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<blockquote data-quote="dave2008" data-source="post: 8202409" data-attributes="member: 83242"><p>[ATTACH=full]141351[/ATTACH]</p><p><a href="https://www.deviantart.com/hibbary/art/Spirit-of-Winter-623322643" target="_blank">Spirit of Winter</a> by hibbary</p><p></p><p><strong><span style="font-size: 22px">Sovereign Wolf</span></strong></p><p><em>Huge Fey, unaligned</em></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 18 (Natural Armor)</p><p><strong>Hit Points </strong>243 (18d12 + 126; bloodied 121)</p><p><strong>Speed </strong>90 ft., swim 40 ft.</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>24 (+7)</td><td>18 (+4)</td><td>24 (+7)</td><td>18 (+4)</td><td>18 (+4)</td><td>22 (+6)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws </strong>Str +12, Dex +9, Wis +9, Cha +11</p><p><strong>Skills </strong>Athletics +12, Intimidation +9, Perception +9</p><p><strong>Damage Resistance </strong>cold, poison, thunder</p><p><strong>Damage Immunities</strong> bludgeoning, piercing, & slashing from nonmagical attacks that aren't cold iron</p><p><strong>Condition Immunities </strong>frightened, exhaustion</p><p><strong>Senses </strong>darkvision 120 ft., passive perception 19</p><p><strong>Languages </strong>Common, Primordial, Sylvan, Terran telepathy 120 ft.</p><p><strong>Challenge</strong> 16 (15,000 XP) <strong>Proficiency Bonus</strong> +6</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><strong>Feral Senses. </strong></em>The sovereign wolf has advantage on saving throws against being charmed and Wisdom (Perception) checks.</p><p></p><p><em><strong>Magic Resistance.</strong></em> The sovereign wolf has advantage on saving throws against spells and other magical effects.</p><p></p><p><em><strong>Magic Weapons.</strong></em> The sovereign wolf's weapon attacks are magical.</p><p></p><p><em><strong>Pack Tactics.</strong></em> The sovereign wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The sovereign wolf makes two melee attacks, but only one attack can be a claw attack.</p><p></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +13 to hit, reach 5 ft., one target. <em>Hit. </em>25 (4d8 + 7) piercing damage and, if the wolf wishes, the creature must make a DC 20 Strength saving throw or be grappled. Additionally, if the target is Medium or smaller, it is also restrained while it is grappled by the sovereign wolf.</p><p></p><p><em><strong>Claws.</strong></em> <em>Melee Weapon Attack:</em> +13 to hit, reach 5 ft., one creature. <em>Hit.</em> 17 (4d4 + 7) slashing damage. Additionally, if the target is a Medium creature or smaller it must make a DC 20 Strength saving throw or be knocked prone.</p><p></p><p><em><strong>Lupin Fury (Recharge 4-6).</strong></em> The sovereign wolf makes one bite attack on each target within its reach.</p><p></p><p><em><strong>Howl of Command. </strong></em>The sovereign wolf makes a commanding howl. Each wolf ally of the wolf's within 1,000 feet of it and that can hear it, can use its reaction to take one of the following actions:</p><ul> <li data-xf-list-type="ul">Take the Disengage action.</li> <li data-xf-list-type="ul">Move up to half its speed and make a bite attack.</li> <li data-xf-list-type="ul">Take the Dash action.</li> <li data-xf-list-type="ul">Make a bite attack with advantage against a creature it has grappled.</li> <li data-xf-list-type="ul">Gain 10 temporary hit points.</li> </ul><p><em><strong>Howl of Battle (Recharge 5-6). </strong></em>The sovereign wolf strikes fear into its enemies with a blood curdling howl. Each enemy of the wolf's within 90 feet of it and that can hear it must make a DC 20 Wisdom saving throw or be frightened for 1 minute. A creature frightened in this way is also incapacitated until the end of the wolf's next turn. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> The sovereign wolf 's spellcasting ability is Charisma (spell save DC 19). The sovereign wolf can innately cast the following spells, requiring no components:</p><p></p><p>At will: dispel magic, speak with animals</p><p>3/day each: counterspell, pass without a trace</p><p>1/day each: haste</p><p></p><p><em><strong>Summon Pack.</strong></em> The sovereign wolf magically summons 2d4 <a href="https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/post-8086803" target="_blank">timber wolves</a> that appear in unoccupied spaces within 60 feet of the sovereign wolf. The timber wolves acts as allies (on their own initiative count) to the sovereign wolf, follow its commands, and remain until the sovereign wolf dies or the the sovereign wolf uses a bonus action to dismiss them.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Fey Jump (Recharge 4 – 6). </strong></em>The sovereign wolf can teleport up to 90 feet to an unoccupied space it can see.</p><p></p><p><strong><em>Savage Attacker. </em></strong>The sovereign wolf can make a bite attack against a prone or incapacitated target.</p><p></p><p><strong><em>Sovereign's Speed (3/Rest). </em></strong>The sovereign wolf takes the Dash action.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Chomp.