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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8244903" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Corrupted Avatar of Lurue (WIP)</span></strong></p><p>[spoiler]</p><p><em>Large monstrosity, chaotic evil</em></p><p><img src="https://www.enworld.org/attachments/1600427310886-png.126360/" alt="1600427310886.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 17 (natural armor)</p><p><strong>Hit Points </strong>119 (14d10 + 42)</p><p><strong>Speed</strong> 60 ft., fly 60 ft. (hover)</p><p><img src="https://www.enworld.org/attachments/1600427308311-png.126359/" alt="1600427308311.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>14 (+2)</td><td>17 (+3)</td><td>11 (+0)</td><td>17 (+3)</td><td>16 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1600427307219-png.126358/" alt="1600427307219.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex +6, Int +4, Wis +7, Cha +7</p><p><strong>Skills </strong>Perception +11</p><p><strong>Damage Resistances</strong> necrotic; bludgeoning, piercing, and slashing that is nonmagical</p><p><strong>Damage Immunities</strong> poison</p><p><strong>Condition Immunities </strong>charmed, paralyzed, poisoned</p><p><strong>Senses </strong>darkvision 60 ft., passive perception 21</p><p><strong>Languages </strong>Celestial, Elvish, Sylvan, Telepathy 60 ft.</p><p><strong>Challenge </strong>10 (3,900 XP)</p><p><img src="https://www.enworld.org/attachments/1600427305545-png.126357/" alt="1600427305545.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Charge.</strong></em> If the avatar moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 7 (2d8) piercing damage.</p><p></p><p><em><strong>Keen Senses.</strong></em> The avatar has advantage on Wisdom (Perception) checks that involve smell or sound.</p><p></p><p><em><strong>Magic Resistance.</strong></em> The avatar has advantage on saving throws against spells and other magical effects.</p><p></p><p><em><strong>Magic Weapons.</strong></em> The avatar's weapon attacks are magical.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The avatar makes two hooves attacks. The avatar can substitute one horn attack for a hooves attack.</p><p></p><p><em><strong>Hooves.</strong></em> <em>Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target. <em>Hit:</em> 12 (2d6 + 5) bludgeoning damage. If a target is hit with two hoof attacks it also knocked prone.</p><p></p><p><em><strong>Horn.</strong></em> <em>Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target. <em>Hit:</em> 9 (1d8 + 5) piercing damage plus 10 (3d6) necrotic damage. If the target is humanoid, it must make a DC 15 Wisdom saving throw or be transformed into a <a href="https://roll20.net/compendium/dnd5e/Wolf#content" target="_blank">wolf</a> under the avatar's control. This transformation last for 1 hour, or until the target drops to 0 hit points or dies. The target's game statistics are replaced by the <a href="https://roll20.net/compendium/dnd5e/Wolf#content" target="_blank">wolf</a>'s statistics, but it retains its hit points. The target is limited in actions it can perform by the nature of its wolf form, and it can't speak, cast spells, or take any other action that requires hands or speech. The target's gear melds into the new form, and it can't activate, use, wield, or otherwise benefit from any of its equipment.</p><p></p><p><em><strong>Corrupted Touch (3<em><strong>/Short or Long Rest</strong></em>.)</strong></em> The avatar touches another creature with its horn. <em>Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target. <em>Hit: </em>22 (4d8 + 4) necrotic damage and the target is poisoned. The target must make another saving throw at the...</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>The avatar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The avatar regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Move.</strong> The unicorn moves up to half its speed.</p><p><em><strong>Teleport (1/Short or Long Rest).</strong></em> The avatar magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.</p><p><strong>Kick (Cost 2 Actions).</strong> The unicorn make a hooves attack. On a hit the target takes 9 (2d6) additional bludgeoning damage and it must make a DC 16 Strength saving throw or be pushed 10 feet and fall prone.</p><p><strong>Necrotic Bolt (Cost 3 Actions).