Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8107888" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Warden, Guardian</span></strong></p><p><em>Champion Large celestial (archon), lawful good</em></p><p>[ATTACH=full]127489[/ATTACH]</p><p><strong>Armor Class</strong> 19 (plate armor + defensive)</p><p><strong>Hit Points</strong> 182 (14d10 + 42; bloodied 91)</p><p><strong>Speed</strong> 40 ft.</p><p>[ATTACH=full]127488[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>14 (+2)</td><td>16 (+3)</td><td>15 (+2)</td><td>15 (+2)</td><td>16 (+3)</td></tr></table><p>[ATTACH=full]127487[/ATTACH]</p><p><strong>Savings Throws</strong> Dex +6, Con +7, Wis +6, Cha +7</p><p><strong>Skills</strong> Athletics +9, Intimidation +10, Perception +9</p><p><strong>Damage Resistances </strong>radiant; bludgeoning, piercing, and slashing that is nonmagical</p><p><strong>Damage Immunities </strong>lightning</p><p><strong>Condition Immunities </strong>petrified</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 19</p><p><strong>Languages</strong> All, telepathy 80 ft.</p><p><strong>Challenge</strong> 9 (7,500 champion XP) <strong>Proficiency Bonus</strong> +4</p><p>[ATTACH=full]127486[/ATTACH]</p><p><strong><em>Aura of Menace.</em></strong> The first time an enemy of the archon comes within 40 feet of it or starts its turn in that radius, it must make a DC 15 Wisdom check or become frightened of the archon for 1 minute, or until it takes damage. Attack roles against a frightened enemy have advantage.</p><p></p><p><strong><em>Celestial Weapons.</em></strong> The archon’s weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 2d6 radiant damage (included in the attack).</p><p></p><p><strong><em>Eternal Guardian.</em></strong> Warden archons cannot be put to sleep by spells or magical effects and they have advantage on saving throws against being charmed.</p><p></p><p><strong><em>Guardian's Resolve (Champion Trait, recharges after a short or long rest). </em></strong>When the archon is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions.</p><p></p><p><strong><em>Indomitable (1/day).</em></strong> The archon can re-roll a saving throw it has failed. It must use the second roll.</p><p></p><p><strong><em>Sentinel.</em></strong> When the archon hits a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of its turn, and creatures within 5 feet of the archon provoke opportunity attacks even if they take the Disengage action.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The archon makes two melee attacks.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target that is grappled by the archon or incapacitated. <em>Hit:</em> 12 (2d6+5) piercing damage plus 3 (1d6) radiant damage.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target. <em>Hit:</em> 14 (2d8+5) slashing damage plus 3 (1d6) radiant damage and if the target is Medium or smaller it must make a DC 17 Strength saving throw or be knocked prone or pushed 10 feet, the archon’s choice.</p><p></p><p><strong><em>Glaive.</em></strong> <em>Melee Weapon Attack:</em> +9 to hit, reach 15 ft., one target. <em>Hit:</em> 16 (2d10+5) slashing damage plus 3 (1d6) radiant damage and if the target is Medium or smaller it must make a DC 17 Strength saving throw or be pushed 10 feet or knocked prone, the archon’s choice.</p><p></p><p><strong><em>Heavy Crossbow.</em></strong> <em>Ranged Weapon Attack:</em> +5 to hit, range 400 ft., one target. <em>Hit:</em> 13 (2d10+2) slashing damage plus 3 (1d6) radiant damage.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The archon’s spell casting ability is Charisma (spell save DC 18, +7 to hit with attack spells). I can innately cast the following spells requiring no components:</p><p></p><p>At will: <em>aid, continual flame, detect evil and good</em></p><p>3/day each:<em> protection from evil and good, cure wounds (3rd level)</em></p><p>1/day each: <em>banishment, dispel magic</em></p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Protection.</em></strong> When a creature the archon can see attacks a target within 5 feet, 10 feet if the archon has a reach weapon, of the archon, the archon can use its reaction to impose disadvantage on the attack roll.</p><p></p><p><strong><em>Sentinel Strike.</em></strong> When a creature within 5 feet, 10 feet if the archon has a reach weapon, of the archon makes an attack against a target other than the archon, the archon can make a melee attack against the attacking creature.</p><p></p><p><strong><u>CHAMPION ACTIONS</u></strong></p><p>Once the archon's champion trait is activated, on its initiative count +10 it can take on of the following actions.</p><p></p><p><strong>Bear Hug.</strong> The archon selects a Medium or smaller creature adjacent to it. The creature must make a DC 18 Strength (Athletics) or Dexterity (Acrobatics) check or be grappled. A creature grappled this way is also restrained.</p><p><strong>Juggernaut.</strong> The archon gains 10 temporary hit points and it can move up to half its speed. The archon looses any unspent temporary hit points at the end of its movement.