</strong></em> If a target ends its turn grappled by the sovereign wolf, the wolf can make a bite attack against that target.</p><p></p><p><strong><em>Vicious Shake.</em></strong> If a Medium or smaller creature ends its turn grappled by the sovereign wolf, the wolf can make a bite attack against that creature. On a hit the creature is also stunned until the end of the wolf's next turn.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8202409, member: 83242"] [ATTACH type="full" alt="1627495055497.png"]141351[/ATTACH] [URL='https://www.deviantart.com/hibbary/art/Spirit-of-Winter-623322643']Spirit of Winter[/URL] by hibbary [B][SIZE=6]Sovereign Wolf[/SIZE][/B] [I]Huge Fey, unaligned[/I] [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 18 (Natural Armor) [B]Hit Points [/B]243 (18d12 + 126; bloodied 121) [B]Speed [/B]90 ft., swim 40 ft. [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]24 (+7)[/TD] [TD]18 (+4)[/TD] [TD]24 (+7)[/TD] [TD]18 (+4)[/TD] [TD]18 (+4)[/TD] [TD]22 (+6)[/TD] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Saving Throws [/B]Str +12, Dex +9, Wis +9, Cha +11 [B]Skills [/B]Athletics +12, Intimidation +9, Perception +9 [B]Damage Resistance [/B]cold, poison, thunder [B]Damage Immunities[/B] bludgeoning, piercing, & slashing from nonmagical attacks that aren't cold iron [B]Condition Immunities [/B]frightened, exhaustion [B]Senses [/B]darkvision 120 ft., passive perception 19 [B]Languages [/B]Common, Primordial, Sylvan, Terran telepathy 120 ft. [B]Challenge[/B] 16 (15,000 XP) [B]Proficiency Bonus[/B] +6 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [I][B]Feral Senses. [/B][/I]The sovereign wolf has advantage on saving throws against being charmed and Wisdom (Perception) checks. [I][B]Magic Resistance.[/B][/I] The sovereign wolf has advantage on saving throws against spells and other magical effects. [I][B]Magic Weapons.[/B][/I] The sovereign wolf's weapon attacks are magical. [I][B]Pack Tactics.[/B][/I] The sovereign wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The sovereign wolf makes two melee attacks, but only one attack can be a claw attack. [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +13 to hit, reach 5 ft., one target. [I]Hit. [/I]25 (4d8 + 7) piercing damage and, if the wolf wishes, the creature must make a DC 20 Strength saving throw or be grappled. Additionally, if the target is Medium or smaller, it is also restrained while it is grappled by the sovereign wolf. [I][B]Claws.[/B][/I] [I]Melee Weapon Attack:[/I] +13 to hit, reach 5 ft., one creature. [I]Hit.[/I] 17 (4d4 + 7) slashing damage. Additionally, if the target is a Medium creature or smaller it must make a DC 20 Strength saving throw or be knocked prone. [I][B]Lupin Fury (Recharge 4-6).[/B][/I] The sovereign wolf makes one bite attack on each target within its reach. [I][B]Howl of Command. [/B][/I]The sovereign wolf makes a commanding howl. Each wolf ally of the wolf's within 1,000 feet of it and that can hear it, can use its reaction to take one of the following actions: [LIST] [*]Take the Disengage action. [*]Move up to half its speed and make a bite attack. [*]Take the Dash action. [*]Make a bite attack with advantage against a creature it has grappled. [*]Gain 10 temporary hit points. [/LIST] [I][B]Howl of Battle (Recharge 5-6). [/B][/I]The sovereign wolf strikes fear into its enemies with a blood curdling howl. Each enemy of the wolf's within 90 feet of it and that can hear it must make a DC 20 Wisdom saving throw or be frightened for 1 minute. A creature frightened in this way is also incapacitated until the end of the wolf's next turn. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours. [I][B]Innate Spellcasting.[/B][/I] The sovereign wolf 's spellcasting ability is Charisma (spell save DC 19). The sovereign wolf can innately cast the following spells, requiring no components: At will: dispel magic, speak with animals 3/day each: counterspell, pass without a trace 1/day each: haste [I][B]Summon Pack.[/B][/I] The sovereign wolf magically summons 2d4 [URL='https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/post-8086803']timber wolves[/URL] that appear in unoccupied spaces within 60 feet of the sovereign wolf. The timber wolves acts as allies (on their own initiative count) to the sovereign wolf, follow its commands, and remain until the sovereign wolf dies or the the sovereign wolf uses a bonus action to dismiss them. [B][U]BONUS ACTIONS[/U][/B] [I][B]Fey Jump (Recharge 4 – 6). [/B][/I]The sovereign wolf can teleport up to 90 feet to an unoccupied space it can see. [B][I]Savage Attacker. [/I][/B]The sovereign wolf can make a bite attack against a prone or incapacitated target. [B][I]Sovereign's Speed (3/Rest). [/I][/B]The sovereign wolf takes the Dash action. [B][U]REACTIONS[/U][/B] [I][B]Chomp.[/B][/I] If a target ends its turn grappled by the sovereign wolf, the wolf can make a bite attack against that target. [B][I]Vicious Shake.[/I][/B] If a Medium or smaller creature ends its turn grappled by the sovereign wolf, the wolf can make a bite attack against that creature. On a hit the creature is also stunned until the end of the wolf's next turn. [/QUOTE]
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