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<blockquote data-quote="dave2008" data-source="post: 8202533" data-attributes="member: 83242"><p>[ATTACH=full]141356[/ATTACH]</p><p><a href="https://www.behance.net/gallery/57811371/No-Choice" target="_blank">No Choice</a> by Dawid Planeta</p><p></p><p><strong><span style="font-size: 22px">Sovereign Hunter</span></strong></p><p><em>Huge Fey, unaligned</em></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>18 (Natural Armor)</p><p><strong>Hit Points </strong>270 (20d12 + 140: bloodied 135)</p><p><strong>Speed </strong>90 ft., swim 40 ft.</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>25 (+7)</td><td>24 (+7)</td><td>24 (+7)</td><td>20 (+5)</td><td>18 (+4)</td><td>28 (+9)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws </strong>Dex +9, Wis +9, Cha +11</p><p><strong>Skills </strong>Acrobatics +13, Athletics +13, Intimidation +9, Perception +10, Stealth +19</p><p><strong>Damage Resistance </strong>cold, poison, psychic, radiant</p><p><strong>Damage Immunities</strong> bludgeoning, piercing, & slashing from nonmagical attacks that aren't cold iron</p><p><strong>Condition Immunities </strong>charmed, exhaustion</p><p><strong>Senses </strong>darkvision 180 ft., passive perception 20</p><p><strong>Languages </strong>All, telepathy 120 ft.</p><p><strong>Challenge</strong> 17 (18,000 XP) <strong>Proficiency Bonus</strong> +6</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Evasion.</strong></em> If the sovereign hunter is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.</p><p></p><p><strong>Grappler. </strong>It the sovereign hunter hits a creature with two claw attacks on the same turn, the creature is also grappled.</p><p></p><p><strong><em>Hunter's Speed (3/Rest). </em></strong>When the sovereign hunter takes the Dash action it can move twice its speed.</p><p></p><p><em><strong>Keen Senses.</strong></em> The sovereign hunter has advantage on Wisdom (Perception) checks.</p><p></p><p><em><strong>Magic Resistance.</strong></em> The sovereign hunter has advantage on saving throws against spells and other magical effects.</p><p></p><p><em><strong>Natural Regeneration.</strong></em> While in the Feywild or natural world, the sovereign hunter regains 10 hit points if it starts its turn with at least 1 hit point.</p><p></p><p><strong><em>Standing Leap. </em></strong>The sovereign hunter's long jump is up to 150 feet and its high jump is up to 50 feet, with or without a running start.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The sovereign hunter makes three claw attacks.</p><p></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +13 to hit, reach 5 ft., one target. <em>Hit:</em> 20 (3d8 + 7) piercing damage or 37 (3d8 + 24) piercing damage on a critical hit. If the sovereign hunter has advantage on this attack, and both rolls are a hit, the attack is a critical hit.</p><p></p><p><em><strong>Claw.</strong></em> <em>Melee Weapon Attack:</em> +13 to hit, reach 10 ft., one target. <em>Hit:</em> 17 (3d6 + 7) slashing damage and if the target is a Large or smaller creature it is knocked prone and grappled or it is pushed 30 feet, the sovereign hunter's choice. A creature grappled this way is also restrained as long as it is grappled.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> The sovereign hunter's spellcasting ability is Charisma (spell save DC 23). The sovereign hunter can innately cast the following spells, requiring no components:</p><p></p><p>At will: <em>charm person, cure wounds, druidcraft</em></p><p>3/day each: <em>confusion, dispel magic, fog cloud, pass without a trace</em></p><p>1/day each: <em>haste, heal, hallucinatory terrain</em></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Feline Agility.</em></strong> The sovereign hunter takes the Dash or Disengage action.</p><p></p><p><em><strong>Fey Jump (Recharge 4 – 6).</strong></em> The sovereign hunter can teleport up to 90 feet to an unoccupied space it can see.</p><p></p><p><strong><em>Savage Bite.</em></strong> The sovereign hunter makes a bite attack against a target that is either prone, or incapacitated, or grappled by the sovereign hunter.</p><p></p><p><strong><em>Whirlwind Claws. </em></strong>When the sovereign hunter is first bloodied it can make a claw attack against each creature within its reach.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Finishing Bite.