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<blockquote data-quote="Stalker0" data-source="post: 8261912" data-attributes="member: 5889"><p>So I made this Slaad for use in my game last year, and I thought it was time to give it your special treatment, stat block it, clean it up and give it some spit shine. So would welcome feedback, ultimately my goal is to provide that feeling is true chaotic randomness without requiring SO many rolls. What I have done is try to split the DM load between several rolls at the beginning of the fight, and then only a few random rolls during the encounter. But definitely could use thoughts here.</p><p></p><p><strong>True Slaad</strong></p><p>True Slaad are the real children of chaos. Ever shifting, the only thing that unites them is one common purpose....to spread. True Slaad often look like some type of large frog like creature, but no two Slaad look alike. They take on a wide array of colorations and hues, with an ever changing number of limbs. What are more commonly known as Slaadi is actually a variant spawned from a True Slaad, a variant that lost some of its chaotic energy and shifted into more stable color coded forms.</p><p></p><p>Culture: True Slaad are some of the most fickle creatures in the multiverse, even Demons find them too volatile to work with. As such, True Slaad are normally solitary or in small numbered hunting parties. True Slaad have no true concept of "self", they recognize that they are a separate entity from other creatures, but their thoughts shift so frequently that one realized self is quickly changed to another.</p><p></p><p></p><p><strong>True Slaad</strong></p><p><em>Large Aberration, Chaotic</em></p><p><img src="https://www.enworld.org/attachments/1600422012789-png.126348/" alt="1600422012789.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 15</p><p><strong>Hit Points</strong> 170</p><p><strong>Speed</strong> 30 ft (see <em>Morphic Form)</em></p><p><img src="https://www.enworld.org/attachments/1600422013849-png.126349/" alt="1600422013849.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>12 (+1)</td><td>12 (+1)</td><td>12 (+1)</td><td>8 (-1)</td><td>6 (-2)</td><td>12 (+1)</td></tr></table><p><img src="https://www.enworld.org/attachments/1600422016852-png.126350/" alt="1600422016852.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saves</strong> See <em>Children of Chaos</em></p><p><strong>Skills</strong> See <em>Children of Chaos</em></p><p><strong>Senses</strong> Darkvision 60ft</p><p><strong>Languages</strong> Slaad, Telepathy 60ft</p><p><strong>Challenge</strong> 8</p><p><img src="https://www.enworld.org/attachments/1600422018814-png.126351/" alt="1600422018814.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Ever-Shifting Instinct</strong>: At the beginning of an encounter, roll a d6. This determines the True Slaad's behavior for the encounter.</p><p>1: Alternate. The DM determines some alternate behavior for the creature.</p><p>2 - 5: Spread. The True Slaad will attack a humanoid to spread Chaos Phage, and will switch targets after infection. Non-humanoids are ignored unless they are hostile.</p><p>6: Destroy. The True Slaad attempts to kill any non-Slaad creature it can see.</p><p></p><p><strong>Morphic Form</strong>: At the beginning of an encounter, roll a d6 and adjust the True Slaad based on the notes below.</p><p>1 - Reduced. Size is reduced by 1 category, and damage is reduced by 1d6.</p><p>2 - Enhanced. Size is increased by 1 category, and damage is increased by 1d6.</p><p>3 - Swim. Can breathe water and gains a swim speed equal to its speed.</p><p>4 - Fly. Has wings and gains a fly speed equal to its speed.</p><p>5 - Altered Speed. Add (1d6 - 2) x 5 to the speed.</p><p>6 - Roll 2d6 and consult the chart twice.