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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 8238893" data-attributes="member: 5889"><p>This guy definately brings the pain rain!</p><p></p><p>The magic absorb is really what makes this guy works, he's basically immune to 1st and 2nd level spells, and has a very good chance to absorb higher level spells as well. Physically he's not all that impressive, but it comes down to get through his control and wall spells and the like to actually deliver physical damage.</p><p></p><p>On the spells, you might swap blight for d door just to give more tactical mobility, as he already has plenty of area damage options. Also counterspell seems odd for 3rd, I feel like this guy would always rather absorb than counter, but I guess maybe for high level spells where his chance to absorb isn't so hot.</p><p></p><p>My main concern is adding unstoppable to this guy. Your already making casters go through a lot of hoops to get this guy, first I have to beat the magic absorption (which as a NPC ability means the players don't have control on when things get absorbed, so it will feel twice as strong as if the players made the roll....that's just the player mindset). But then they have to beat magic resistance, then they have to beat amazing saves in all the categories that matter.</p><p></p><p>That's a lot but its epic so fine. But then adding unstoppable on top I'm worried is too much. Then again by consuming his reaction that way you are pulling down his magic absorb which then gives the caster a chance to pounce, so it might be ok, but it would definitely be something to watch for in playtesting.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8238893, member: 5889"] This guy definately brings the pain rain! The magic absorb is really what makes this guy works, he's basically immune to 1st and 2nd level spells, and has a very good chance to absorb higher level spells as well. Physically he's not all that impressive, but it comes down to get through his control and wall spells and the like to actually deliver physical damage. On the spells, you might swap blight for d door just to give more tactical mobility, as he already has plenty of area damage options. Also counterspell seems odd for 3rd, I feel like this guy would always rather absorb than counter, but I guess maybe for high level spells where his chance to absorb isn't so hot. My main concern is adding unstoppable to this guy. Your already making casters go through a lot of hoops to get this guy, first I have to beat the magic absorption (which as a NPC ability means the players don't have control on when things get absorbed, so it will feel twice as strong as if the players made the roll....that's just the player mindset). But then they have to beat magic resistance, then they have to beat amazing saves in all the categories that matter. That's a lot but its epic so fine. But then adding unstoppable on top I'm worried is too much. Then again by consuming his reaction that way you are pulling down his magic absorb which then gives the caster a chance to pounce, so it might be ok, but it would definitely be something to watch for in playtesting. [/QUOTE]
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