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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8273191" data-attributes="member: 83242"><p>OK, sorry to get to this so late. First a few quick general thoughts:</p><ul> <li data-xf-list-type="ul">I like that you are trying to make Slaad more unique and chaotic. The lore works.</li> <li data-xf-list-type="ul">I worry that there is a lot of dice rolling to determine what this creatures. That is not something I would want to do at the start of an encounter. Not such a big deal if it is something I roll during adventure prep. I would remove the "at the beginning of the encounter language.</li> <li data-xf-list-type="ul">I didn't check the math - I trust you got that correct</li> <li data-xf-list-type="ul">As noted in my previous response, I'm not feeling very creative, so my suggestions may be lacking - sorry<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></li> </ul><p></p><p>This doesn't really seem appropriate for a stat block, more like the general monster info lore. However, I have no issues with content. My one suggestion would be - more options. It doesn't feel chaotic enough to me. I believe it was during 4e that had "conversation with a Slaad" in Dungeon or Dragon or the Planes Below or some somplement and it was pretty awesome, you might want to see if you can find that. </p><p></p><p>Personally, I would like damage to go up or down with the size change</p><p></p><p>How would a resistance be selected twice. I like the idea, but I don't see how it is possible as described.</p><p></p><p>I like the idea; however, it seems like needless rolling to me. This is not something that affects the players at all. It may feel more chaotic to the DM, but to the players it is just a hit or miss. I think finding some way to imply chaos to the players would be better, Not sure how though.</p><p></p><p>I don't understand how it becomes a Perfect Slaad, unless it means if your roll 18 on the regen. Also, does it regenerate only if you roll a 6? It is a little confusing.</p><p></p><p>That could be interesting.</p><p></p><p>I would like to see more attack options. Then maybe to choice of attack is determined by a die roll to get some of that chaos feel.</p><p></p><p>Within 150 ft. of the slaad?</p></blockquote><p></p>
[QUOTE="dave2008, post: 8273191, member: 83242"] OK, sorry to get to this so late. First a few quick general thoughts: [LIST] [*]I like that you are trying to make Slaad more unique and chaotic. The lore works. [*]I worry that there is a lot of dice rolling to determine what this creatures. That is not something I would want to do at the start of an encounter. Not such a big deal if it is something I roll during adventure prep. I would remove the "at the beginning of the encounter language. [*]I didn't check the math - I trust you got that correct [*]As noted in my previous response, I'm not feeling very creative, so my suggestions may be lacking - sorry:( [/LIST] This doesn't really seem appropriate for a stat block, more like the general monster info lore. However, I have no issues with content. My one suggestion would be - more options. It doesn't feel chaotic enough to me. I believe it was during 4e that had "conversation with a Slaad" in Dungeon or Dragon or the Planes Below or some somplement and it was pretty awesome, you might want to see if you can find that. Personally, I would like damage to go up or down with the size change How would a resistance be selected twice. I like the idea, but I don't see how it is possible as described. I like the idea; however, it seems like needless rolling to me. This is not something that affects the players at all. It may feel more chaotic to the DM, but to the players it is just a hit or miss. I think finding some way to imply chaos to the players would be better, Not sure how though. I don't understand how it becomes a Perfect Slaad, unless it means if your roll 18 on the regen. Also, does it regenerate only if you roll a 6? It is a little confusing. That could be interesting. I would like to see more attack options. Then maybe to choice of attack is determined by a die roll to get some of that chaos feel. Within 150 ft. of the slaad? [/QUOTE]
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