</strong></em> If a creature ends its turn grappled by the sovereign hunter, the sovereign hunter makes a bite attack against it with advantage. On a hit this attack does an extra 9 (2d8) piercing damage.</p><p></p><p><strong><em>Rake.</em></strong> If a Huge or larger creature ends its turn grappled by the sovereign hunter, the hunter can make two claw attacks against the creature.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8202533, member: 83242"] [ATTACH type="full" alt="1627496537989.png"]141356[/ATTACH] [URL='https://www.behance.net/gallery/57811371/No-Choice']No Choice[/URL] by Dawid Planeta [B][SIZE=6]Sovereign Hunter[/SIZE][/B] [I]Huge Fey, unaligned[/I] [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class [/B]18 (Natural Armor) [B]Hit Points [/B]270 (20d12 + 140: bloodied 135) [B]Speed [/B]90 ft., swim 40 ft. [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]25 (+7)[/TD] [TD]24 (+7)[/TD] [TD]24 (+7)[/TD] [TD]20 (+5)[/TD] [TD]18 (+4)[/TD] [TD]28 (+9)[/TD] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Saving Throws [/B]Dex +9, Wis +9, Cha +11 [B]Skills [/B]Acrobatics +13, Athletics +13, Intimidation +9, Perception +10, Stealth +19 [B]Damage Resistance [/B]cold, poison, psychic, radiant [B]Damage Immunities[/B] bludgeoning, piercing, & slashing from nonmagical attacks that aren't cold iron [B]Condition Immunities [/B]charmed, exhaustion [B]Senses [/B]darkvision 180 ft., passive perception 20 [B]Languages [/B]All, telepathy 120 ft. [B]Challenge[/B] 17 (18,000 XP) [B]Proficiency Bonus[/B] +6 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [I][B]Evasion.[/B][/I] If the sovereign hunter is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. [B]Grappler. [/B]It the sovereign hunter hits a creature with two claw attacks on the same turn, the creature is also grappled. [B][I]Hunter's Speed (3/Rest). [/I][/B]When the sovereign hunter takes the Dash action it can move twice its speed. [I][B]Keen Senses.[/B][/I] The sovereign hunter has advantage on Wisdom (Perception) checks. [I][B]Magic Resistance.[/B][/I] The sovereign hunter has advantage on saving throws against spells and other magical effects. [I][B]Natural Regeneration.[/B][/I] While in the Feywild or natural world, the sovereign hunter regains 10 hit points if it starts its turn with at least 1 hit point. [B][I]Standing Leap. [/I][/B]The sovereign hunter's long jump is up to 150 feet and its high jump is up to 50 feet, with or without a running start. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The sovereign hunter makes three claw attacks. [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +13 to hit, reach 5 ft., one target. [I]Hit:[/I] 20 (3d8 + 7) piercing damage or 37 (3d8 + 24) piercing damage on a critical hit. If the sovereign hunter has advantage on this attack, and both rolls are a hit, the attack is a critical hit. [I][B]Claw.[/B][/I] [I]Melee Weapon Attack:[/I] +13 to hit, reach 10 ft., one target. [I]Hit:[/I] 17 (3d6 + 7) slashing damage and if the target is a Large or smaller creature it is knocked prone and grappled or it is pushed 30 feet, the sovereign hunter's choice. A creature grappled this way is also restrained as long as it is grappled. [I][B]Innate Spellcasting.[/B][/I] The sovereign hunter's spellcasting ability is Charisma (spell save DC 23). The sovereign hunter can innately cast the following spells, requiring no components: At will: [I]charm person, cure wounds, druidcraft[/I] 3/day each: [I]confusion, dispel magic, fog cloud, pass without a trace[/I] 1/day each: [I]haste, heal, hallucinatory terrain[/I] [B][U]BONUS ACTIONS[/U] [I]Feline Agility.[/I][/B] The sovereign hunter takes the Dash or Disengage action. [I][B]Fey Jump (Recharge 4 – 6).[/B][/I] The sovereign hunter can teleport up to 90 feet to an unoccupied space it can see. [B][I]Savage Bite.[/I][/B] The sovereign hunter makes a bite attack against a target that is either prone, or incapacitated, or grappled by the sovereign hunter. [B][I]Whirlwind Claws. [/I][/B]When the sovereign hunter is first bloodied it can make a claw attack against each creature within its reach. [B][U]REACTIONS[/U][/B] [I][B]Finishing Bite.[/B][/I] If a creature ends its turn grappled by the sovereign hunter, the sovereign hunter makes a bite attack against it with advantage. On a hit this attack does an extra 9 (2d8) piercing damage. [B][I]Rake.[/I][/B] If a Huge or larger creature ends its turn grappled by the sovereign hunter, the hunter can make two claw attacks against the creature. [/QUOTE]
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