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<blockquote data-quote="dave2008" data-source="post: 8189618" data-attributes="member: 83242"><p>[ATTACH=full]132228[/ATTACH]</p><p><a href="https://www.deviantart.com/prodigyduck/art/Astral-Deva-537879275" target="_blank"><span style="font-size: 12px">Astral Deva</span></a><span style="font-size: 12px"> by ProdigyDuck</span></p><p><span style="font-size: 26px">A</span><span style="font-size: 22px">STRAL </span><span style="font-size: 26px">D</span><span style="font-size: 22px">EVA</span></p><p>[ATTACH=full]132229[/ATTACH]</p><p>Astral devas attend to matters in the Lower Planes for the powers of good. These powerful, pure warriors can pass into the Lower Planes at will, bringing their justice to the heart of evil. If directly commanded by the power they serve, they can enter any layer of any lower plane without passing through intermediate layers. Astral devas also commonly travel to the Astral Plane to rescue good-aligned mortals who have become lost or stranded.</p><p></p><p>Astral devas have golden skin, amber eyes, fair hair and they carry a mace-like weapon into combat.</p><p></p><p><strong><span style="font-size: 22px">Deva, Astral</span></strong></p><p><em>Medium celestial, lawful good</em></p><p><img src="https://www.enworld.org/attachments/1602788170808-png.127478/" alt="1602788170808.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 18 (natural armor)</p><p><strong>Hit Points</strong> 168 (16d8 + 96; bloodied 84)</p><p><strong>Speed</strong> 30 ft., fly 120 ft.</p><p><img src="https://www.enworld.org/attachments/1602788180099-png.127479/" alt="1602788180099.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>19 (+4)</td><td>20 (+5)</td><td>22 (+6)</td><td>18 (+4)</td><td>20 (+5)</td><td>20 (+5)</td></tr></table><p><img src="https://www.enworld.org/attachments/1602788185616-png.127480/" alt="1602788185616.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Wis +9, Cha +8</p><p><strong>Skills</strong> diplomacy +8, insight +9, perception +9</p><p><strong>Damage Resistances</strong> cold, fire, force, lightning; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, petrified</p><p><strong>Senses</strong> darkvision 180 ft., passive perception 19</p><p><strong>Languages</strong> All, telepathy 120 ft.</p><p><strong>Challenge</strong> 12 (8,400 XP) <strong>Proficiency Bonus</strong> +4</p><p><img src="https://www.enworld.org/attachments/1602788192622-png.127481/" alt="1602788192622.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Angelic Awareness.</strong></em> The deva cannot be surprised.</p><p></p><p><em><strong>Angelic Weapons.</strong></em> The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack). Additionally, its celestial mace provides a +2 bonus to hit rolls and deals an extra 4d6 bludgeoning damage (included in the attack) when wielded by the deva.</p><p></p><p><em><strong>Evasion.</strong></em> If the deva is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.</p><p></p><p><em><strong>Magic Resistance.</strong></em> The deva has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the deva has disadvantage on the attack roll.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The deva makes two melee attacks.</p><p></p><p><em><strong>Mace.</strong></em> <em>Melee Weapon Attack.</em> +11 to hit, reach 5 ft., one target. <em>Hit.</em> 21 (5d6 + 4) bludgeoning damage plus 9 (2d8) radiant damage. If a creature is hit twice by this attack on the same turn, it must make a DC 17 Wisdom saving throw or it can't take Reactions until after its next turn and it must roll a d8 at the start of its next turn to determine its behavior for that turn.</p><p></p><p>1: The creature uses all its Movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.</p><p></p><p>2-6: The creature doesn't move or take Actions this turn.</p><p></p><p>7-8: The creature uses its action to make a melee Attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.</p><p></p><p><em><strong>Palm Strike.</strong></em> <em>Melee Weapon Attack.</em> +9 to hit, reach 5 ft., one target. <em>Hit.</em> 6 (1d4 + 4) bludgeoning damage plus 9 (2d8) radiant damage and the target must make a DC 15 Constitution saving throw or have its speed reduced in half for 1 minute.</p><p></p><p><em><strong>Healing Touch (3/Day).</strong></em> The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:</p><p></p><p>At will: <em>detect evil and good, light, protection from good and evil</em></p><p>3/day each: see invisibility</p><p>1/day each: <em>blade barrier, commune, raise dead</em></p><p><em></em></p><p><em><strong>Change Shape.