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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 8204026" data-attributes="member: 5889"><p>I like the concept of this building size roller that just crushes everything in its path, but I think the mechanics are a little clunky, and we can clean it up.</p><p></p><p>Speed: I think we need to explain this limited movement in an ability, instead of just a quick blurb in the speed area. Something like:</p><p></p><p><strong>Restricted Movement</strong>: At the beginning of its turn, the juggernaut chooses a direction. Until the beginning of its next turn, the juggernaut can only move in that direction and must choose that direction for its Path of Devastation action.</p><p></p><p><strong>Relentless: </strong><em>The juggernaut destroys any mundane or magical barrier in its movement path</em>. The juggernaut is immune to any magic that would reduce its speed, stop its movement, or <em>move it from its current position (</em>this prevents tricks like banishment and certain teleports from moving the creature....which I think is both a worthy protective ability for such a creature, and helps prevent confusion with the restricted movement. And then removing various barriers prevents it from getting stuck).</p><p></p><p><strong>Rolling Momentum</strong>: (Recharge 5-6) Increase the maximum range of Path of Devastation by 60 feet<em>. </em>(see the new attack below).</p><p></p><p>Now lets redo the attack a bit to simplify and clean up the language.</p><p></p><p></p><p><strong>Path of Devastation</strong>: Line 30 feet wide, range 5-60 feet. The juggernaut moves to the end of the line, and does not provoke Opportunity Attacks for the movement. All creatures in the line take 47 (6d12 + 8) bludgeoning damage. If the target is a <em>Gargantuan </em>or smaller creature, it must succeed on a DC 22 Strength saving throw or become prone, and become subject to the Devastating Roll ability.</p><p></p><p>(now the attack is clearer, and we have given it a more automatic damage (similar to the Marut) and extended its damage range. It also really highlights that you do not stop the juggernaut! Considering that for a CR 20 creature, the only thing this does is just pure damage and its defenses are very poor against even lower level magics....and the movement restriction is very limiting against smart players with the resources of high level characters...I think this is more than fair)</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8204026, member: 5889"] I like the concept of this building size roller that just crushes everything in its path, but I think the mechanics are a little clunky, and we can clean it up. Speed: I think we need to explain this limited movement in an ability, instead of just a quick blurb in the speed area. Something like: [B]Restricted Movement[/B]: At the beginning of its turn, the juggernaut chooses a direction. Until the beginning of its next turn, the juggernaut can only move in that direction and must choose that direction for its Path of Devastation action. [B]Relentless: [/B][I]The juggernaut destroys any mundane or magical barrier in its movement path[/I]. The juggernaut is immune to any magic that would reduce its speed, stop its movement, or [I]move it from its current position ([/I]this prevents tricks like banishment and certain teleports from moving the creature....which I think is both a worthy protective ability for such a creature, and helps prevent confusion with the restricted movement. And then removing various barriers prevents it from getting stuck). [B]Rolling Momentum[/B]: (Recharge 5-6) Increase the maximum range of Path of Devastation by 60 feet[I]. [/I](see the new attack below). Now lets redo the attack a bit to simplify and clean up the language. [B]Path of Devastation[/B]: Line 30 feet wide, range 5-60 feet. The juggernaut moves to the end of the line, and does not provoke Opportunity Attacks for the movement. All creatures in the line take 47 (6d12 + 8) bludgeoning damage. If the target is a [I]Gargantuan [/I]or smaller creature, it must succeed on a DC 22 Strength saving throw or become prone, and become subject to the Devastating Roll ability. (now the attack is clearer, and we have given it a more automatic damage (similar to the Marut) and extended its damage range. It also really highlights that you do not stop the juggernaut! Considering that for a CR 20 creature, the only thing this does is just pure damage and its defenses are very poor against even lower level magics....and the movement restriction is very limiting against smart players with the resources of high level characters...I think this is more than fair) [/QUOTE]
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