</p><p></p><p><strong>Entropic Resistance</strong>: At the beginning of an encounter, roll a d6 for each chart below twice. The Slaad has resistance to the types selected for the encounter. If a type is selected twice, the Slaad is immune to that damage type.</p><p>1 - Bludgeoning, Piercing, Slashing</p><p>2 - Fire</p><p>3 - Cold</p><p>4 - Acid</p><p>5 - Lightning</p><p>6 - Reroll. The True Slaad becomes vulnerable to the new result.</p><p></p><p>1 - Thunder</p><p>2 - Force</p><p>3 - Psychic</p><p>4 - Radiant</p><p>5 - Necrotic</p><p>6 - Reroll. The True Slaad becomes vulnerable to the new result.</p><p></p><p><strong>Children of Chaos</strong>: True Slaad add 1d6 to all attacks, saves, checks, saving throw DCs, and damage rolls (already adjusted).</p><p></p><p><strong>Regeneration</strong>: The True Slaad regains 3d6 hit points at the start of its turn if it has 1 hitpoint. When a True Slaad reaches 0 hitpoint, roll a d6. On a 6, the True Slaad immediately performs regeneration. If the True Slaad gets the maximum result on this special regeneration roll, it instead becomes a Perfect Slaad at full hp.</p><p></p><p><strong>Enigma: </strong>Because a True Slaad is constantly shifting, it is impossible to assess its current abilities through Knowledge checks.</p><p></p><p><strong>Chaos Phage: </strong>While infected with this disease, the target cannot regain hitpoints. After 1d20 days, the target dies and becomes a True Slaad.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack: </em></strong>Make 3 <em>Limb </em>attacks.</p><p></p><p><strong><em>Limb. </em></strong><em>Melee Weapon Attack: </em>+5 +1d6 to hit, reach 5 ft., one target. <em>Hit:</em> 3d6 bludgeoning, piercing, or slashing damage. If the target is humanoid, it must make a DC 12 + 1d6 Constitution Saving Throw or be infected with <em>Chaos Phage</em>.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Surge of Chaos</em></strong><em>: </em>When the True Slaad fails a saving throw or takes a critical hit, choose a target within 150 ft. Any 3rd level or lower spell on the target ends (as if hit with <em>Dispel Magic</em>). The target takes 3d6 force damage and must succeed on a DC 12 + 1d6 Constitution Saving Throw or be infected with <em>Chaos Phage</em>.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8261912, member: 5889"] So I made this Slaad for use in my game last year, and I thought it was time to give it your special treatment, stat block it, clean it up and give it some spit shine. So would welcome feedback, ultimately my goal is to provide that feeling is true chaotic randomness without requiring SO many rolls. What I have done is try to split the DM load between several rolls at the beginning of the fight, and then only a few random rolls during the encounter. But definitely could use thoughts here. [B]True Slaad[/B] True Slaad are the real children of chaos. Ever shifting, the only thing that unites them is one common purpose....to spread. True Slaad often look like some type of large frog like creature, but no two Slaad look alike. They take on a wide array of colorations and hues, with an ever changing number of limbs. What are more commonly known as Slaadi is actually a variant spawned from a True Slaad, a variant that lost some of its chaotic energy and shifted into more stable color coded forms. Culture: True Slaad are some of the most fickle creatures in the multiverse, even Demons find them too volatile to work with. As such, True Slaad are normally solitary or in small numbered hunting parties. True Slaad have no true concept of "self", they recognize that they are a separate entity from other creatures, but their thoughts shift so frequently that one realized self is quickly changed to another. [B]True Slaad[/B] [I]Large Aberration, Chaotic[/I] [IMG