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<blockquote data-quote="dave2008" data-source="post: 8107886" data-attributes="member: 83242"><p>[ATTACH=full]141263[/ATTACH]</p><p>Owl Archon by <a href="https://www.deviantart.com/seraph777" target="_blank">Seraph777</a></p><p></p><p><strong><span style="font-size: 22px">Owl</span></strong></p><p><em>Large celestial (archon), lawful good</em></p><p>[ATTACH=full]127478[/ATTACH]</p><p><strong>Armor Class</strong> 15 (natural armor)</p><p><strong>Hit Points</strong> 82 (11d10 + 22; bloodied 41)</p><p><strong>Speed</strong> 30 ft., fly 80 ft.</p><p>[ATTACH=full]127479[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>17 (+3)</td><td>13 (+1)</td><td>14 (+2)</td><td>15 (+2)</td><td>14 (+2)</td><td>14 (+2)</td></tr></table><p>[ATTACH=full]127480[/ATTACH]</p><p><strong>Savings Throws</strong> Wis +5, Cha +5</p><p><strong>Skills</strong> Arcana +5, History +5, Insight +5, Perception +8</p><p><strong>Damage Resistances </strong>radiant; bludgeoning, piercing, and slashing that is nonmagical</p><p><strong>Damage Immunities </strong>lightning</p><p><strong>Condition Immunities </strong>petrified</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 18</p><p><strong>Languages</strong> Common, Celestial, Draconic, Infernal, telepathy 60 ft.</p><p><strong>Challenge</strong> 5 (1,800 XP) <strong>Proficiency Bonus</strong> +2</p><p>[ATTACH=full]127481[/ATTACH]</p><p><strong><em>Aura of Menace.</em></strong> The first time an enemy of the archon comes within 30 feet of it or starts its turn in that radius, it must make a DC 13 Wisdom check, on a failure it suffers disadvantage on attacks targeting the archon for 1 minute or until it hits the archon with an attack. Attack roles against a frightened enemy have advantage.</p><p></p><p><strong><em>Celestial Weapons.</em></strong> The archon’s weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 1d6 radiant damage (included in the attack).</p><p></p><p><strong><em>Flyby Attack.</em></strong> When the archon flies at least 20 feet before attacking a target, it doesn’t provoke an opportunity when it flies out of reach of that same target.</p><p></p><p><strong><em>Lore Master.</em></strong> Each Owl archon is an expert in a particular field of lore and applies double its proficiency bonus and advantage on checks made pertaining to their area of expertise.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The archon makes two claw attacks.</p><p></p><p><strong><em>Beak.</em></strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d8+3) piercing damage plus 3 (1d6) radiant damage.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 10 (2d6+3) slashing damage plus 3 (1d6) radiant damage and if the target is Medium or smaller it must make 13 Strength saving throw or be grappled. A grappled target is also restrained.</p><p></p><p><strong><em>Petrifying Gaze (Recharge 5-6).</em></strong> The archon targets one creature it can see within 60 feet of it. If the target can see the archon, the target must succeed on a DC 13 Constitution saving throw. On a failed save the creature is restrained. It must repeat the saving throw at the end of its next turn. On a success the effect ends. On a failure, the creature is petrified until freed by a <em>greater restoration</em> spell, similarly power magic, or the tears of an archon.</p><p></p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The archon’s spell casting ability is Charisma (spell save DC 13, +5 to hit with attack spells). I can innately cast the following spells requiring no components:</p><p></p><p>At will: <em>continual flame, detect evil and good</em></p><p>3/day each:<em> aid, protection from evil and good</em></p><p>1/day each: <em>cure wounds (3rd level), dispel magic</em></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Quick Beak.</em></strong> The archon makes a Beak attack targeting a creature it has grappled.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8107886, member: 83242"] [ATTACH type="full" alt="1627391079741.png"]141263[/ATTACH] Owl Archon by [URL='https://www.deviantart.com/seraph777']Seraph777[/URL] [B][SIZE=6]Owl[/SIZE][/B] [I]Large celestial (archon), lawful good[/I] [ATTACH type="full" alt="1602788170808.png"]127478[/ATTACH] [B]Armor Class[/B] 15 (natural armor) [B]Hit Points[/B] 82 (11d10 + 22; bloodied 41) [B]Speed[/B] 30 ft., fly 80 ft. [ATTACH type="full" alt="1602788180099.png"]127479[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]17 (+3)[/TD] [TD]13 (+1)[/TD] [TD]14 (+2)[/TD] [TD]15 (+2)[/TD] [TD]14 (+2)[/TD] [TD]14 (+2)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1602788185616.png"]127480[/ATTACH] [B]Savings Throws[/B] Wis +5, Cha +5 [B]Skills[/B] Arcana +5, History +5, Insight +5, Perception +8 [B]Damage Resistances [/B]radiant; bludgeoning, piercing, and slashing that is nonmagical [B]Damage Immunities [/B]lightning [B]Condition Immunities [/B]petrified [B]Senses[/B] darkvision 120 ft., passive Perception 18 [B]Languages[/B] Common, Celestial, Draconic, Infernal, telepathy 60 ft. [B]Challenge[/B] 5 (1,800 XP) [B]Proficiency Bonus[/B] +2 [ATTACH type="full" alt="1602788192622.png"]127481[/ATTACH] [B][I]Aura of Menace.[/I][/B] The first time an enemy of the archon comes within 30 feet of it or starts its turn in that radius, it must make a DC 13 Wisdom check, on a failure it suffers disadvantage on attacks targeting the archon for 1 minute or until it hits the archon with an attack. Attack roles against a frightened enemy have advantage. [B][I]Celestial Weapons.[/I][/B] The archon’s weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 1d6 radiant damage (included in the attack). [B][I]Flyby Attack.[/I][/B] When the archon flies at least 20 feet before attacking a target, it doesn’t provoke an opportunity when it flies out of reach of that same target. [B][I]Lore Master.[/I][/B] Each Owl archon is an expert in a particular field of lore and applies double its proficiency bonus and advantage on checks made pertaining to their area of expertise. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The archon makes two claw attacks. [B][I]Beak.[/I][/B] [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 7 (1d8+3) piercing damage plus 3 (1d6) radiant damage. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 10 (2d6+3) slashing damage plus 3 (1d6) radiant damage and if the target is Medium or smaller it must make 13 Strength saving throw or be grappled. A grappled target is also restrained. [B][I]Petrifying Gaze (Recharge 5-6).[/I][/B] The archon targets one creature it can see within 60 feet of it. If the target can see the archon, the target must succeed on a DC 13 Constitution saving throw. On a failed save the creature is restrained. It must repeat the saving throw at the end of its next turn. On a success the effect ends. On a failure, the creature is petrified until freed by a [I]greater restoration[/I] spell, similarly power magic, or the tears of an archon. [B][I]Innate Spellcasting.[/I][/B] The archon’s spell casting ability is Charisma (spell save DC 13, +5 to hit with attack spells). I can innately cast the following spells requiring no components: At will: [I]continual flame, detect evil and good[/I] 3/day each:[I] aid, protection from evil and good[/I] 1/day each: [I]cure wounds (3rd level), dispel magic[/I] [B][U]BONUS ACTIONS[/U] [I]Quick Beak.[/I][/B] The archon makes a Beak attack targeting a creature it has grappled. [/QUOTE]
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