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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8218720" data-attributes="member: 83242"><p>[ATTACH=full]133884[/ATTACH]</p><p><a href="https://www.deviantart.com/mesozord/art/Anaxim-299303575" target="_blank"><span style="font-size: 10px">Anaxim </span></a><span style="font-size: 10px">by Mesozord</span></p><p></p><p><strong><span style="font-size: 22px">Anaxim</span></strong></p><p><em>Large construct (titan), unaligned</em></p><p><img src="https://www.enworld.org/attachments/1600806818236-png.126588/" alt="1600806818236.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 22 (Natural Armor)</p><p><strong>Hit Points</strong> 300 (24d10+ 168; bloodied 150)</p><p><strong>Speed </strong>50 ft., fly 120 ft.</p><p><img src="https://www.enworld.org/attachments/1600806820068-png.126589/" alt="1600806820068.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>24 (+7)</td><td>18 (+4)</td><td>24 (+7)</td><td>3 (-4)</td><td>12 (+1)</td><td>2 (-5)</td></tr></table><p><img src="https://www.enworld.org/attachments/1600806821005-png.126590/" alt="1600806821005.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Dex +11, Con +14</p><p><strong>Skills</strong> perception +8</p><p><strong>Damage Immunities </strong>fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons</p><p><strong>Condition Immunities</strong> charmed, exhaustion, deafened, frightened, paralyzed, petrified, poisoned</p><p><strong>Senses </strong>darkvision 120 ft., passive perception 18</p><p><strong>Languages</strong> understands the languages of its creator but can't speak</p><p><strong>Challenge</strong> 21 (33,000 XP) <strong>Proficiency Bonus</strong> +7</p><p><img src="https://www.enworld.org/attachments/1600806824985-png.126591/" alt="1600806824985.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><strong>Immutable Form.</strong></em> The anaxim is immune to any spell or effect that would alter its form.</p><p></p><p><strong><em>Magic Resistance.</em></strong> The anaxim has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the anaxim has disadvantage on the attack roll.</p><p></p><p><em><strong>Magic Weapons.</strong></em> The anaxim’s weapon attacks are magical.</p><p></p><p><strong><em>Pseudo-Consciousness. </em></strong>The anaxim is completely immune to effects that would affect its mind in any way.</p><p></p><p><strong><em>Reactive. </em></strong>The anaxim can take two reactions, but it can only use one per turn.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The anaxim makes three attacks, any combination of <em>slash</em>, <em>smash</em>,<em> stab</em>, and <em>hook</em>.</p><p></p><p><strong><em>Slash.</em></strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 10 ft., one target. <em>Hit:</em> 23 (3d10 + 7) slashing damage plus 18 (4d8) fire damage.</p><p></p><p><strong><em>Smash.</em></strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 5 ft., one target. <em>Hit:</em> 20 (3d8 + 7) bludgeoning damage and the target must make a DC 22 Strength saving throw or be knocked prone.</p><p></p><p><strong><em>Stab.</em></strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 15 ft., one target. <em>Hit:</em> 20 (3d8 + 7) piercing damage plus 14 (4d6) poison damage and the target must make a DC 22 Constitution saving throw or be poisoned.</p><p></p><p><strong><em>Hooks.</em></strong> <em>Ranged Weapon Attack:</em> +14 to hit, range 40 ft., one target. <em>Hit:</em> 35 (6d6 + 14) piercing damage and the target must make a DC 22 Strength saving throw or be grappled and pulled up to 40 feet toward the anaxim.</p><p></p><p><strong><em>Sonic Blast (Recharge 5-6).</em></strong> The anaxim emits a powerful sonic blast in a 60-foot cone. Each target in the area must make a DC 22 Constitution saving throw, taking 88 (16d10) thunder damage and be deafened for 1 minute on a failure, or half as much damage on a success.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Vicious Smash. </em></strong>The anaxim can make a Smash attack against a prone target.