage.</p><p></p><p><strong><em>Light Ray.</em></strong> <em>Ranged Spell Attack.</em> +3 to hit, range 120 ft., one target. <em>Hit.</em> 9 (2d8) radiant damage.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The archon’s spell casting ability is Charisma (spell save DC 11, +3 to hit with attack spells). It can innately cast the following spells requiring no components:</p><p></p><p>At will: <em>continual flame, detect evil and good</em></p><p>1/day each: <em>aid, protection from evil and good</em></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong><em>Quick Escape.</em></strong> </em>The archon takes the Disengage action.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8107884, member: 83242"] [ATTACH type="full" alt="1627390979857.png"]141262[/ATTACH] Lantern Archon by [URL='https://www.deviantart.com/seraph777']Seraph777[/URL] [B][SIZE=6]Lantern [/SIZE][/B] [I]Small celestial (archon), lawful good[/I] [ATTACH type="full" alt="1602785595083.png"]127468[/ATTACH] [B]Armor Class[/B] 19 [B]Hit Points[/B] 28 (8d6; bloodied 14) [B]Speed[/B] 0 ft., fly 60 ft. (hover) [ATTACH type="full" alt="1602785597471.png"]127469[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]1 (-5)[/TD] [TD]28 (+9)[/TD] [TD]10 (+0)[/TD] [TD]11 (+0)[/TD] [TD]12 (+1)[/TD] [TD]13 (+)1[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1602785600477.png"]127470[/ATTACH] [B]Savings Throws[/B] Wis +3, Cha +3 [B]Skills[/B] Acrobatics +13 [B]Damage Resistances [/B]acid, cold, fire, necrotic; bludgeoning, piercing, and slashing that is nonmagical [B]Damage Immunities [/B]lightning, poison, radiant [B]Condition Immunities [/B]grappled, prone, poisoned [B]Senses[/B] darkvision 120 ft., passive Perception 11 [B]Languages[/B] Common, Celestial, Draconic, Infernal, telepathy 60 ft. [B]Challenge[/B] 2 (450 XP) [B]Proficiency Bonus[/B] +2 [ATTACH type="full" alt="1602785602863.png"]127471[/ATTACH] [B][I]Incorporeal. [/I][/B] The archon can’t wear or carry anything and can move through other creatures and objects as if they were difficult terrain. The archon takes 5 (1d10) force damage if it ends its turn inside an object or creature. [B][I]Sacred Illumination.[/I][/B] The archon sheds bright light in a 1-foot to 30-foot radius and dim light for an additional number of feet equal to the chosen radius. Any hostile creature within the radius of bright light at the start of its turn must make a DC 11 Constitution saving throw. On a failure, the creature has disadvantage on its attacks and saving throws, and creatures have advantage on attacks against it. The effects end after the creature takes a short or long rest. The archon can alter the radius as a bonus action. [B][U]ACTIONS[/U] [I]Scorch.[/I][/B] [I]Melee Weapon Attack.[/I] +9 to hit, reach 5 ft., one target. [I]Hit.[/I] 3 (1d6) radiant damage. [B][I]Light Ray.[/I][/B] [I]Ranged Spell Attack.[/I] +3 to hit, range 120 ft., one target. [I]Hit.[/I] 9 (2d8) radiant damage. [B][I]Innate Spellcasting.[/I][/B] The archon’s spell casting ability is Charisma (spell save DC 11, +3 to hit with attack spells). It can innately cast the following spells requiring no components: At will: [I]continual flame, detect evil and good[/I] 1/day each: [I]aid, protection from evil and good[/I] [B][U]BONUS ACTIONS[/U][/B] [I][B][I]Quick Escape.[/I][/B] [/I]The archon takes the Disengage action. [/QUOTE]
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