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<blockquote data-quote="dave2008" data-source="post: 8189481" data-attributes="member: 83242"><p>[ATTACH=full]132245[/ATTACH]</p><p><a href="https://pixels.com/featured/the-archangel-michael-daniel-eskridge.html" target="_blank"><span style="font-size: 10px">The Archangel Michael</span></a><span style="font-size: 10px"> by Daniel Eskridge</span></p><p></p><p><span style="font-size: 26px">M</span><span style="font-size: 22px">OVANIC </span><span style="font-size: 26px">D</span><span style="font-size: 22px">EVA</span></p><p><img src="https://www.enworld.org/attachments/1612536042784-png.132229/" alt="1612536042784.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Much like their astral counterparts, the movanic devas are slender and exceedingly agile. They have milky white skin, silvery hair and eyes, and most often wield enchanted flaming swords.</p><p></p><p>Movanic devas are the most privileged of all the devas, for they are sent to many other planes to aid prominent mortal followers of good deities in moments of dire need. They are able to pass into the Prime Material at will.</p><p></p><p>Movanic devas rarely appear in their natural form, instead polymorphing themselves into people or animals. Sometimes, however, the shock value of their natural form better serves their needs.</p><p></p><p><strong><span style="font-size: 22px">Deva, Movanic</span></strong></p><p><em>Medium celestial, lawful good</em></p><p><img src="https://www.enworld.org/attachments/1602788170808-png.127478/" alt="1602788170808.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 18 (natural armor)</p><p><strong>Hit Points</strong> 136 (16d8 + 64; bloodied 68)</p><p><strong>Speed</strong> 30 ft., fly 90 ft.</p><p><img src="https://www.enworld.org/attachments/1602788180099-png.127479/" alt="1602788180099.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>18 (+4)</td><td>18 (+4)</td><td>18 (+4)</td><td>17 (+3)</td><td>20 (+5)</td><td>18 (+4)</td></tr></table><p><img src="https://www.enworld.org/attachments/1602788185616-png.127480/" alt="1602788185616.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Wis +9, Cha +8</p><p><strong>Skills</strong> diplomacy +8, insight +9, perception +9</p><p><strong>Damage Resistances</strong> cold, fire, force, lightning; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, petrified</p><p><strong>Senses</strong> darkvision 120 ft., passive perception 19</p><p><strong>Languages</strong> All, telepathy 120 ft.</p><p><strong>Challenge</strong> 10 (5,900 XP) <strong>Proficiency Bonus</strong> +4</p><p><img src="https://www.enworld.org/attachments/1602788192622-png.127481/" alt="1602788192622.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><strong>Angelic Awareness.</strong></em> The deva cannot be surprised.</p><p></p><p><em><strong>Angelic Weapons.</strong></em> The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack). Additionally, its celestial longsword provides a +1 bonus to hit and damage rolls and deals an extra 2d8 fire damage (included in the attack).</p><p></p><p><em><strong>Magic Resistance.</strong></em> The deva has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the deva has disadvantage on the attack roll.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The deva makes two melee attacks.</p><p></p><p><em><strong>Longsword.</strong></em> <em>Melee Weapon Attack.</em> +9 to hit, reach 5 ft., one target. <em>Hit.</em> 9 (1d10 + 5) slashing damage plus 9 (2d8) radiant damage and 9 (2d8) fire damage.</p><p></p><p><em><strong>Slam.</strong></em> <em>Melee Weapon Attack.</em> +8 to hit, reach 5 ft., one target. <em>Hit.</em> 6 (1d4 + 5) bludgeoning damage plus 9 (2d8) radiant damage and the target must make a DC 14 Strength saving throw or be incapacitated until the end of its next turn.</p><p></p><p><em><strong>Healing Touch (3/Day).</strong></em> The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> The deva's spellcasting ability is Charisma (spell save DC 16). The deva can innately cast the following spells, requiring only verbal components:</p><p></p><p>At will: <em>detect evil and good, light, protection from good and evil</em></p><p>3/day each: <em>counterspell, dispel magic</em></p><p>1/day each: <em>commune, raise dead</em></p><p><em></em></p><p><em><strong>Change Shape.