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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 8275588" data-attributes="member: 5889"><p>Most of the changes I think are improvements. I will cut back onto a few of them, mainly to remove DM complexity. Again when running such a unique creature I really want to remove as much DM thought process as I can...within the flavor of the creature.</p><ul> <li data-xf-list-type="ul">I think your Shifting Instincts and Morphic form are a solid improvement over the draft, especially the CR inclusions. I would just remove the recharge from leaper (one less thing to worry about, its a cool ability but nothing crazy for a CR 8).</li> <li data-xf-list-type="ul">I like the original model of just 3 limb attacks better. Again, its simple.... slaads don't need two separate types of attacks, besides, they may not even have a head in certain iterations. Just simple damage and disease spread, that's what slaads do. Its the energy type variability that makes this fight interesting.</li> <li data-xf-list-type="ul">The note about spells delaying and stopping the disease is a nice value add. A greater restoration is a bit steep though for a CR8, so maybe a lesser restoration adds 1 day to the total time and lets you heal, and a greater restoration lets you recover completely. That leads to some cool plot hooks, the PC that must have a lesser restoration every day....or they will die and become a True Slaad.</li> <li data-xf-list-type="ul">Regeneration: Your note here is a lot cleaner than mine, thank you. However, it does make the perfect slaad "too common", aka 1 in every 20 slaad that dies becomes a Perfect Slaad....that's a bit more than I think the standard death slaad narrative would want (for context my old version was 1 in 1,296). So to compromise, lets just do the d20 with disadvantage. That's 1 in 400, still pretty rare but would be really crazy when it comes up in game.</li> <li data-xf-list-type="ul">Variable Resistance: So one aspect I want to highlight with True Slaad.....chaos isn't always an "advantage". I've always liked the concept that chaotic creatures can't help themselves, they don't choose when to be chaotic....they simply are. so the idea that I have a 3/day ability I can use when I want to I think is not in the spirit. That said, I think your language is cleaner and works simpler than mine, so a slight adjustment and I think we are getting close:</li> </ul><p></p><p><strong><em>Variable Resistance (1/rest):</em></strong> When the slaad takes cold, fire, force, lightning, poison, radiant, or thunder damage, it <strong>must</strong> roll a d6, which determines how the damage effects it.</p><p>1 - Vulnerable</p><p>2-3 - No change</p><p>4-5 - Resistance</p><p>6 - Immune</p><p></p><p>The effect lasts for 10 minutes.</p><p></p><p>Surge of Chaos - "normal effects"..... and the Slaad recharges <em>Variable Resistance</em>.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8275588, member: 5889"] Most of the changes I think are improvements. I will cut back onto a few of them, mainly to remove DM complexity. Again when running such a unique creature I really want to remove as much DM thought process as I can...within the flavor of the creature. [LIST] [*]I think your Shifting Instincts and Morphic form are a solid improvement over the draft, especially the CR inclusions. I would just remove the recharge from leaper (one less thing to worry about, its a cool ability but nothing crazy for a CR 8). [*]I like the original model of just 3 limb attacks better. Again, its simple.... slaads don't need two separate types of attacks, besides, they may not even have a head in certain iterations. Just simple damage and disease spread, that's what slaads do. Its the energy type variability that makes this fight interesting. [*]The note about spells delaying and stopping the disease is a nice value add. A greater restoration is a bit steep though for a CR8, so maybe a lesser restoration adds 1 day to the total time and lets you heal, and a greater restoration lets you recover completely. That leads to some cool plot hooks, the PC that must have a lesser restoration every day....or they will die and become a True Slaad. [*]Regeneration: Your note here is a lot cleaner than mine, thank you. However, it does make the perfect slaad "too common", aka 1 in every 20 slaad that dies becomes a Perfect Slaad....that's a bit more than I think the standard death slaad narrative would want (for context my old version was 1 in 1,296). So to compromise, lets just do the d20 with disadvantage. That's 1 in 400, still pretty rare but would be really crazy when it comes up in game. [*]Variable Resistance: So one aspect I want to highlight with True Slaad.....chaos isn't always an "advantage". I've always liked the concept that chaotic creatures can't help themselves, they don't choose when to be chaotic....they simply are. so the idea that I have a 3/day ability I can use when I want to I think is not in the spirit. That said, I think your language is cleaner and works simpler than mine, so a slight adjustment and I think we are getting close: [/LIST] [B][I]Variable Resistance (1/rest):[/I][/B] When the slaad takes cold, fire, force, lightning, poison, radiant, or thunder damage, it [B]must[/B] roll a d6, which determines how the damage effects it. 1 - Vulnerable 2-3 - No change 4-5 - Resistance 6 - Immune The effect lasts for 10 minutes. Surge of Chaos - "normal effects"..... and the Slaad recharges [I]Variable Resistance[/I]. [/QUOTE]
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