</strong></em> The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).</p><p></p><p>In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Retributive Strike.</strong></em> If a creature hits the deva with a melee attack, the deva can make a Palm Strike against that target.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8189618, member: 83242"] [ATTACH type="full" alt="Deva_Astral.jpg"]132228[/ATTACH] [URL='https://www.deviantart.com/prodigyduck/art/Astral-Deva-537879275'][SIZE=3]Astral Deva[/SIZE][/URL][SIZE=3] by ProdigyDuck[/SIZE] [SIZE=7]A[/SIZE][SIZE=6]STRAL [/SIZE][SIZE=7]D[/SIZE][SIZE=6]EVA[/SIZE] [ATTACH type="full" alt="1612536042784.png"]132229[/ATTACH] Astral devas attend to matters in the Lower Planes for the powers of good. These powerful, pure warriors can pass into the Lower Planes at will, bringing their justice to the heart of evil. If directly commanded by the power they serve, they can enter any layer of any lower plane without passing through intermediate layers. Astral devas also commonly travel to the Astral Plane to rescue good-aligned mortals who have become lost or stranded. Astral devas have golden skin, amber eyes, fair hair and they carry a mace-like weapon into combat. [B][SIZE=6]Deva, Astral[/SIZE][/B] [I]Medium celestial, lawful good[/I] [IMG alt="1602788170808.png"]https://www.enworld.org/attachments/1602788170808-png.127478/[/IMG] [B]Armor Class[/B] 18 (natural armor) [B]Hit Points[/B] 168 (16d8 + 96; bloodied 84) [B]Speed[/B] 30 ft., fly 120 ft. [IMG alt="1602788180099.png"]https://www.enworld.org/attachments/1602788180099-png.127479/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]19 (+4)[/TD] [TD]20 (+5)[/TD] [TD]22 (+6)[/TD] [TD]18 (+4)[/TD] [TD]20 (+5)[/TD] [TD]20 (+5)[/TD] [/TR] [/TABLE] [IMG alt="1602788185616.png"]https://www.enworld.org/attachments/1602788185616-png.127480/[/IMG] [B]Saving Throws[/B] Wis +9, Cha +8 [B]Skills[/B] diplomacy +8, insight +9, perception +9 [B]Damage Resistances[/B] cold, fire, force, lightning; bludgeoning, piercing, and slashing from nonmagical attacks [B]Condition Immunities[/B] charmed, exhaustion, frightened, petrified [B]Senses[/B] darkvision 180 ft., passive perception 19 [B]Languages[/B] All, telepathy 120 ft. [B]Challenge[/B] 12 (8,400 XP) [B]Proficiency Bonus[/B] +4 [IMG alt="1602788192622.png"]https://www.enworld.org/attachments/1602788192622-png.127481/[/IMG] [I][B]Angelic Awareness.[/B][/I] The deva cannot be surprised. [I][B]Angelic Weapons.[/B][/I] The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack). Additionally, its celestial mace provides a +2 bonus to hit rolls and deals an extra 4d6 bludgeoning damage (included in the attack) when wielded by the deva. [I][B]Evasion.[/B][/I] If the deva is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. [I][B]Magic Resistance.[/B][/I] The deva has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the deva has disadvantage on the attack roll. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The deva makes two melee attacks. [I][B]Mace.[/B][/I] [I]Melee Weapon Attack.[/I] +11 to hit, reach 5 ft., one target. [I]Hit.[/I] 21 (5d6 + 4) bludgeoning damage plus 9 (2d8) radiant damage. If a creature is hit twice by this attack on the same turn, it must make a DC 17 Wisdom saving throw or it can't take Reactions until after its next turn and it must roll a d8 at the start of its next turn to determine its behavior for that turn. 1: The creature uses all its Movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. 2-6: The creature doesn't move or take Actions this turn. 7-8: The creature uses its action to make a melee Attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. [I][B]Palm Strike.[/B][/I] [I]Melee Weapon Attack.[/I] +9 to hit, reach 5 ft., one target. [I]Hit.[/I] 6 (1d4 + 4) bludgeoning damage plus 9 (2d8) radiant damage and the target must make a DC 15 Constitution saving throw or have its speed reduced in half for 1 minute. [I][B]Healing Touch (3/Day).[/B][/I] The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness. [I][B]Innate Spellcasting.[/B][/I] The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components: At will: [I]detect evil and good, light, protection from good and evil[/I] 3/day each: see invisibility 1/day each: [I]blade barrier, commune, raise dead [B]Change Shape.[/B][/I] The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. [B][U]REACTIONS[/U][/B] [I][B]Retributive Strike.[/B][/I] If a creature hits the deva with a melee attack, the deva can make a Palm Strike against that target. [/QUOTE]
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