</strong> The avatar unleashes a bolt of green energy from its horn in a 60-foot line that is 5 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 19 (3d12) necrotic damage on a failed save, or half as much damage on a successful one.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="dave2008, post: 8244903, member: 83242"] [B][SIZE=6]Corrupted Avatar of Lurue (WIP)[/SIZE][/B] [spoiler] [I]Large monstrosity, chaotic evil[/I] [IMG alt="1600427310886.png"]https://www.enworld.org/attachments/1600427310886-png.126360/[/IMG] [B]Armor Class[/B] 17 (natural armor) [B]Hit Points [/B]119 (14d10 + 42) [B]Speed[/B] 60 ft., fly 60 ft. (hover) [IMG alt="1600427308311.png"]https://www.enworld.org/attachments/1600427308311-png.126359/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]20 (+5)[/TD] [TD]14 (+2)[/TD] [TD]17 (+3)[/TD] [TD]11 (+0)[/TD] [TD]17 (+3)[/TD] [TD]16 (+3)[/TD] [/TR] [/TABLE] [IMG alt="1600427307219.png"]https://www.enworld.org/attachments/1600427307219-png.126358/[/IMG] [B]Saving Throws[/B] Dex +6, Int +4, Wis +7, Cha +7 [B]Skills [/B]Perception +11 [B]Damage Resistances[/B] necrotic; bludgeoning, piercing, and slashing that is nonmagical [B]Damage Immunities[/B] poison [B]Condition Immunities [/B]charmed, paralyzed, poisoned [B]Senses [/B]darkvision 60 ft., passive perception 21 [B]Languages [/B]Celestial, Elvish, Sylvan, Telepathy 60 ft. [B]Challenge [/B]10 (3,900 XP) [IMG alt="1600427305545.png"]https://www.enworld.org/attachments/1600427305545-png.126357/[/IMG] [I][B]Charge.[/B][/I] If the avatar moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 7 (2d8) piercing damage. [I][B]Keen Senses.[/B][/I] The avatar has advantage on Wisdom (Perception) checks that involve smell or sound. [I][B]Magic Resistance.[/B][/I] The avatar has advantage on saving throws against spells and other magical effects. [I][B]Magic Weapons.[/B][/I] The avatar's weapon attacks are magical. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The avatar makes two hooves attacks. The avatar can substitute one horn attack for a hooves attack. [I][B]Hooves.[/B][/I] [I]Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one target. [I]Hit:[/I] 12 (2d6 + 5) bludgeoning damage. If a target is hit with two hoof attacks it also knocked prone. [I][B]Horn.[/B][/I] [I]Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one target. [I]Hit:[/I] 9 (1d8 + 5) piercing damage plus 10 (3d6) necrotic damage. If the target is humanoid, it must make a DC 15 Wisdom saving throw or be transformed into a [URL='https://roll20.net/compendium/dnd5e/Wolf#content']wolf[/URL] under the avatar's control. This transformation last for 1 hour, or until the target drops to 0 hit points or dies. The target's game statistics are replaced by the [URL='https://roll20.net/compendium/dnd5e/Wolf#content']wolf[/URL]'s statistics, but it retains its hit points. The target is limited in actions it can perform by the nature of its wolf form, and it can't speak, cast spells, or take any other action that requires hands or speech. The target's gear melds into the new form, and it can't activate, use, wield, or otherwise benefit from any of its equipment. [I][B]Corrupted Touch (3[I][B]/Short or Long Rest[/B][/I].)[/B][/I] The avatar touches another creature with its horn. [I]Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one target. [I]Hit: [/I]22 (4d8 + 4) necrotic damage and the target is poisoned. The target must make another saving throw at the... [B][U]LEGENDARY ACTIONS[/U][/B] The avatar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The avatar regains spent legendary actions at the start of its turn. [B]Move.[/B] The unicorn moves up to half its speed. [I][B]Teleport (1/Short or Long Rest).[/B][/I] The avatar magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away. [B]Kick (Cost 2 Actions).[/B] The unicorn make a hooves attack. On a hit the target takes 9 (2d6) additional bludgeoning damage and it must make a DC 16 Strength saving throw or be pushed 10 feet and fall prone. [B]Necrotic Bolt (Cost 3 Actions).[/B] The avatar unleashes a bolt of green energy from its horn in a 60-foot line that is 5 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 19 (3d12) necrotic damage on a failed save, or half as much damage on a successful one. [/spoiler] [/QUOTE]
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