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<blockquote data-quote="dave2008" data-source="post: 8233598" data-attributes="member: 83242"><p>[ATTACH=full]141169[/ATTACH]</p><p><a href="https://www.deviantart.com/remarin/art/Ref-Sheet-Vandir-849346844" target="_blank">Ref Sheet: Vandir </a>by Remarin</p><p></p><p><strong><span style="font-size: 22px">Phane</span></strong></p><p><em>Large monstrosity (titan), chaotic evil</em></p><p><img src="https://www.enworld.org/attachments/1602895912423-png.127561/" alt="1602895912423.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 17</p><p><strong>Hit Points</strong> 297 (22d10 + 176; bloodied 148)</p><p><strong>Speed</strong> 80 ft., fly 120 ft.</p><p><img src="https://www.enworld.org/attachments/1602895913676-png.127562/" alt="1602895913676.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>1 (-5)</td><td>24 (+7)</td><td>26 (+8)</td><td>22 (+6)</td><td>16 (+3)</td><td>28 (+9)</td></tr></table><p><img src="https://www.enworld.org/attachments/1602895915157-png.127563/" alt="1602895915157.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Savings Throws</strong> Dex +13, Con +14, Wis +9</p><p><strong>Skills</strong> acrobatics +13, arcana +12, perception +9, stealth +19</p><p><strong>Damage Resistances</strong> acid, cold, fire; bludgeoning, piercing, and slashing</p><p><strong>Damage Immunities</strong> necrotic, poison; bludgeoning, piercing, and slashing that is nonmagical and not adamantine</p><p><strong>Condition Immunities </strong>charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone</p><p><strong>Senses</strong> blindsight 240 ft., truesight 120 ft., passive Perception 19</p><p><strong>Languages</strong> All, telepathy 240 ft.</p><p><strong>Challenge</strong> 20 (25,000 XP) <strong>Proficiency Bonus</strong> +6</p><p><img src="https://www.enworld.org/attachments/1602895916330-png.127564/" alt="1602895916330.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Abominable</em></strong><em><strong> Nature.</strong></em> The phane is immune to any spell or effect that would alter its form, control its mind, detect its thoughts, ascertain its emotions, or magic that would put it to sleep.</p><p></p><p><strong><em>Shadowy Movement. </em></strong>The phane can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Additionally, the phane can Disengage or Hide as bonus action in dim light or darkness.</p><p></p><p><strong><em>Limited Magic Immunity.</em></strong> The phane is immune to cantrips. Additionally, the phane has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the phane has disadvantage on the attack roll.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The phane’s weapon attacks are magical.</p><p></p><p><strong><em>Null Time Field. </em></strong>When a creature starts its turn within 30 feet of the phane, it must make a DC 19 Intelligence saving throw or be stuck in time until the start of its next turn. A creature stuck in time cannot move or take Actions, and cannot be acted upon except by the phane’s Stasis Touch or a Wish spell.</p><p></p><p><strong>Time Step (Recharge 4-6).</strong> The phane can use a bonus action to teleport to a space it can see within 120 feet of it.</p><p></p><p><strong>Time Stop (1/Day). </strong>The phane uses a bonus action to slow the passage of time. On its next turn it can move twice its speed and take two actions.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The phane makes two attacks: any combination of Stasis Touch or Chronal Bolt attacks.</p><p></p><p><strong><em>Stasis Touch</em></strong> <em>Melee Spell Attack:</em> +15 to hit, reach 10 ft., one target. <em>Hit:</em> The target is put into a state of suspended animation. For the creature, time ceases to flow and its condition becomes fixed. The creature cannot act, it does not grow older, its body functions virtually cease, and no force or effect can harm it. The state persists until the magic is removed by an 8th level dispel magic spell, wish, or similar powerful magic. Additionally, at the end of each of its turns the creature may attempt a DC 23 Intelligence saving throw, ending the effect on itself on a success.</p><p></p><p><strong><em>Chronal Bolt.</em></strong> <em>Ranged Spell Attack:</em> +15 to hit, range 120 ft., one target. <em>Hit:</em> 49 (14d6) force damage and the target’s speed is reduced in half and it cannot take bonus actions or reactions until the end of its next turn.</p><p></p><p><strong><em>Time Leap (1/Short or Long Rest). </em></strong>The phane leaps through time gaining knowledge of the future. Until the end of the phane's next turn, the phane has advantage on all of its attacks, it automatically makes all saving throws, and all attacks that target it and saving throws against effect it causes have disadvantage.</p><p></p><p><strong><em>Summon Time Duplicate (1/Day).</em></strong> The phane summons a duplicate of a creature it has encountered in the past. The summoned creature must be CR 15 or below. The summoned creature is completely loyal to the phane, and obeys its commands as in the spell Dominate Monster. The summoned creature is banished if the phane is reduced to 0 hit points or the phane dismiss it as a bonus action.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Time Leach.</em></strong> The phane siphons time from a creature that is within 120 feet of it and under the effects of its Stasis Touch. The creature suffers one level of exhaustion and ages 10 years each time the phane uses the effect. If a creature dies from this effect, it is released from the stasis and its body is a desiccated husk that turns to dust from the slightest touch or breeze, and the phane regains 50 hit points.