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Counterstrike. </em></strong>When a creature enters the anaxim’s reach, the anaxim can make a melee attack against that creature.</p><p></p><p><strong><em>Rend.</em></strong> If a target ends its turn grappled by the anaxim, the anaxim can make a slash, smash, or stab attack against that target.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8218720, member: 83242"] [ATTACH type="full" alt="anaxim_by_mesozord_d4y7447-fullview.jpg"]133884[/ATTACH] [URL='https://www.deviantart.com/mesozord/art/Anaxim-299303575'][SIZE=2]Anaxim [/SIZE][/URL][SIZE=2]by Mesozord[/SIZE] [B][SIZE=6]Anaxim[/SIZE][/B] [I]Large construct (titan), unaligned[/I] [IMG alt="1600806818236.png"]https://www.enworld.org/attachments/1600806818236-png.126588/[/IMG] [B]Armor Class[/B] 22 (Natural Armor) [B]Hit Points[/B] 300 (24d10+ 168; bloodied 150) [B]Speed [/B]50 ft., fly 120 ft. [IMG alt="1600806820068.png"]https://www.enworld.org/attachments/1600806820068-png.126589/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]24 (+7)[/TD] [TD]18 (+4)[/TD] [TD]24 (+7)[/TD] [TD]3 (-4)[/TD] [TD]12 (+1)[/TD] [TD]2 (-5)[/TD] [/TR] [/TABLE] [IMG alt="1600806821005.png"]https://www.enworld.org/attachments/1600806821005-png.126590/[/IMG] [B]Saving Throws[/B] Dex +11, Con +14 [B]Skills[/B] perception +8 [B]Damage Immunities [/B]fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons [B]Condition Immunities[/B] charmed, exhaustion, deafened, frightened, paralyzed, petrified, poisoned [B]Senses [/B]darkvision 120 ft., passive perception 18 [B]Languages[/B] understands the languages of its creator but can't speak [B]Challenge[/B] 21 (33,000 XP) [B]Proficiency Bonus[/B] +7 [IMG alt="1600806824985.png"]https://www.enworld.org/attachments/1600806824985-png.126591/[/IMG] [I][B]Immutable Form.[/B][/I] The anaxim is immune to any spell or effect that would alter its form. [B][I]Magic Resistance.[/I][/B] The anaxim has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the anaxim has disadvantage on the attack roll. [I][B]Magic Weapons.[/B][/I] The anaxim’s weapon attacks are magical. [B][I]Pseudo-Consciousness. [/I][/B]The anaxim is completely immune to effects that would affect its mind in any way. [B][I]Reactive. [/I][/B]The anaxim can take two reactions, but it can only use one per turn. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The anaxim makes three attacks, any combination of [I]slash[/I], [I]smash[/I],[I] stab[/I], and [I]hook[/I]. [B][I]Slash.[/I][/B] [I]Melee Weapon Attack:[/I] +14 to hit, reach 10 ft., one target. [I]Hit:[/I] 23 (3d10 + 7) slashing damage plus 18 (4d8) fire damage. [B][I]Smash.[/I][/B] [I]Melee Weapon Attack:[/I] +14 to hit, reach 5 ft., one target. [I]Hit:[/I] 20 (3d8 + 7) bludgeoning damage and the target must make a DC 22 Strength saving throw or be knocked prone. [B][I]Stab.[/I][/B] [I]Melee Weapon Attack:[/I] +14 to hit, reach 15 ft., one target. [I]Hit:[/I] 20 (3d8 + 7) piercing damage plus 14 (4d6) poison damage and the target must make a DC 22 Constitution saving throw or be poisoned. [B][I]Hooks.[/I][/B] [I]Ranged Weapon Attack:[/I] +14 to hit, range 40 ft., one target. [I]Hit:[/I] 35 (6d6 + 14) piercing damage and the target must make a DC 22 Strength saving throw or be grappled and pulled up to 40 feet toward the anaxim. [B][I]Sonic Blast (Recharge 5-6).[/I][/B] The anaxim emits a powerful sonic blast in a 60-foot cone. Each target in the area must make a DC 22 Constitution saving throw, taking 88 (16d10) thunder damage and be deafened for 1 minute on a failure, or half as much damage on a success. [B][U]BONUS ACTIONS[/U] [I]Vicious Smash. [/I][/B]The anaxim can make a Smash attack against a prone target. [B][U]REACTIONS[/U] [I]Counterstrike. [/I][/B]When a creature enters the anaxim’s reach, the anaxim can make a melee attack against that creature. [B][I]Rend.[/I][/B] If a target ends its turn grappled by the anaxim, the anaxim can make a slash, smash, or stab attack against that target. [/QUOTE]
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