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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8230872" data-attributes="member: 83242"><p>Thank you for sharing! Let's take a look and see what we have. First, I am going to review and comment as if this was to be published. Therefore, so of the comments might not be needed for you, but someone else wanting to use it.</p><p></p><p>Got it - sounds interesting. Once you give it a name can I post it on this thread (credit to you of course)?</p><p></p><p>Burrow speeds can be nasty and fit the theme you seem to be going for.</p><p></p><p>Everything looks good here</p><p></p><p>I would probably give it another save proficiency, either Wis or Dex I think. But not a requirement. Obviously listing defensive and offensive CR is not standard (but I can see it being helpful to DMs) and you didn't list the XP. No big deal there. However, I would probably have this guy at CR 8. I calculated it at CR 8.5 and would round down because of prone vulnerability.</p><p></p><p>[ATTACH=full]134635[/ATTACH]</p><p>[ATTACH=full]134636[/ATTACH]</p><p></p><p></p><p>Personally I am not understanding the reason for this one, maybe it has something to do with an idea you have not explained. It seems like it could be a significant vulnerability in the right situation.</p><p></p><p>This is interesting and fun, but it is also a big nerf. I didn't do it, but I think there is an argument for taking out a whole round of attacks when figuring its offensive CR. If you do that, I get a CR of 7 for this monster.</p><p></p><p>Like it. Question: Is "energy type" defined anywhere in the PHB or DMG? More on that later.</p><p></p><p>Ok a have a few comments on this:</p><ol> <li data-xf-list-type="ol">I generally prefer to have more than one attack option and at least one option that does more than just damage. This attack doesn't even inflict the poisoned condition. So I would like to see it have a least one more method of attack or course of action.</li> <li data-xf-list-type="ol">Shouldn't this be +8 to hit?</li> <li data-xf-list-type="ol">I like high damage single attacks, however...</li> <li data-xf-list-type="ol">I don't like that the attack does 22 (4d8 + 4) piercing damage. To me that implies the stinger is about 4x the size of a sword (i.e. a Gargantuan sword). I realize that is not a requirement in 5e monster design, but I like my damage to make sense and this doesn't make sense to me. If you want more DPR I would give it a multiattack option, most CR 9 monsters have them.</li> <li data-xf-list-type="ol">I don't see anything in this attack the reflects the stinger is like a trident. You made a point of noting that, I would like to see it represented in the mechanics if possible. Maybe a save or be grappled / restrained?</li> </ol><p>Could it have a grapple option? Combine that with a bite or advantage on the sting? Or maybe knock enemies prone with a claw attack to set up the stinger? Or just add the poisoned condition to the stinger.</p><p></p><p>I like it. Similar to the 4e demon variable damage resistance. I do have two comments:</p><ol> <li data-xf-list-type="ol">Does the CMX take the energy damage first and then become immune or is it immediately immune?</li> <li data-xf-list-type="ol">What is energy damage? Is it defined (IDK). I could see arguments over what that is, so I would rather list out the damage types. For instance are force and psychic "energies?"</li> </ol><p></p><p>I can see this being an interesting (and frustrating) twist. Is there a reason to limit it to melee weapons? If I hit over the head with my magic box, is it still magical? Is a magic arrow that hits it still magical? I also guess I am a bit more evil, I might not limit the effects to just 1 minute<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></p><p></p><p>Like your description this seems more like a support monster than a 1v1 type. After looking over it I really think the CR is too high. It has a fun puzzle that can make it a fairly trivial encounter on its own, but helps the PCs out in a large numbers situation. It sounds like you used it perfectly. Nice work!</p></blockquote><p></p>
[QUOTE="dave2008, post: 8230872, member: 83242"] Thank you for sharing! Let's take a look and see what we have. First, I am going to review and comment as if this was to be published. Therefore, so of the comments might not be needed for you, but someone else wanting to use it. Got it - sounds interesting. Once you give it a name can I post it on this thread (credit to you of course)? Burrow speeds can be nasty and fit the theme you seem to be going for. Everything looks good here I would probably give it another save proficiency, either Wis or Dex I think. But not a requirement. Obviously listing defensive and offensive CR is not standard (but I can see it being helpful to DMs) and you didn't list the XP. No big deal there. However, I would probably have this guy at CR 8. I calculated it at CR 8.5 and would round down because of prone vulnerability. [ATTACH type="full" alt="1616668654507.png"]134635[/ATTACH] [ATTACH type="full" alt="1616668725210.png"]134636[/ATTACH] Personally I am not understanding the reason for this one, maybe it has something to do with an idea you have not explained. It seems like it could be a significant vulnerability in the right situation. This is interesting and fun, but it is also a big nerf. I didn't do it, but I think there is an argument for taking out a whole round of attacks when figuring its offensive CR. If you do that, I get a CR of 7 for this monster. Like it. Question: Is "energy type" defined anywhere in the PHB or DMG? More on that later. Ok a have a few comments on this: [LIST=1] [*]I generally prefer to have more than one attack option and at least one option that does more than just damage. This attack doesn't even inflict the poisoned condition. So I would like to see it have a least one more method of attack or course of action. [*]Shouldn't this be +8 to hit? [*]I like high damage single attacks, however... [*]I don't like that the attack does 22 (4d8 + 4) piercing damage. To me that implies the stinger is about 4x the size of a sword (i.e. a Gargantuan sword). I realize that is not a requirement in 5e monster design, but I like my damage to make sense and this doesn't make sense to me. If you want more DPR I would give it a multiattack option, most CR 9 monsters have them. [*]I don't see anything in this attack the reflects the stinger is like a trident. You made a point of noting that, I would like to see it represented in the mechanics if possible. Maybe a save or be grappled / restrained? [/LIST] Could it have a grapple option? Combine that with a bite or advantage on the sting? Or maybe knock enemies prone with a claw attack to set up the stinger? Or just add the poisoned condition to the stinger. I like it. Similar to the 4e demon variable damage resistance. I do have two comments: [LIST=1] [*]Does the CMX take the energy damage first and then become immune or is it immediately immune? [*]What is energy damage? Is it defined (IDK). I could see arguments over what that is, so I would rather list out the damage types. For instance are force and psychic "energies?" [/LIST] I can see this being an interesting (and frustrating) twist. Is there a reason to limit it to melee weapons? If I hit over the head with my magic box, is it still magical? Is a magic arrow that hits it still magical? I also guess I am a bit more evil, I might not limit the effects to just 1 minute:unsure: Like your description this seems more like a support monster than a 1v1 type. After looking over it I really think the CR is too high. It has a fun puzzle that can make it a fairly trivial encounter on its own, but helps the PCs out in a large numbers situation. It sounds like you used it perfectly. Nice work! [/QUOTE]
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