alt="1600422012789.png"]https://www.enworld.org/attachments/1600422012789-png.126348/[/IMG] [B]Armor Class[/B] 15 [B]Hit Points[/B] 170 [B]Speed[/B] 30 ft (see [I]Morphic Form)[/I] [IMG alt="1600422013849.png"]https://www.enworld.org/attachments/1600422013849-png.126349/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]12 (+1)[/TD] [TD]12 (+1)[/TD] [TD]12 (+1)[/TD] [TD]8 (-1)[/TD] [TD]6 (-2)[/TD] [TD]12 (+1)[/TD] [/TR] [/TABLE] [IMG alt="1600422016852.png"]https://www.enworld.org/attachments/1600422016852-png.126350/[/IMG] [B]Saves[/B] See [I]Children of Chaos[/I] [B]Skills[/B] See [I]Children of Chaos[/I] [B]Senses[/B] Darkvision 60ft [B]Languages[/B] Slaad, Telepathy 60ft [B]Challenge[/B] 8 [IMG alt="1600422018814.png"]https://www.enworld.org/attachments/1600422018814-png.126351/[/IMG] [B]Ever-Shifting Instinct[/B]: At the beginning of an encounter, roll a d6. This determines the True Slaad's behavior for the encounter. 1: Alternate. The DM determines some alternate behavior for the creature. 2 - 5: Spread. The True Slaad will attack a humanoid to spread Chaos Phage, and will switch targets after infection. Non-humanoids are ignored unless they are hostile. 6: Destroy. The True Slaad attempts to kill any non-Slaad creature it can see. [B]Morphic Form[/B]: At the beginning of an encounter, roll a d6 and adjust the True Slaad based on the notes below. 1 - Reduced. Size is reduced by 1 category, and damage is reduced by 1d6. 2 - Enhanced. Size is increased by 1 category, and damage is increased by 1d6. 3 - Swim. Can breathe water and gains a swim speed equal to its speed. 4 - Fly. Has wings and gains a fly speed equal to its speed. 5 - Altered Speed. Add (1d6 - 2) x 5 to the speed. 6 - Roll 2d6 and consult the chart twice. [B]Entropic Resistance[/B]: At the beginning of an encounter, roll a d6 for each chart below twice. The Slaad has resistance to the types selected for the encounter. If a type is selected twice, the Slaad is immune to that damage type. 1 - Bludgeoning, Piercing, Slashing 2 - Fire 3 - Cold 4 - Acid 5 - Lightning 6 - Reroll. The True Slaad becomes vulnerable to the new result. 1 - Thunder 2 - Force 3 - Psychic 4 - Radiant 5 - Necrotic 6 - Reroll. The True Slaad becomes vulnerable to the new result. [B]Children of Chaos[/B]: True Slaad add 1d6 to all attacks, saves, checks, saving throw DCs, and damage rolls (already adjusted). [B]Regeneration[/B]: The True Slaad regains 3d6 hit points at the start of its turn if it has 1 hitpoint. When a True Slaad reaches 0 hitpoint, roll a d6. On a 6, the True Slaad immediately performs regeneration. If the True Slaad gets the maximum result on this special regeneration roll, it instead becomes a Perfect Slaad at full hp. [B]Enigma: [/B]Because a True Slaad is constantly shifting, it is impossible to assess its current abilities through Knowledge checks. [B]Chaos Phage: [/B]While infected with this disease, the target cannot regain hitpoints. After 1d20 days, the target dies and becomes a True Slaad. [B][U]ACTIONS[/U] [I]Multiattack: [/I][/B]Make 3 [I]Limb [/I]attacks. [B][I]Limb. [/I][/B][I]Melee Weapon Attack: [/I]+5 +1d6 to hit, reach 5 ft., one target. [I]Hit:[/I] 3d6 bludgeoning, piercing, or slashing damage. If the target is humanoid, it must make a DC 12 + 1d6 Constitution Saving Throw or be infected with [I]Chaos Phage[/I]. [B][U]REACTIONS[/U] [I]Surge of Chaos[/I][/B][I]: [/I]When the True Slaad fails a saving throw or takes a critical hit, choose a target within 150 ft. Any 3rd level or lower spell on the target ends (as if hit with [I]Dispel Magic[/I]). The target takes 3d6 force damage and must succeed on a DC 12 + 1d6 Constitution Saving Throw or be infected with [I]Chaos Phage[/I]. [/QUOTE]
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