Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8220192" data-attributes="member: 5889"><p>Again, super cool monster with a super cool picture. And planar leap makes for a badass entrance. However, I think there is some streamlining we can do on this one.</p><p></p><p>1) First note, that low wisdom save can be very painful for such a high CR. For example, the slow spell (upcasted to 4th) would cripple this things offense into the dirt, now it could use unstoppable of course but than that means its parry is offline, and without that its AC is pretty "mundane" at that point.</p><p></p><p>But...that is a creative use of tactics so maybe that's just how you beat such a creature. Bestow Curse would also be very painful for it (which leads to an interesting question....can unstoppable remove a curse....even one that normally requires a specific spell to be rid of?).</p><p></p><p>I may be overthinking this.... I always assume that against such monsters the Party will literally have any spell in the book (either they have it, they find another high level buddy to cast it, they have a super scroll of it, etc)....and I never want to see such epic creatures become a breeze because of it...but unstoppable does help deal with a lot of that so maybe I'm overthinking the impact.</p><p></p><p></p><p>2) How do area attacks work against multiple limbs? Does it not work at all, do i destroy tons of heads in a single fireball?</p><p></p><p>3) The colossal trait has adjacent creatures making a dexterity save against its attacks, and since this thing gets so many that could force lots and lots and LOTS of saves. My suggestion would be, to simply apply the attack roll result to adjacent creatures, and then you hit and or miss as normal. Much quicker to run in game.</p><p></p><p>4) Parry and Multiple Limbs: Again we have a scenario where not only do I have to remember to parry, but then I have to track all of that damage across my various multiple limbs, which is just a lot of DM headache. So I would recommend a few changes:</p><p></p><p>a) For multiple limbs, simply have it that the limbs have 1 hp (but of course you still have to get through thick hide and the invulnerable to non-magic non-adamantine weapons). Now realistically, you have to kill a lot of limbs before a normal party will start seeing the benefits, so might as well make it easy.</p><p></p><p>b) Have parry either just work, or have it automatically take a limb out. No muss no fuss.</p><p></p><p>c) Let regenerate either heal 30 hp, or 1dX limbs grow back.</p><p></p><p></p><p>5) I would make parry a straight +10 AC. Yes that's a little bit outside of the math, but its easier to remember (AC 20 and 30), and frankly....it sounds cooler to players. When they hear the creature currently has a 30! AC....well that means something. Yes a 29 is badass but 30 is just so much cooler sounding.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8220192, member: 5889"] Again, super cool monster with a super cool picture. And planar leap makes for a badass entrance. However, I think there is some streamlining we can do on this one. 1) First note, that low wisdom save can be very painful for such a high CR. For example, the slow spell (upcasted to 4th) would cripple this things offense into the dirt, now it could use unstoppable of course but than that means its parry is offline, and without that its AC is pretty "mundane" at that point. But...that is a creative use of tactics so maybe that's just how you beat such a creature. Bestow Curse would also be very painful for it (which leads to an interesting question....can unstoppable remove a curse....even one that normally requires a specific spell to be rid of?). I may be overthinking this.... I always assume that against such monsters the Party will literally have any spell in the book (either they have it, they find another high level buddy to cast it, they have a super scroll of it, etc)....and I never want to see such epic creatures become a breeze because of it...but unstoppable does help deal with a lot of that so maybe I'm overthinking the impact. 2) How do area attacks work against multiple limbs? Does it not work at all, do i destroy tons of heads in a single fireball? 3) The colossal trait has adjacent creatures making a dexterity save against its attacks, and since this thing gets so many that could force lots and lots and LOTS of saves. My suggestion would be, to simply apply the attack roll result to adjacent creatures, and then you hit and or miss as normal. Much quicker to run in game. 4) Parry and Multiple Limbs: Again we have a scenario where not only do I have to remember to parry, but then I have to track all of that damage across my various multiple limbs, which is just a lot of DM headache. So I would recommend a few changes: a) For multiple limbs, simply have it that the limbs have 1 hp (but of course you still have to get through thick hide and the invulnerable to non-magic non-adamantine weapons). Now realistically, you have to kill a lot of limbs before a normal party will start seeing the benefits, so might as well make it easy. b) Have parry either just work, or have it automatically take a limb out. No muss no fuss. c) Let regenerate either heal 30 hp, or 1dX limbs grow back. 5) I would make parry a straight +10 AC. Yes that's a little bit outside of the math, but its easier to remember (AC 20 and 30), and frankly....it sounds cooler to players. When they hear the creature currently has a 30! AC....well that means something. Yes a 29 is badass but 30 is just so much cooler sounding. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
Top