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<blockquote data-quote="dave2008" data-source="post: 8218846" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Chichimec</span></strong></p><p><em>Medium Monstrosity (titan), neutral evil</em></p><p><img src="https://www.enworld.org/attachments/1598896179798-png.125328/" alt="1598896179798.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>21 (natural armor)</p><p><strong>Hit Points</strong> 252 (24d8 + 144d; bloodied 126)</p><p><strong>Speed</strong> 5 ft., fly 120 ft. (hover)</p><p><img src="https://www.enworld.org/attachments/1598896181433-png.125329/" alt="1598896181433.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>23 (+6)</td><td>22 (+6)</td><td>12 (+1)</td><td>14 (+2)</td><td>25 (+7)</td></tr></table><p><img src="https://www.enworld.org/attachments/1598896182723-png.125330/" alt="1598896182723.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex +12, Int +7, Wis +8, Cha +13</p><p><strong>Skills </strong>Acrobatics +18, arcana +7, Insight +8, Perception +8</p><p><strong>Damage Resistances </strong>cold, fire; bludgeoning, piercing, and slashing that is nonmagical</p><p><strong>Damage Immunities </strong>lightning, necrotic</p><p><strong>Condition Immunities</strong> charmed, exhaustion, petrified</p><p><strong>Senses </strong>blindsight 500 ft., truesight 120 ft., passive perception 18</p><p><strong>Languages </strong>Auran, Celestial, telepathy 1,000 ft.</p><p><strong>Challenge</strong> 20 (25,000 XP) <strong>Proficiency Bonus</strong> +6</p><p><img src="https://www.enworld.org/attachments/1598896186606-png.125331/" alt="1598896186606.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Brute.</strong></em> A melee weapon deals one extra die of its damage when the chichimec hits with it (included in the attack).</p><p></p><p><em><strong>Immutable Form.</strong></em> The chichimec is immune to any spell or effect that would alter its form.</p><p></p><p><strong><em>Limited Magic Immunity.</em></strong> The chichimec is immune to cantrips and has advantage on saving throws against spells and other magical effects of 4th level or lower and any creature that makes a spell attack of 4th level or lower against the chichimec has disadvantage on the attack roll.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The chichimec’s weapon attacks are considered magical weapons for overcoming resistances.</p><p></p><p><strong><em>Regeneration.</em></strong> The chichimec regains 20 hit points at the start of its turn.</p><p></p><p><u><strong>ACTIONS</strong></u></p><p><strong><em>Multiattack.</em></strong> The chichimec makes eight wing buffet and one tail attack.</p><p></p><p><strong><em>Wing Buffet.</em></strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 5 ft., one target. <em>Hit:</em> The target takes 12 (2d6 + 5) bludgeoning damage.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +12 to hit, range 5 ft., one target. <em>Hit:</em> 14 (2d8 + 5) bludgeoning damage and the target must make a DC 21 Constitution or be poisoned for 1 hour. A creature poisoned in this way has disadvantage on Wisdom saving throws and checks.</p><p></p><p><strong><em>Wail (Recharge 6). </em></strong>The chichimec emits a soul-chilling scream. Each creature that can hear within 120 feet of it, must make a DC 21 Wisdom saving throw. The effects of the scream vary depending on the distance the target is from the Chichimec as follows:</p><ul> <li data-xf-list-type="ul">Within 30 feet: On a failure the creature is reduced to 0 hit points and takes 3 levels of exhaustion, or, if it is already at or below 0 hit points, it dies. On a successful save the creature takes 65 (10d12) necrotic damage.</li> <li data-xf-list-type="ul">From 31-60 feet: On a failure the creature takes 65 (10d12) necrotic damage, is paralyzed for 1d4 rounds, and takes 2 levels of exhaustion. On a successful save the creature takes half as much damage.</li> <li data-xf-list-type="ul">From 61- 120 feet: On a failure the creature is paralyzed for 1d4 rounds and takes one level of exhaustion.</li> </ul><p><strong><em>Flying Charge (Recharge 4-6). </em></strong>The chichimec moves up to its speed and can enter another creature’s space during the move. The first time it enters a creature’s space during the move it can make three wing buffet attacks targeting that creature. The chichimec does not provoke opportunity attacks during this movement.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The Chichimec’s spell casting ability is Charisma (spell save DC 21, +13 to hit with attack spells). The Chichimec can innately cast the following spells, requiring no components:</p><p></p><p>At-will: <em>darkness, lightning bolt, telekinesis</em></p><p>1/day each: <em>call lightning, chain lightning, control weather, greater invisibility</em></p><p></p><p><strong><em>Summon Elemental (3/Day).</em></strong> The chichimec summons an <a href="https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/post-8082265" target="_blank">elder air elemental</a>.