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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 8230342" data-attributes="member: 5889"><p>So I play tested a new monster concept against my party last night. It went okay, the monsters did well but the mechanics were a bit clunky and ultimately the monster was too grindy. So I've taken a pass to polish it up and streamline. See what you think. The name is in progress, I've given that honor to my party who faced it first<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This monster resembles a giant cockroach, with a large flat carapace body and six legs. It has a large stinger similar to a scorpion, but with a trident like protrusion instead of a single barb.</p><p></p><p><strong>Custom Monster X (Name Pending) - WIP (Version 2)</strong></p><p><em>Large Aberration, Neutral</em></p><p><img src="https://www.enworld.org/attachments/1602895912423-png.127561/" alt="1602895912423.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 17 (Natural Armor)</p><p><strong>Hit Points</strong> 100</p><p><strong>Speed</strong> 50 ft., burrow 50 ft.</p><p><img src="https://www.enworld.org/attachments/1602895913676-png.127562/" alt="1602895913676.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>18 (+4)</td><td>12 (+1)</td><td>14 (+2)</td><td>4 (-3)</td><td>10 (+0)</td><td>6 (-2)</td></tr></table><p><img src="https://www.enworld.org/attachments/1602895915157-png.127563/" alt="1602895915157.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Savings Throws</strong> Con +6</p><p><strong>Skills</strong> Perception +4</p><p><strong>Damage Resistances</strong> bludgeoning, piercing, and slashing that is nonmagical</p><p><strong>Senses</strong> Darkvision 60ft, Passive Perception: 14</p><p><strong>Languages</strong> None (understands Telepathy)</p><p><strong>Challenge</strong> 7</p><p><img src="https://www.enworld.org/attachments/1602895916330-png.127564/" alt="1602895916330.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Prone Vulnerability</strong>: While prone, CMXs speed is 0, and it must use an action to remove the condition.</p><p></p><p><strong>Environmental Adaptation</strong>: If CMX is in an environment naturally attuned to an energy type (such as the plane of fire), after 1 minute CMX becomes immune to that energy type until it leaves the environment.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Stinger</em></strong><em>:</em> <em>Melee Weapon Attack:</em> +8 to hit, reach 10ft., one target. <em>Hit:</em> 17 (3d8 + 4) piercing damage plus 36 (8d8) poison damage.</p><p></p><p><strong><u>Reactions</u></strong></p><p><strong>Energy Absorption</strong>: CMX can use this reaction when hit by Acid, Cold, Fire, Lightning, Necrotic, Radiant, Thunder, or Force damage. CMX gains resistance to the triggering damage type. In addition, its Stinger deals 3d6 (10) of the triggering damage type. This effect lasts until the end of CMXs next turn.</p><p></p><p><strong>Anti-magic Carapace</strong>: CMX can use this reaction when hit by a magic weapon. All magic weapons that strike CMX become non-magical for 1 minute. Ranged ammunition becomes non-magical, but the ranged weapon itself is not affected. These effects last until the end of CMXs next turn.</p><p></p><p></p><p>--Designer's Notes: So I am assuming the party will be doing half damage the vast majority of the time, so I doubled its effective HP for defensive CR. Or if you want to go a little less it puts the defense at 8, but also energy absorption bumps the offense to 11 so we are still dancing around the CR 9 regardless.</p><p></p><p>This guy came around as a similar idea to the rust monster, a way to change it up by effecting the opponent's gear as much as the opponent itself. I combined that with a general energy absorption concept and created a "cockroach" that can basically live anywhere. The prone vulnerability concept is one I've been wanting to try for a while, and players really took to it, they were using athletics left and right to keep these creatures down while handling the other monsters, as these monsters were doing lots of damage to them.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8230342, member: 5889"] So I play tested a new monster concept against my party last night. It went okay, the monsters did well but the mechanics were a bit clunky and ultimately the monster was too grindy. So I've taken a pass to polish it up and streamline. See what you think. The name is in progress, I've given that honor to my party who faced it first:) This monster resembles a giant cockroach, with a large flat carapace body and six legs. It has a large stinger similar to a scorpion, but with a trident like protrusion instead of a single barb. [B]Custom Monster X (Name Pending) - WIP (Version 2)[/B] [I]Large Aberration, Neutral[/I] [IMG alt="1602895912423.png"]https://www.enworld.org/attachments/1602895912423-png.127561/[/IMG] [B]Armor Class[/B] 17 (Natural Armor) [B]Hit Points[/B] 100 [B]Speed[/B] 50 ft., burrow 50 ft. [IMG alt="1602895913676.png"]https://www.enworld.org/attachments/1602895913676-png.127562/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]18 (+4)[/TD] [TD]12 (+1)[/TD] [TD]14 (+2)[/TD] [TD]4 (-3)[/TD] [TD]10 (+0)[/TD] [TD]6 (-2)[/TD] [/TR] [/TABLE] [IMG alt="1602895915157.png"]https://www.enworld.org/attachments/1602895915157-png.127563/[/IMG] [B]Savings Throws[/B] Con +6 [B]Skills[/B] Perception +4 [B]Damage Resistances[/B] bludgeoning, piercing, and slashing that is nonmagical [B]Senses[/B] Darkvision 60ft, Passive Perception: 14 [B]Languages[/B] None (understands Telepathy) [B]Challenge[/B] 7 [IMG alt="1602895916330.png"]https://www.enworld.org/attachments/1602895916330-png.127564/[/IMG] [B]Prone Vulnerability[/B]: While prone, CMXs speed is 0, and it must use an action to remove the condition. [B]Environmental Adaptation[/B]: If CMX is in an environment naturally attuned to an energy type (such as the plane of fire), after 1 minute CMX becomes immune to that energy type until it leaves the environment. [B][U]ACTIONS[/U] [I]Stinger[/I][/B][I]:[/I] [I]Melee Weapon Attack:[/I] +8 to hit, reach 10ft., one target. [I]Hit:[/I] 17 (3d8 + 4) piercing damage plus 36 (8d8) poison damage. [B][U]Reactions[/U] Energy Absorption[/B]: CMX can use this reaction when hit by Acid, Cold, Fire, Lightning, Necrotic, Radiant, Thunder, or Force damage. CMX gains resistance to the triggering damage type. In addition, its Stinger deals 3d6 (10) of the triggering damage type. This effect lasts until the end of CMXs next turn. [B]Anti-magic Carapace[/B]: CMX can use this reaction when hit by a magic weapon. All magic weapons that strike CMX become non-magical for 1 minute. Ranged ammunition becomes non-magical, but the ranged weapon itself is not affected. These effects last until the end of CMXs next turn. --Designer's Notes: So I am assuming the party will be doing half damage the vast majority of the time, so I doubled its effective HP for defensive CR. Or if you want to go a little less it puts the defense at 8, but also energy absorption bumps the offense to 11 so we are still dancing around the CR 9 regardless. This guy came around as a similar idea to the rust monster, a way to change it up by effecting the opponent's gear as much as the opponent itself. I combined that with a general energy absorption concept and created a "cockroach" that can basically live anywhere. The prone vulnerability concept is one I've been wanting to try for a while, and players really took to it, they were using athletics left and right to keep these creatures down while handling the other monsters, as these monsters were doing lots of damage to them. [/QUOTE]
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