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<blockquote data-quote="dave2008" data-source="post: 8204025" data-attributes="member: 83242"><p>[ATTACH=full]133188[/ATTACH]</p><p><span style="font-size: 26px">G</span><span style="font-size: 22px">AKARAK</span></p><p>A gakarak is a large, 18 to 22-foor tall bipedal plant creature. It can easily be mistaken for a treant, although it is much darker in color and usually shrouded in ancient, blackening mosses and lichens.</p><p></p><p>Gakaraks are some of the oldest living creatures and they dwell deep in the heart of ancient forests. In their dark forest homes the brood on their eons-old hatred of humanoids, all of whom they consider hateful tree-slayers. They resent incursions into their forests and will do their utmost to deter any from entering. Those foolish enough to penetrate deep into a gakarak's forest rarely return home.</p><p></p><p><span style="font-size: 22px">A</span> <span style="font-size: 22px">G</span><span style="font-size: 18px">AKARAK'S </span><span style="font-size: 22px">L</span><span style="font-size: 18px">AIR</span></p><p><img src="https://www.enworld.org/attachments/1598896179798-png.125328/" alt="1598896179798.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p>While a gakarak considers an entire forest its home, it chooses or creates a dense grove of trees at the center of its forest to serve as its lair. This area of the forest is engorged with the gakarak anger and a thick canopy of leaves and vines shades the lair in Dim light, even during the brightest days.</p><p></p><p><span style="font-size: 18px">L</span>AIR <span style="font-size: 18px">A</span>CTIONS</p><p>On initiative count 20 (losing initiative ties), the gakarak takes a lair action to cause one of the following effects; the gakarak can’t use the same effect two rounds in a row:</p><ul> <li data-xf-list-type="ul">The gakarak can teleport to any unoccupied location within its lair.</li> <li data-xf-list-type="ul">The gakarak recharges its Animate Trees ability.</li> <li data-xf-list-type="ul">All normal plants within 600-foot radius of the gakarak become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.</li> </ul><p><span style="font-size: 18px">R</span>EGIONAL <span style="font-size: 18px">E</span>FFECTS</p><p>The long-nutured anger of a gakarak pervades its forest with an atmosphere of impending doom, which creates one or more of the following effects:</p><ul> <li data-xf-list-type="ul">Within 1 mile of the lair, plants serve as the gakarak's eyes and ears, whispering to the gakarak about the presence of intruders.</li> <li data-xf-list-type="ul">Within 2 miles of the lair, the forest is eerily quite with only the sound of creaking trees and the wind rustling through plants and leaves. There a no signs of animal life and the ground is covered in a thick carpet of dead leaves.</li> <li data-xf-list-type="ul">Within 3 miles of the lair, paths and animal trails are overgrown and quickly disappear.</li> </ul><p>If the gakarak dies, the plants lose their supernatural link to it and animals begin to return to the forest within 1d10 days. </p><p></p><p><strong><span style="font-size: 22px">Gakarak</span></strong></p><p><em>Huge plant, neutral</em></p><p><img src="https://www.enworld.org/attachments/1598896179798-png.125328/" alt="1598896179798.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 18 (Natural Armor)</p><p><strong>Hit Points</strong> 200 (16d12 + 96)</p><p><strong>Speed</strong> 30 ft.</p><p><img src="https://www.enworld.org/attachments/1598896181433-png.125329/" alt="1598896181433.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>23 (+6)</td><td>8 (-1)</td><td>22 (+6)</td><td>12 (+1)</td><td>14 (+2)</td><td>12 (+1)</td></tr></table><p><img src="https://www.enworld.org/attachments/1598896182723-png.125330/" alt="1598896182723.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Dex +3, Con +10, Wis +6</p><p><strong>Skills</strong> Nature +5</p><p><strong>Damage Resistances</strong> bludgeoning, lightning, piercing, psychic</p><p><strong>Condition Immunities</strong> unconscious</p><p><strong>Senses</strong> darkvision 240 ft., passive perception 12</p><p><strong>Languages</strong> common, druidic, elvish, sylvan</p><p><strong>Challenge</strong> 12 (8,400 XP)</p><p><img src="https://www.enworld.org/attachments/1598896186606-png.125331/" alt="1598896186606.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>False Appearance. </em></strong>While the gakarak remains motionless, it is indistinguishable from a normal tree.</p><p></p><p><strong><em>Forest Resilience (Elite Trait, recharges after a short or long rest). </em></strong>If the gakarak is reduced to 0 hit points while in its forest, it doesn’t die or fall unconscious. Instead, all conditions and effects it is suffering end for it, it regains 150 hit points, all of its abilities recharge, and it can use an elite action.</p><p></p><p><strong><em>Forest Stride.</em></strong> The gakarak ignores difficult terrain in its forest or, if outside its forest, composed of plants.