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<blockquote data-quote="dave2008" data-source="post: 8189617" data-attributes="member: 83242"><p><strong>[ATTACH=full]141274[/ATTACH]</strong></p><p><a href="https://monstersdownthepath.tumblr.com/post/621203441268703232/monster-spotlight-monadic-deva" target="_blank">Monadic Deva</a> by unknown</p><p></p><p></p><p><span style="font-size: 26px">M</span><span style="font-size: 22px">ONADIC </span><span style="font-size: 26px">D</span><span style="font-size: 22px">EVA</span></p><p><img src="https://www.enworld.org/attachments/1612536042784-png.132229/" alt="1612536042784.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Monadic devas have dark brown skin, jet hair, and piercing green eyes. They have a bulky build and rely more upon strength than on speed and agility. These strong stewards of the gods carry an enchanted metal rod which they use to smite their foes.</p><p></p><p>On rare occasions, a power from the Upper Planes needs a servant to go to one of the Elemental or Paraelemental Planes. When this need arises, monadic devas are used. Monadics can pass into any Elemental Plane at will and survive there without ill effect.</p><p></p><p><strong><span style="font-size: 22px">Deva, Monadic</span></strong></p><p><em>Medium celestial, lawful good</em></p><p><img src="https://www.enworld.org/attachments/1602788170808-png.127478/" alt="1602788170808.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 18 (natural armor)</p><p><strong>Hit Points</strong> 152 (16d8 + 80; bloodied 76)</p><p><strong>Speed</strong> 30 ft., fly 90 ft.</p><p><img src="https://www.enworld.org/attachments/1602788180099-png.127479/" alt="1602788180099.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>17 (+3)</td><td>20 (+5)</td><td>17 (+3)</td><td>20 (+5)</td><td>19 (+4)</td></tr></table><p><img src="https://www.enworld.org/attachments/1602788185616-png.127480/" alt="1602788185616.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Wis +9, Cha +8</p><p><strong>Skills</strong> diplomacy +8, insight +9, perception +9</p><p><strong>Damage Resistances</strong> cold, fire, force, lightning; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, petrified</p><p><strong>Senses</strong> darkvision 120 ft., passive perception 19</p><p><strong>Languages</strong> All, telepathy 120 ft.</p><p><strong>Challenge</strong> 11 (7,200 XP) <strong>Proficiency Bonus</strong> +4</p><p><img src="https://www.enworld.org/attachments/1602788192622-png.127481/" alt="1602788192622.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Angelic Weapons.</strong></em> The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack). Additionally, its celestial steel rod provides a +1 bonus to hit and damage rolls and deals an extra 3d8 force damage (included in the attack), or an extra 6d8 force damage if the target is a construct.</p><p></p><p><em><strong>Magic Resistance.</strong></em> The deva has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the deva has disadvantage on the attack roll.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The deva makes two melee attacks.</p><p></p><p><em><strong>Steel Rod.</strong></em> <em>Melee Weapon Attack.</em> +10 to hit, reach 5 ft., one target. <em>Hit. </em>10 (1d8 +6) bludgeoning damage plus 9 (2d8) radiant damage and 13 (3d8) force damage.</p><p></p><p><em><strong>Slam.</strong></em> <em>Melee Weapon Attack.</em> +9 to hit, reach 5 ft., one target. <em>Hit.</em> 7 (1d4 + 5) bludgeoning damage plus 9 (2d8) radiant damage and the target must make a DC 15 Strength saving throw or be stunned until the end of its next turn.</p><p></p><p><em><strong>Healing Touch (3/Day).</strong></em> The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> The deva's spellcasting ability is Charisma (spell save DC 16). The deva can innately cast the following spells, requiring only verbal components:</p><p></p><p>At will: <em>detect evil and good, light, protection from good and evil</em></p><p>1/day each: <em>commune, hold monster, mirror image, raise dead</em></p><p><em></em></p><p><em><strong>Change Shape.</strong></em> The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).</p><p></p><p>In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Shove.