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Shadowy Escape (Recharge 5-6)</strong>.</em> When the phane would be hit by an attack or is targeted by a spell, the phane is unaffected by the spell or missed by the attack and may teleport up to 30 feet. This ability does not work on area effects.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8233598, member: 83242"] [ATTACH type="full" alt="1627239137077.png"]141169[/ATTACH] [URL='https://www.deviantart.com/remarin/art/Ref-Sheet-Vandir-849346844']Ref Sheet: Vandir [/URL]by Remarin [B][SIZE=6]Phane[/SIZE][/B] [I]Large monstrosity (titan), chaotic evil[/I] [IMG alt="1602895912423.png"]https://www.enworld.org/attachments/1602895912423-png.127561/[/IMG] [B]Armor Class[/B] 17 [B]Hit Points[/B] 297 (22d10 + 176; bloodied 148) [B]Speed[/B] 80 ft., fly 120 ft. [IMG alt="1602895913676.png"]https://www.enworld.org/attachments/1602895913676-png.127562/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]1 (-5)[/TD] [TD]24 (+7)[/TD] [TD]26 (+8)[/TD] [TD]22 (+6)[/TD] [TD]16 (+3)[/TD] [TD]28 (+9)[/TD] [/TR] [/TABLE] [IMG alt="1602895915157.png"]https://www.enworld.org/attachments/1602895915157-png.127563/[/IMG] [B]Savings Throws[/B] Dex +13, Con +14, Wis +9 [B]Skills[/B] acrobatics +13, arcana +12, perception +9, stealth +19 [B]Damage Resistances[/B] acid, cold, fire; bludgeoning, piercing, and slashing [B]Damage Immunities[/B] necrotic, poison; bludgeoning, piercing, and slashing that is nonmagical and not adamantine [B]Condition Immunities [/B]charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone [B]Senses[/B] blindsight 240 ft., truesight 120 ft., passive Perception 19 [B]Languages[/B] All, telepathy 240 ft. [B]Challenge[/B] 20 (25,000 XP) [B]Proficiency Bonus[/B] +6 [IMG alt="1602895916330.png"]https://www.enworld.org/attachments/1602895916330-png.127564/[/IMG] [B][I]Abominable[/I][/B][I][B] Nature.[/B][/I] The phane is immune to any spell or effect that would alter its form, control its mind, detect its thoughts, ascertain its emotions, or magic that would put it to sleep. [B][I]Shadowy Movement. [/I][/B]The phane can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Additionally, the phane can Disengage or Hide as bonus action in dim light or darkness. [B][I]Limited Magic Immunity.[/I][/B] The phane is immune to cantrips. Additionally, the phane has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the phane has disadvantage on the attack roll. [B][I]Magic Weapons.[/I][/B] The phane’s weapon attacks are magical. [B][I]Null Time Field. [/I][/B]When a creature starts its turn within 30 feet of the phane, it must make a DC 19 Intelligence saving throw or be stuck in time until the start of its next turn. A creature stuck in time cannot move or take Actions, and cannot be acted upon except by the phane’s Stasis Touch or a Wish spell. [B]Time Step (Recharge 4-6).[/B] The phane can use a bonus action to teleport to a space it can see within 120 feet of it. [B]Time Stop (1/Day). [/B]The phane uses a bonus action to slow the passage of time. On its next turn it can move twice its speed and take two actions. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The phane makes two attacks: any combination of Stasis Touch or Chronal Bolt attacks. [B][I]Stasis Touch[/I][/B] [I]Melee Spell Attack:[/I] +15 to hit, reach 10 ft., one target. [I]Hit:[/I] The target is put into a state of suspended animation. For the creature, time ceases to flow and its condition becomes fixed. The creature cannot act, it does not grow older, its body functions virtually cease, and no force or effect can harm it. The state persists until the magic is removed by an 8th level dispel magic spell, wish, or similar powerful magic. Additionally, at the end of each of its turns the creature may attempt a DC 23 Intelligence saving throw, ending the effect on itself on a success. [B][I]Chronal Bolt.[/I][/B] [I]Ranged Spell Attack:[/I] +15 to hit, range 120 ft., one target. [I]Hit:[/I] 49 (14d6) force damage and the target’s speed is reduced in half and it cannot take bonus actions or reactions until the end of its next turn. [B][I]Time Leap (1/Short or Long Rest). [/I][/B]The phane leaps through time gaining knowledge of the future. Until the end of the phane's next turn, the phane has advantage on all of its attacks, it automatically makes all saving throws, and all attacks that target it and saving throws against effect it causes have disadvantage. [B][I]Summon Time Duplicate (1/Day).[/I][/B] The phane summons a duplicate of a creature it has encountered in the past. The summoned creature must be CR 15 or below. The summoned creature is completely loyal to the phane, and obeys its commands as in the spell Dominate Monster. The summoned creature is banished if the phane is reduced to 0 hit points or the phane dismiss it as a bonus action. [B][U]BONUS ACTIONS[/U] [I]Time Leach.[/I][/B] The phane siphons time from a creature that is within 120 feet of it and under the effects of its Stasis Touch. The creature suffers one level of exhaustion and ages 10 years each time the phane uses the effect. If a creature dies from this effect, it is released from the stasis and its body is a desiccated husk that turns to dust from the slightest touch or breeze, and the phane regains 50 hit points. [B][U]REACTIONS[/U][/B] [I][B]Shadowy Escape (Recharge 5-6)[/B].[/I] When the phane would be hit by an attack or is targeted by a spell, the phane is unaffected by the spell or missed by the attack and may teleport up to 30 feet. This ability does not work on area effects. [/QUOTE]
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