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The ancient treant’s weapon attacks are magical.</p><p></p><p><strong><em>Regenerate.</em></strong> The gakarak gains 10 hit points at the start of its turn if it has at least 1 hit point and it is in a forest. If the gakarak takes fire damage, this trait doesn’t function at the start of its next turn.</p><p></p><p><strong><em>Siege Monster.</em></strong> The gakarak deals double damage to objects and structures.</p><p></p><p><strong><em>Unstoppable.</em></strong> At any time, requiring no action, the gakarak can take 30 hit points of damage and immediately end one condition or effect it is suffering. After taking the damage, the gakarak cannot take reactions until the start of its next turn</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The gakarak makes two slam attacks. It can substitute two torn dart attacks for each slam attack.</p><p></p><p><em><strong>Slam.</strong></em> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit:</em> 16 (3d6 + 6) bludgeoning damage plus 7 (3d4) piercing damage and the target must make a DC 18 Strength saving throw or be pushed 10 feet or be grappled, the gakarak's choice.</p><p></p><p><em><strong>Thorn Darts.</strong></em> <em>Ranged Weapon Attack.</em> +12 to hit, range 120 ft., one target. <em>Hit.</em> 13 (2d6 + 6) piercing damage per dart.</p><p></p><p><em><strong>Animate Trees (1/Day).</strong></em> The gakarak magically animates up to four trees it can see within 240 feet of it. These trees have the same statistics as a <a href="https://roll20.net/compendium/dnd5e/Treant#content">treant</a>, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the gakarak. The tree remains animate for 1 day or until it dies; until the gakarak dies or is more than 480 feet from the tree; or until the gakarak takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.</p><p></p><p><strong><u>ELITE ACTIONS</u></strong></p><p>Once the gakarak's elite trait is activated it can take an elite action, choosing from the options below, on its initiative count +10, or in place of one of its standard actions on its turn.</p><p></p><p><strong>Crush.</strong> A creature grappled by the gakarak must make a DC 18 Strength saving throw, taking 16 (3d6 + 6) bludgeoning damage on a failed save, and half as much damage on a successful one.</p><p><strong>Entangle.</strong> The gakarak choses a point it can see within 120 feet of it. Grasping vines sprout from the ground in a 15-foot radius centered on that point. The area becomes difficult terrain and each creature in the area musts make a DC 18 Strength saving throw or be retrained. While restrained in this way, the creature (or another creature within 5 feet of it) can use its action to make a DC 18 Strength check. On a success, the creature is no longer restrained.</p><p><strong>Forest Fury (Recharge 5-6).</strong> The gakarak makes a Slam attack against each creature within its reach.</p><p></p><p>---</p><p></p><p><strong>The Gakarak as an Elite Encounter</strong></p><p>Fighting the gakarak is equivalent to taking on two CR 12 creatures in one encounter. Award a party 16,800 XP for defeating the gakarak.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8204025, member: 83242"] [ATTACH type="full" alt="Gakarak.JPG"]133188[/ATTACH] [SIZE=7]G[/SIZE][SIZE=6]AKARAK[/SIZE] A gakarak is a large, 18 to 22-foor tall bipedal plant creature. It can easily be mistaken for a treant, although it is much darker in color and usually shrouded in ancient, blackening mosses and lichens. Gakaraks are some of the oldest living creatures and they dwell deep in the heart of ancient forests. In their dark forest homes the brood on their eons-old hatred of humanoids, all of whom they consider hateful tree-slayers. They resent incursions into their forests and will do their utmost to deter any from entering. Those foolish enough to penetrate deep into a gakarak's forest rarely return home. [SIZE=6]A[/SIZE][SIZE=5] [/SIZE][SIZE=6]G[/SIZE][SIZE=5]AKARAK'S [/SIZE][SIZE=6]L[/SIZE][SIZE=5]AIR[/SIZE] [IMG alt="1598896179798.png"]https://www.enworld.org/attachments/1598896179798-png.125328/[/IMG] While a gakarak considers an entire forest its home, it chooses or creates a dense grove of trees at the center of its forest to serve as its lair. This area of the forest is engorged with the gakarak anger and a thick canopy of leaves and vines shades the lair in Dim light, even during the brightest days. [SIZE=5]L[/SIZE]AIR [SIZE=5]A[/SIZE]CTIONS On initiative count 20 (losing initiative ties), the gakarak takes a lair action to cause one of the following effects; the gakarak can’t use the same effect two rounds in a row: [LIST] [*]The gakarak can teleport to any unoccupied location within its lair. [*]The gakarak recharges its Animate Trees ability. [*]All normal plants within 600-foot radius of the gakarak become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. [/LIST] [SIZE=5]R[/SIZE]EGIONAL [SIZE=5]E[/SIZE]FFECTS The long-nutured anger of a gakarak pervades its forest with an atmosphere of impending doom, which creates one or more of the following effects: [LIST] [*]Within 1 