</strong></em> The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).</p><p></p><p>In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Parry.</strong></em> The deva adds 4 to its AC against one melee or ranged attack that would hit it. To do so, the deva must see the attacker and be wielding a melee weapon.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8189481, member: 83242"] [ATTACH type="full" alt="Deva_Movanic.jpg"]132245[/ATTACH] [URL='https://pixels.com/featured/the-archangel-michael-daniel-eskridge.html'][SIZE=2]The Archangel Michael[/SIZE][/URL][SIZE=2] by Daniel Eskridge[/SIZE] [SIZE=7]M[/SIZE][SIZE=6]OVANIC [/SIZE][SIZE=7]D[/SIZE][SIZE=6]EVA[/SIZE] [IMG alt="1612536042784.png"]https://www.enworld.org/attachments/1612536042784-png.132229/[/IMG] Much like their astral counterparts, the movanic devas are slender and exceedingly agile. They have milky white skin, silvery hair and eyes, and most often wield enchanted flaming swords. Movanic devas are the most privileged of all the devas, for they are sent to many other planes to aid prominent mortal followers of good deities in moments of dire need. They are able to pass into the Prime Material at will. Movanic devas rarely appear in their natural form, instead polymorphing themselves into people or animals. Sometimes, however, the shock value of their natural form better serves their needs. [B][SIZE=6]Deva, Movanic[/SIZE][/B] [I]Medium celestial, lawful good[/I] [IMG alt="1602788170808.png"]https://www.enworld.org/attachments/1602788170808-png.127478/[/IMG] [B]Armor Class[/B] 18 (natural armor) [B]Hit Points[/B] 136 (16d8 + 64; bloodied 68) [B]Speed[/B] 30 ft., fly 90 ft. [IMG alt="1602788180099.png"]https://www.enworld.org/attachments/1602788180099-png.127479/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]18 (+4)[/TD] [TD]18 (+4)[/TD] [TD]18 (+4)[/TD] [TD]17 (+3)[/TD] [TD]20 (+5)[/TD] [TD]18 (+4)[/TD] [/TR] [/TABLE] [IMG alt="1602788185616.png"]https://www.enworld.org/attachments/1602788185616-png.127480/[/IMG] [B]Saving Throws[/B] Wis +9, Cha +8 [B]Skills[/B] diplomacy +8, insight +9, perception +9 [B]Damage Resistances[/B] cold, fire, force, lightning; bludgeoning, piercing, and slashing from nonmagical attacks [B]Condition Immunities[/B] charmed, exhaustion, frightened, petrified [B]Senses[/B] darkvision 120 ft., passive perception 19 [B]Languages[/B] All, telepathy 120 ft. [B]Challenge[/B] 10 (5,900 XP) [B]Proficiency Bonus[/B] +4 [IMG alt="1602788192622.png"]https://www.enworld.org/attachments/1602788192622-png.127481/[/IMG] [I][B]Angelic Awareness.[/B][/I] The deva cannot be surprised. [I][B]Angelic Weapons.[/B][/I] The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack). Additionally, its celestial longsword provides a +1 bonus to hit and damage rolls and deals an extra 2d8 fire damage (included in the attack). [I][B]Magic Resistance.[/B][/I] The deva has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the deva has disadvantage on the attack roll. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The deva makes two melee attacks. [I][B]Longsword.[/B][/I] [I]Melee Weapon Attack.[/I] +9 to hit, reach 5 ft., one target. [I]Hit.[/I] 9 (1d10 + 5) slashing damage plus 9 (2d8) radiant damage and 9 (2d8) fire damage. [I][B]Slam.[/B][/I] [I]Melee Weapon Attack.[/I] +8 to hit, reach 5 ft., one target. [I]Hit.[/I] 6 (1d4 + 5) bludgeoning damage plus 9 (2d8) radiant damage and the target must make a DC 14 Strength saving throw or be incapacitated until the end of its next turn. [I][B]Healing Touch (3/Day).[/B][/I] The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness. [I][B]Innate Spellcasting.[/B][/I] The deva's spellcasting ability is Charisma (spell save DC 16). The deva can innately cast the following spells, requiring only verbal components: At will: [I]detect evil and good, light, protection from good and evil[/I] 3/day each: [I]counterspell, dispel magic[/I] 1/day each: [I]commune, raise dead [B]Change Shape.[/B][/I] The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. [B][U]REACTIONS[/U][/B] [I][B]Parry.[/B][/I] The deva adds 4 to its AC against one melee or ranged attack that would hit it. To do so, the deva must see the attacker and be wielding a melee weapon. [/QUOTE]
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