</p><p><strong>Sweeping Attack (Recharge 5-6).</strong> The archon makes a glaive attack against all targets within its reach.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8107888, member: 83242"] [B][SIZE=6]Warden, Guardian[/SIZE][/B] [I]Champion Large celestial (archon), lawful good[/I] [ATTACH type="full" alt="1602790930589.png"]127489[/ATTACH] [B]Armor Class[/B] 19 (plate armor + defensive) [B]Hit Points[/B] 182 (14d10 + 42; bloodied 91) [B]Speed[/B] 40 ft. [ATTACH type="full" alt="1602790928317.png"]127488[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]20 (+5)[/TD] [TD]14 (+2)[/TD] [TD]16 (+3)[/TD] [TD]15 (+2)[/TD] [TD]15 (+2)[/TD] [TD]16 (+3)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1602790927287.png"]127487[/ATTACH] [B]Savings Throws[/B] Dex +6, Con +7, Wis +6, Cha +7 [B]Skills[/B] Athletics +9, Intimidation +10, Perception +9 [B]Damage Resistances [/B]radiant; bludgeoning, piercing, and slashing that is nonmagical [B]Damage Immunities [/B]lightning [B]Condition Immunities [/B]petrified [B]Senses[/B] darkvision 120 ft., passive Perception 19 [B]Languages[/B] All, telepathy 80 ft. [B]Challenge[/B] 9 (7,500 champion XP) [B]Proficiency Bonus[/B] +4 [ATTACH type="full" alt="1602790925861.png"]127486[/ATTACH] [B][I]Aura of Menace.[/I][/B] The first time an enemy of the archon comes within 40 feet of it or starts its turn in that radius, it must make a DC 15 Wisdom check or become frightened of the archon for 1 minute, or until it takes damage. Attack roles against a frightened enemy have advantage. [B][I]Celestial Weapons.[/I][/B] The archon’s weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 2d6 radiant damage (included in the attack). [B][I]Eternal Guardian.[/I][/B] Warden archons cannot be put to sleep by spells or magical effects and they have advantage on saving throws against being charmed. [B][I]Guardian's Resolve (Champion Trait, recharges after a short or long rest). [/I][/B]When the archon is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions. [B][I]Indomitable (1/day).[/I][/B] The archon can re-roll a saving throw it has failed. It must use the second roll. [B][I]Sentinel.[/I][/B] When the archon hits a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of its turn, and creatures within 5 feet of the archon provoke opportunity attacks even if they take the Disengage action. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The archon makes two melee attacks. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one target that is grappled by the archon or incapacitated. [I]Hit:[/I] 12 (2d6+5) piercing damage plus 3 (1d6) radiant damage. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one target. [I]Hit:[/I] 14 (2d8+5) slashing damage plus 3 (1d6) radiant damage and if the target is Medium or smaller it must make a DC 17 Strength saving throw or be knocked prone or pushed 10 feet, the archon’s choice. [B][I]Glaive.[/I][/B] [I]Melee Weapon Attack:[/I] +9 to hit, reach 15 ft., one target. [I]Hit:[/I] 16 (2d10+5) slashing damage plus 3 (1d6) radiant damage and if the target is Medium or smaller it must make a DC 17 Strength saving throw or be pushed 10 feet or knocked prone, the archon’s choice. [B][I]Heavy Crossbow.[/I][/B] [I]Ranged Weapon Attack:[/I] +5 to hit, range 400 ft., one target. [I]Hit:[/I] 13 (2d10+2) slashing damage plus 3 (1d6) radiant damage. [B][I]Innate Spellcasting.[/I][/B] The archon’s spell casting ability is Charisma (spell save DC 18, +7 to hit with attack spells). I can innately cast the following spells requiring no components: At will: [I]aid, continual flame, detect evil and good[/I] 3/day each:[I] protection from evil and good, cure wounds (3rd level)[/I] 1/day each: [I]banishment, dispel magic[/I] [B][U]REACTIONS[/U] [I]Protection.[/I][/B] When a creature the archon can see attacks a target within 5 feet, 10 feet if the archon has a reach weapon, of the archon, the archon can use its reaction to impose disadvantage on the attack roll. [B][I]Sentinel Strike.[/I][/B] When a creature within 5 feet, 10 feet if the archon has a reach weapon, of the archon makes an attack against a target other than the archon, the archon can make a melee attack against the attacking creature. [B][U]CHAMPION ACTIONS[/U][/B] Once the archon's champion trait is activated, on its initiative count +10 it can take on of the following actions. [B]Bear Hug.[/B] The archon selects a Medium or smaller creature adjacent to it. The creature must make a DC 18 Strength (Athletics) or Dexterity (Acrobatics) check or be grappled. A creature grappled this way is also restrained. [B]Juggernaut.[/B] The archon gains 10 temporary hit points and it can move up to half its speed. The archon looses any unspent temporary hit points at the end of its movement. [B]Sweeping Attack (Recharge 5-6).[/B] The archon makes a glaive attack against all targets within its reach. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
Top