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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8125321" data-attributes="member: 83242"><p>[ATTACH=full]141253[/ATTACH]</p><p><a href="https://www.deviantart.com/soft-h/art/wraith-homm-III-559266084" target="_blank">wraith homm III </a>by soft-h</p><p></p><p><strong><span style="font-size: 22px">Shadow Wraith</span></strong></p><p><em>Medium undead, neutral evil</em></p><p>[ATTACH=full]128420[/ATTACH]</p><p><strong>Armor Class </strong>14</p><p><strong>Hit Points</strong> 85 (10d8 + 40; bloodied 42)</p><p><strong>Speed</strong> 0 ft., fly 60 ft. (hover)</p><p>[ATTACH=full]128421[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>8 (-1)</td><td>18 (+4)</td><td>18 (+4)</td><td>14 (+2)</td><td>16 (+3)</td><td>17 (+3)</td></tr></table><p>[ATTACH=full]128422[/ATTACH]</p><p><strong>Saving Throws </strong>Wis +6, Cha +6</p><p><strong>Skills</strong> Stealth +6</p><p><strong>Damage Resistance</strong> acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing From nonmagical attacks that aren't silvered</p><p><strong>Damage Immunities</strong> necrotic, poison</p><p><strong>Condition Immunities</strong> charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained</p><p><strong>Senses</strong> Darkvision 60 Ft., passive Perception 12</p><p><strong>Languages </strong>the languages It knew In life</p><p><strong>Challenge</strong> 7 (2,900 XP) <strong>Proficiency Bonus</strong> +3</p><p>[ATTACH=full]128423[/ATTACH]</p><p><strong><em>Incorporeal Movement.</em></strong> The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.</p><p></p><p><em><strong>Incorporeal Stealth.</strong></em> While in dim light or darkness, the wraith can take the Disengage or Hide action as a bonus action.</p><p></p><p><strong><em>Sunlight Sensitivity. </em></strong>While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</p><h3><u><strong>ACTIONS</strong></u></h3><p><strong><em>Life Drain. </em></strong>The wraith chooses on creature within 5 feet of it. The target must make a DC 15 Constitution saving throw, suffering one level of exhaustion, taking 21 (6d6) necrotic damage, and its hit point maximum is reduced by an amount equal to the damage taken on a failed save, or half as much damage on a successful one. This reduction and exhaustion last until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0</p><p></p><p><em><strong>Necrotic Bolt.</strong> Ranged Spell Attack.</em> +6 to hit, range 60 ft., one creature. <em>Hit.</em> 13 (3d8) necrotic damage, and the target can’t regain hit points until the end of the wraith's next turn.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Create Specter. </em></strong>The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than ten specters under its control at one time.</p><p></p><p><strong><em>Shadow Step (when Bloodied). </em></strong>If the wraith is in dim light or shadows it can teleport to another area of dim light or shadows within 60 feet of it.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8125321, member: 83242"] [ATTACH type="full" alt="1627384143552.png"]141253[/ATTACH] [URL='https://www.deviantart.com/soft-h/art/wraith-homm-III-559266084']wraith homm III [/URL]by soft-h [B][SIZE=6]Shadow Wraith[/SIZE][/B] [I]Medium undead, neutral evil[/I] [ATTACH type="full" alt="1605253105683.png"]128420[/ATTACH] [B]Armor Class [/B]14 [B]Hit Points[/B] 85 (10d8 + 40; bloodied 42) [B]Speed[/B] 0 ft., fly 60 ft. (hover) [ATTACH type="full" alt="1605253108009.png"]128421[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]8 (-1)[/TD] [TD]18 (+4)[/TD] [TD]18 (+4)[/TD] [TD]14 (+2)[/TD] [TD]16 (+3)[/TD] [TD]17 (+3)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1605253119153.png"]128422[/ATTACH] [B]Saving Throws [/B]Wis +6, Cha +6 [B]Skills[/B] Stealth +6 [B]Damage Resistance[/B] acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing From nonmagical attacks that aren't silvered [B]Damage Immunities[/B] necrotic, poison [B]Condition Immunities[/B] charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained [B]Senses[/B] Darkvision 60 Ft., passive Perception 12 [B]Languages [/B]the languages It knew In life [B]Challenge[/B] 7 (2,900 XP) [B]Proficiency Bonus[/B] +3 [ATTACH type="full" alt="1605253120447.png"]128423[/ATTACH] [B][I]Incorporeal Movement.[/I][/B] The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. [I][B]Incorporeal Stealth.[/B][/I] While in dim light or darkness, the wraith can take the Disengage or Hide action as a bonus action. [B][I]Sunlight Sensitivity. [/I][/B]While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. [HEADING=2][U][B]ACTIONS[/B][/U][/HEADING] [B][I]Life Drain. [/I][/B]The wraith chooses on creature within 5 feet of it. The target must make a DC 15 Constitution saving throw, suffering one level of exhaustion, taking 21 (6d6) necrotic damage, and its hit point maximum is reduced by an amount equal to the damage taken on a failed save, or half as much damage on a successful one. This reduction and exhaustion last until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0 [I][B]Necrotic Bolt.[/B] Ranged Spell Attack.[/I] +6 to hit, range 60 ft., one creature. [I]Hit.[/I] 13 (3d8) necrotic damage, and the target can’t regain hit points until the end of the wraith's next turn. [B][U]BONUS ACTIONS[/U] [I]Create Specter. [/I][/B]The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than ten specters under its control at one time. [B][I]Shadow Step (when Bloodied). [/I][/B]If the wraith is in dim light or shadows it can teleport to another area of dim light or shadows within 60 feet of it. [/QUOTE]
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