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Epic Speed.</em></strong> The chichimec can take the Dash or Disengage actions.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Deific Resistance (3/day).</em></strong> If the chichimec fails a saving throw, it succeeds instead.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8218846, member: 83242"] [B][SIZE=6]Chichimec[/SIZE][/B] [I]Medium Monstrosity (titan), neutral evil[/I] [IMG alt="1598896179798.png"]https://www.enworld.org/attachments/1598896179798-png.125328/[/IMG] [B]Armor Class [/B]21 (natural armor) [B]Hit Points[/B] 252 (24d8 + 144d; bloodied 126) [B]Speed[/B] 5 ft., fly 120 ft. (hover) [IMG alt="1598896181433.png"]https://www.enworld.org/attachments/1598896181433-png.125329/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]20 (+5)[/TD] [TD]23 (+6)[/TD] [TD]22 (+6)[/TD] [TD]12 (+1)[/TD] [TD]14 (+2)[/TD] [TD]25 (+7)[/TD] [/TR] [/TABLE] [IMG alt="1598896182723.png"]https://www.enworld.org/attachments/1598896182723-png.125330/[/IMG] [B]Saving Throws[/B] Dex +12, Int +7, Wis +8, Cha +13 [B]Skills [/B]Acrobatics +18, arcana +7, Insight +8, Perception +8 [B]Damage Resistances [/B]cold, fire; bludgeoning, piercing, and slashing that is nonmagical [B]Damage Immunities [/B]lightning, necrotic [B]Condition Immunities[/B] charmed, exhaustion, petrified [B]Senses [/B]blindsight 500 ft., truesight 120 ft., passive perception 18 [B]Languages [/B]Auran, Celestial, telepathy 1,000 ft. [B]Challenge[/B] 20 (25,000 XP) [B]Proficiency Bonus[/B] +6 [IMG alt="1598896186606.png"]https://www.enworld.org/attachments/1598896186606-png.125331/[/IMG] [I][B]Brute.[/B][/I] A melee weapon deals one extra die of its damage when the chichimec hits with it (included in the attack). [I][B]Immutable Form.[/B][/I] The chichimec is immune to any spell or effect that would alter its form. [B][I]Limited Magic Immunity.[/I][/B] The chichimec is immune to cantrips and has advantage on saving throws against spells and other magical effects of 4th level or lower and any creature that makes a spell attack of 4th level or lower against the chichimec has disadvantage on the attack roll. [B][I]Magic Weapons.[/I][/B] The chichimec’s weapon attacks are considered magical weapons for overcoming resistances. [B][I]Regeneration.[/I][/B] The chichimec regains 20 hit points at the start of its turn. [U][B]ACTIONS[/B][/U] [B][I]Multiattack.[/I][/B] The chichimec makes eight wing buffet and one tail attack. [B][I]Wing Buffet.[/I][/B] [I]Melee Weapon Attack:[/I] +12 to hit, reach 5 ft., one target. [I]Hit:[/I] The target takes 12 (2d6 + 5) bludgeoning damage. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +12 to hit, range 5 ft., one target. [I]Hit:[/I] 14 (2d8 + 5) bludgeoning damage and the target must make a DC 21 Constitution or be poisoned for 1 hour. A creature poisoned in this way has disadvantage on Wisdom saving throws and checks. [B][I]Wail (Recharge 6). [/I][/B]The chichimec emits a soul-chilling scream. Each creature that can hear within 120 feet of it, must make a DC 21 Wisdom saving throw. The effects of the scream vary depending on the distance the target is from the Chichimec as follows: [LIST] [*]Within 30 feet: On a failure the creature is reduced to 0 hit points and takes 3 levels of exhaustion, or, if it is already at or below 0 hit points, it dies. On a successful save the creature takes 65 (10d12) necrotic damage. [*]From 31-60 feet: On a failure the creature takes 65 (10d12) necrotic damage, is paralyzed for 1d4 rounds, and takes 2 levels of exhaustion. On a successful save the creature takes half as much damage. [*]From 61- 120 feet: On a failure the creature is paralyzed for 1d4 rounds and takes one level of exhaustion. [/LIST] [B][I]Flying Charge (Recharge 4-6). [/I][/B]The chichimec moves up to its speed and can enter another creature’s space during the move. The first time it enters a creature’s space during the move it can make three wing buffet attacks targeting that creature. The chichimec does not provoke opportunity attacks during this movement. [B][I]Innate Spellcasting.[/I][/B] The Chichimec’s spell casting ability is Charisma (spell save DC 21, +13 to hit with attack spells). The Chichimec can innately cast the following spells, requiring no components: At-will: [I]darkness, lightning bolt, telekinesis[/I] 1/day each: [I]call lightning, chain lightning, control weather, greater invisibility[/I] [B][I]Summon Elemental (3/Day).[/I][/B] The chichimec summons an [URL='https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/post-8082265']elder air elemental[/URL]. [B][U]BONUS ACTIONS[/U] [I]Epic Speed.[/I][/B] The chichimec can take the Dash or Disengage actions. [B][U]REACTIONS[/U] [I]Deific Resistance (3/day).[/I][/B] If the chichimec fails a saving throw, it succeeds instead. [/QUOTE]
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