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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8207195" data-attributes="member: 83242"><p>[ATTACH=full]133223[/ATTACH]</p><p></p><p><strong><span style="font-size: 22px">Hephaeston</span></strong></p><p><em>Huge giant, neutral</em></p><p><img src="https://www.enworld.org/attachments/1600806818236-png.126588/" alt="1600806818236.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 20 (natural armor, 22 with shield)</p><p><strong>Hit Points</strong> 270 (20d12 + 140; bloodied 135)</p><p><strong>Speed </strong>40 ft.</p><p><img src="https://www.enworld.org/attachments/1600806820068-png.126589/" alt="1600806820068.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>24 (+7)</td><td>10 (+0)</td><td>25 (+7)</td><td>14 (+2)</td><td>13 (+1)</td><td>16 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1600806821005-png.126590/" alt="1600806821005.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Str +13, Dex +6, Wis +7</p><p><strong>Skills</strong> Athletics +13, Intimidation +9</p><p><strong>Damage Immunities </strong>fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine</p><p><strong>Senses </strong>darkvision 120 ft., passive perception 11</p><p><strong>Languages</strong> Common, Giant, Ignan</p><p><strong>Challenge</strong> 17 (18,000 XP) <strong>Proficiency Bonus</strong> +6</p><p><img src="https://www.enworld.org/attachments/1600806824985-png.126591/" alt="1600806824985.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Iron Will. </em></strong>On its initiative count +10, the hephaeston can remove one condition it is suffering, or move half its speed without provoking opportunity attacks, or make a greataxe attack.</p><p></p><p><em><strong>Limited Spell Immunity.</strong></em> Unless the hephaeston chooses to be affected, it is immune to spells of 2nd level or lower. It has advantage on saving throws against all other spells and magical effects.</p><p></p><p><em><strong>Magic Weapons.</strong></em> The hephaeston's weapon attacks are magical.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The hephaeston makes two melee attacks.</p><p></p><p><em><strong>Battleaxe.</strong></em> <em>Melee Weapon Attack</em>: +13 to hit, reach 10 ft., one target. <em>Hit</em>: 20 (3d8 + 7) slashing damage or 23 (3d10 + 7) slashing damage when wielded two-handed and the target must make a DC 21 Strength saving throw or be pushed 10 feet, knocked prone, or have one item it is carrying knocked out of its hand, the hephaeston's choice.</p><p></p><p><em><strong>Slam.</strong></em> <em>Melee Weapon Attack</em>: +13 to hit, reach 10 ft., one target. <em>Hit</em>: 17 (3d6 + 7) bludgeoning damage and if the target it Medium or smaller it must make a DC 21 Strength saving throw or be grappled.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> The giant's innate spellcasting ability is Charisma (spell save DC 17) . It can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <em>telekinesis (iron or steel objects only)</em></p><p>3/day each: <em>heat metal</em></p><p>1/day each: <em>wall of iron*</em></p><p><em></em></p><p><em>*the same as the spell Wall of Stone, except the panels are 1 inch thick iron with an 18 AC and 50 hit points.</em></p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Fling.</strong></em> If a creature ends its turn grappled by the hephaeston, the target is thrown up to 60 feet and knocked prone. If a thrown target strikes a solid surface, the target takes 4 (1d8) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 21 Dexterity saving throw or take the same damage and be knocked prone.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8207195, member: 83242"] [ATTACH type="full" alt="1614142077546.png"]133223[/ATTACH] [B][SIZE=6]Hephaeston[/SIZE][/B] [I]Huge giant, neutral[/I] [IMG alt="1600806818236.png"]https://www.enworld.org/attachments/1600806818236-png.126588/[/IMG] [B]Armor Class[/B] 20 (natural armor, 22 with shield) [B]Hit Points[/B] 270 (20d12 + 140; bloodied 135) [B]Speed [/B]40 ft. [IMG alt="1600806820068.png"]https://www.enworld.org/attachments/1600806820068-png.126589/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]24 (+7)[/TD] [TD]10 (+0)[/TD] [TD]25 (+7)[/TD] [TD]14 (+2)[/TD] [TD]13 (+1)[/TD] [TD]16 (+3)[/TD] [/TR] [/TABLE] [IMG alt="1600806821005.png"]https://www.enworld.org/attachments/1600806821005-png.126590/[/IMG] [B]Saving Throws[/B] Str +13, Dex +6, Wis +7 [B]Skills[/B] Athletics +13, Intimidation +9 [B]Damage Immunities [/B]fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine [B]Senses [/B]darkvision 120 ft., passive perception 11 [B]Languages[/B] Common, Giant, Ignan [B]Challenge[/B] 17 (18,000 XP) [B]Proficiency Bonus[/B] +6 [IMG alt="1600806824985.png"]https://www.enworld.org/attachments/1600806824985-png.126591/[/IMG] [B][I]Iron Will. [/I][/B]On its initiative count +10, the hephaeston can remove one condition it is suffering, or move half its speed without provoking opportunity attacks, or make a greataxe attack. [I][B]Limited Spell Immunity.[/B][/I] Unless the hephaeston chooses to be affected, it is immune to spells of 2nd level or lower. It has advantage on saving throws against all other spells and magical effects. [I][B]Magic Weapons.[/B][/I] The hephaeston's weapon attacks are magical. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The hephaeston makes two melee attacks. [I][B]Battleaxe.[/B][/I] [I]Melee Weapon Attack[/I]: +13 to hit, reach 10 ft., one target. [I]Hit[/I]: 20 (3d8 + 7) slashing damage or 23 (3d10 + 7) slashing damage when wielded two-handed and the target must make a DC 21 Strength saving throw or be pushed 10 feet, knocked prone, or have one item it is carrying knocked out of its hand, the hephaeston's choice. [I][B]Slam.[/B][/I] [I]Melee Weapon Attack[/I]: +13 to hit, reach 10 ft., one target. [I]Hit[/I]: 17 (3d6 + 7) bludgeoning damage and if the target it Medium or smaller it must make a DC 21 Strength saving throw or be grappled. [I][B]Innate Spellcasting.[/B][/I] The giant's innate spellcasting ability is Charisma (spell save DC 17) . It can innately cast the following spells, requiring no material components: At will: [I]telekinesis (iron or steel objects only)[/I] 3/day each: [I]heat metal[/I] 1/day each: [I]wall of iron* *the same as the spell Wall of Stone, except the panels are 1 inch thick iron with an 18 AC and 50 hit points.[/I] [B][U]REACTIONS[/U][/B] [I][B]Fling.[/B][/I] If a creature ends its turn grappled by the hephaeston, the target is thrown up to 60 feet and knocked prone. If a thrown target strikes a solid surface, the target takes 4 (1d8) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 21 Dexterity saving throw or take the same damage and be knocked prone. [/QUOTE]
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