</strong></em> The deva can make the following attack on a creature that misses it with a melee attack. <em>Melee Weapon Attack.</em> +9 to hit, reach 5 ft., one target. <em>Hit.</em> 9 (2d8) radiant damage and if the target is Medium or smaller it is pushed 5 feet and knocked prone.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8189617, member: 83242"] [B][ATTACH type="full" alt="1627400176520.png"]141274[/ATTACH][/B] [URL='https://monstersdownthepath.tumblr.com/post/621203441268703232/monster-spotlight-monadic-deva']Monadic Deva[/URL] by unknown [SIZE=7]M[/SIZE][SIZE=6]ONADIC [/SIZE][SIZE=7]D[/SIZE][SIZE=6]EVA[/SIZE] [IMG alt="1612536042784.png"]https://www.enworld.org/attachments/1612536042784-png.132229/[/IMG] Monadic devas have dark brown skin, jet hair, and piercing green eyes. They have a bulky build and rely more upon strength than on speed and agility. These strong stewards of the gods carry an enchanted metal rod which they use to smite their foes. On rare occasions, a power from the Upper Planes needs a servant to go to one of the Elemental or Paraelemental Planes. When this need arises, monadic devas are used. Monadics can pass into any Elemental Plane at will and survive there without ill effect. [B][SIZE=6]Deva, Monadic[/SIZE][/B] [I]Medium celestial, lawful good[/I] [IMG alt="1602788170808.png"]https://www.enworld.org/attachments/1602788170808-png.127478/[/IMG] [B]Armor Class[/B] 18 (natural armor) [B]Hit Points[/B] 152 (16d8 + 80; bloodied 76) [B]Speed[/B] 30 ft., fly 90 ft. [IMG alt="1602788180099.png"]https://www.enworld.org/attachments/1602788180099-png.127479/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]20 (+5)[/TD] [TD]17 (+3)[/TD] [TD]20 (+5)[/TD] [TD]17 (+3)[/TD] [TD]20 (+5)[/TD] [TD]19 (+4)[/TD] [/TR] [/TABLE] [IMG alt="1602788185616.png"]https://www.enworld.org/attachments/1602788185616-png.127480/[/IMG] [B]Saving Throws[/B] Wis +9, Cha +8 [B]Skills[/B] diplomacy +8, insight +9, perception +9 [B]Damage Resistances[/B] cold, fire, force, lightning; bludgeoning, piercing, and slashing from nonmagical attacks [B]Condition Immunities[/B] charmed, exhaustion, frightened, petrified [B]Senses[/B] darkvision 120 ft., passive perception 19 [B]Languages[/B] All, telepathy 120 ft. [B]Challenge[/B] 11 (7,200 XP) [B]Proficiency Bonus[/B] +4 [IMG alt="1602788192622.png"]https://www.enworld.org/attachments/1602788192622-png.127481/[/IMG] [I][B]Angelic Weapons.[/B][/I] The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack). Additionally, its celestial steel rod provides a +1 bonus to hit and damage rolls and deals an extra 3d8 force damage (included in the attack), or an extra 6d8 force damage if the target is a construct. [I][B]Magic Resistance.[/B][/I] The deva has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the deva has disadvantage on the attack roll. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The deva makes two melee attacks. [I][B]Steel Rod.[/B][/I] [I]Melee Weapon Attack.[/I] +10 to hit, reach 5 ft., one target. [I]Hit. [/I]10 (1d8 +6) bludgeoning damage plus 9 (2d8) radiant damage and 13 (3d8) force damage. [I][B]Slam.[/B][/I] [I]Melee Weapon Attack.[/I] +9 to hit, reach 5 ft., one target. [I]Hit.[/I] 7 (1d4 + 5) bludgeoning damage plus 9 (2d8) radiant damage and the target must make a DC 15 Strength saving throw or be stunned until the end of its next turn. [I][B]Healing Touch (3/Day).[/B][/I] The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness. [I][B]Innate Spellcasting.[/B][/I] The deva's spellcasting ability is Charisma (spell save DC 16). The deva can innately cast the following spells, requiring only verbal components: At will: [I]detect evil and good, light, protection from good and evil[/I] 1/day each: [I]commune, hold monster, mirror image, raise dead [B]Change Shape.[/B][/I] The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. [B][U]REACTIONS[/U][/B] [I][B]Shove.[/B][/I] The deva can make the following attack on a creature that misses it with a melee attack. [I]Melee Weapon Attack.[/I] +9 to hit, reach 5 ft., one target. [I]Hit.[/I] 9 (2d8) radiant damage and if the target is Medium or smaller it is pushed 5 feet and knocked prone. [/QUOTE]
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