mile of the lair, plants serve as the gakarak's eyes and ears, whispering to the gakarak about the presence of intruders. [*]Within 2 miles of the lair, the forest is eerily quite with only the sound of creaking trees and the wind rustling through plants and leaves. There a no signs of animal life and the ground is covered in a thick carpet of dead leaves. [*]Within 3 miles of the lair, paths and animal trails are overgrown and quickly disappear. [/LIST] If the gakarak dies, the plants lose their supernatural link to it and animals begin to return to the forest within 1d10 days. [B][SIZE=6]Gakarak[/SIZE][/B] [I]Huge plant, neutral[/I] [IMG alt="1598896179798.png"]https://www.enworld.org/attachments/1598896179798-png.125328/[/IMG] [B]Armor Class[/B] 18 (Natural Armor) [B]Hit Points[/B] 200 (16d12 + 96) [B]Speed[/B] 30 ft. [IMG alt="1598896181433.png"]https://www.enworld.org/attachments/1598896181433-png.125329/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]23 (+6)[/TD] [TD]8 (-1)[/TD] [TD]22 (+6)[/TD] [TD]12 (+1)[/TD] [TD]14 (+2)[/TD] [TD]12 (+1)[/TD] [/TR] [/TABLE] [IMG alt="1598896182723.png"]https://www.enworld.org/attachments/1598896182723-png.125330/[/IMG] [B]Saving Throws[/B] Dex +3, Con +10, Wis +6 [B]Skills[/B] Nature +5 [B]Damage Resistances[/B] bludgeoning, lightning, piercing, psychic [B]Condition Immunities[/B] unconscious [B]Senses[/B] darkvision 240 ft., passive perception 12 [B]Languages[/B] common, druidic, elvish, sylvan [B]Challenge[/B] 12 (8,400 XP) [IMG alt="1598896186606.png"]https://www.enworld.org/attachments/1598896186606-png.125331/[/IMG] [B][I]False Appearance. [/I][/B]While the gakarak remains motionless, it is indistinguishable from a normal tree. [B][I]Forest Resilience (Elite Trait, recharges after a short or long rest). [/I][/B]If the gakarak is reduced to 0 hit points while in its forest, it doesn’t die or fall unconscious. Instead, all conditions and effects it is suffering end for it, it regains 150 hit points, all of its abilities recharge, and it can use an elite action. [B][I]Forest Stride.[/I][/B] The gakarak ignores difficult terrain in its forest or, if outside its forest, composed of plants. [B][I]Magic Weapons.[/I][/B] The ancient treant’s weapon attacks are magical. [B][I]Regenerate.[/I][/B] The gakarak gains 10 hit points at the start of its turn if it has at least 1 hit point and it is in a forest. If the gakarak takes fire damage, this trait doesn’t function at the start of its next turn. [B][I]Siege Monster.[/I][/B] The gakarak deals double damage to objects and structures. [B][I]Unstoppable.[/I][/B] At any time, requiring no action, the gakarak can take 30 hit points of damage and immediately end one condition or effect it is suffering. After taking the damage, the gakarak cannot take reactions until the start of its next turn [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The gakarak makes two slam attacks. It can substitute two torn dart attacks for each slam attack. [I][B]Slam.[/B][/I] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit:[/I] 16 (3d6 + 6) bludgeoning damage plus 7 (3d4) piercing damage and the target must make a DC 18 Strength saving throw or be pushed 10 feet or be grappled, the gakarak's choice. [I][B]Thorn Darts.[/B][/I] [I]Ranged Weapon Attack.[/I] +12 to hit, range 120 ft., one target. [I]Hit.[/I] 13 (2d6 + 6) piercing damage per dart. [I][B]Animate Trees (1/Day).[/B][/I] The gakarak magically animates up to four trees it can see within 240 feet of it. These trees have the same statistics as a [URL='https://roll20.net/compendium/dnd5e/Treant#content']treant[/URL], except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the gakarak. The tree remains animate for 1 day or until it dies; until the gakarak dies or is more than 480 feet from the tree; or until the gakarak takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible. [B][U]ELITE ACTIONS[/U][/B] Once the gakarak's elite trait is activated it can take an elite action, choosing from the options below, on its initiative count +10, or in place of one of its standard actions on its turn. [B]Crush.[/B] A creature grappled by the gakarak must make a DC 18 Strength saving throw, taking 16 (3d6 + 6) bludgeoning damage on a failed save, and half as much damage on a successful one. [B]Entangle.[/B] The gakarak choses a point it can see within 120 feet of it. Grasping vines sprout from the ground in a 15-foot radius centered on that point. The area becomes difficult terrain and each creature in the area musts make a DC 18 Strength saving throw or be retrained. While restrained in this way, the creature (or another creature within 5 feet of it) can use its action to make a DC 18 Strength check. On a success, the creature is no longer restrained. [B]Forest Fury (Recharge 5-6).[/B] The gakarak makes a Slam attack against each creature within its reach. --- [B]The Gakarak as an Elite Encounter[/B] Fighting the gakarak is equivalent to taking on two CR 12 creatures in one encounter. Award a party 16,800 XP for defeating the gakarak. [/QUOTE]
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