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<blockquote data-quote="Stalker0" data-source="post: 8275602" data-attributes="member: 5889"><p>Here's my latest draft taking in your adjustments and countering with a few additional ones.</p><p></p><p>TRUE SLAAD (WIP) - Draft 2</p><p><img src="https://www.enworld.org/attachments/1621181869329-png.137014/" alt="1621181869329.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>True Slaad are some of the most fickle creatures in the multiverse, even Demons find them too volatile to work with. As such, True Slaad are normally solitary or in small numbered hunting parties. True Slaad have no true concept of "self", they recognize that they are a separate entity from other creatures, but their thoughts shift so frequently that one realized self is quickly changed to another.</p><p></p><p><strong><em>Super Spreaders. </em></strong>True Slaad exist primarily to foster and spread chaos. Their primary method for this task is by inflicting humanoids with a virulent magical disease called Chaos Phage. A creature infected with Chaos Phage cannot regain hit points and will transform into a true slaad in 1d20 days. Once per day, a <em>Lesser Restoration </em>will delay the disease by 1 day, allowing the person to regain hitpoints during that time. A <em>Greater Restoration or Wish </em>spell is required to heal the disease permanently.</p><p></p><p><strong><em>Chaos Incarnate.</em></strong> Few creatures embrace chaos as thoroughly as willfully as True Slaads do. When characters first encounters a True Slaad, roll a d12 and apply the behavior to the Slaad as listed in the Ever Shifting Instincts table. After 10 minutes, or any significant change in the character's interaction with the slaad, roll on the Ever Shifting Instincts table again. The slaad's behaviour changes as indicated on the new roll.</p><p></p><p><strong>Ever Shifting Instincts</strong></p><table style='width: 100%'><tr><th>d12</th><th>Behavior</th><th>Description</th></tr><tr><td>1</td><td>Parlay</td><td>The slaad is inquisitive and wishes to talk. Characters have advantage on Persuasion and Diplomacy checks when interacting with this Slaad.</td></tr><tr><td>2</td><td>Frightened</td><td>The slaad is convinced the characters are powerful threats and uses all of its speed and actions to get away from them.</td></tr><tr><td>3</td><td>Ignore</td><td>The slaad believes the characters do not exist and ignores them unless attacked.</td></tr><tr><td>4-9</td><td>Spread</td><td>The slaad will attack any humanoid it sees with the into to spread Chaos Phage. Once a target is infected, it will switch to another, non-infected target. If all targets are infected, it will leave. Non-humanoids are ignored unless they are hostile.</td></tr><tr><td>10</td><td>Worship</td><td>The slaad believes the characters are emissaries of Chaos and is Charmed by them.</td></tr><tr><td>11-12</td><td>Rage</td><td>The slaad attacks any non-slaad creature it can see. It will continue fitting until it or its targets are dead.</td></tr></table><p></p><p><strong><em>Morphic Form.</em></strong> True Slaad are the real children of chaos. Ever shifting, the only thing that unites them is one common purpose....to spread. True Slaad often look like some type of large frog like creature, but no two Slaad look alike. They take on a wide array of colorations and hues, with an ever changing number of limbs. What are more commonly known as Slaadi are actually a variant spawned from a True Slaad, a variant that has lost some of the true slaad's chaotic energy and shifted into more stable color coded forms.</p><p></p><p>When using the True Slaad stat block provided below, modify it by rolling a d12 and apply the result in the True Slaad Form table.</p><p></p><p><strong>True Slaad Form</strong></p><table style='width: 100%'><tr><th>d12</th><th>Modification</th><th>Description</th><th>CR</th></tr><tr><td>1</td><td>Reduce</td><td>The slaad's size becomes Medium, its hit points are 150, and damage is reduced by 1d6.</td><td>-1</td></tr><tr><td>2</td><td>Enlarge</td><td>Size becomes Huge, its hit points become 190, its reach becomes 10 ft, it gains advantage on Strength saves and checks, and its damage is increased by 7 (2d6).</td><td>+1</td></tr><tr><td>3</td><td>Swimmer</td><td>The Slaad gains a swim speed equal to its speed and it can breath water.</td><td>--</td></tr><tr><td>4</td><td>Flier</td><td>The slaad has wings and gains a fly speed of 50.</td><td>--</td></tr><tr><td>5</td><td>Speedy</td><td><br /> Increase the slaads speed by 20 ft.</td><td>--</td></tr><tr><td>6</td><td>Thick Skin.</td><td>Increase the Slaads AC to 19</td><td>+1</td></tr><tr><td>7</td><td>Extra Limbs</td><td>Increase the number of attacks in the slaads multiattack by one. The additional attack must be a limbs attack.</td><td>--</td></tr><tr><td>8</td><td>Vitriolic Spittle</td><td>The slaad can spit acid. The attack bonus, targets, and damage is the same as a limb attack, except the damage type is acid and the range is 30 feet.</td><td>--</td></tr><tr><td>9</td><td>Leaper</td><td>The slaad can use a bonus action to jump 30 ft long and 15 ft. high. This leap does not provoke opportunity attacks.</td><td>--</td></tr><tr><td>10</td><td>two-headed</td><td>The slaad has advantage on Wisdom (Perception) checks and on Intelligence, Wisdom, and Charisma saving throws.</td><td>+1</td></tr><tr><td>11</td><td>Potent Chaos</td><td>Increase all Saving Throw DCs by 2</td><td>+1</td></tr><tr><td>12</td><td>Multi-Roll</td><td>Roll twice on the chart and apply both results. Results 1 and 2 cancel each other out.</td><td>varies</td></tr></table><p></p><p></p><p></p><p><img src="https://www.enworld.org/attachments/true_slaad-jpg.137031/" alt="True_Slaad.jpg" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p><strong>True Slaad (WIP) - Draft 2</strong></p><p><em>Large Aberration, Chaotic</em></p><p><img src="https://www.enworld.org/attachments/1600422012789-png.126348/" alt="1600422012789.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Armor Class</strong> 15</p><p><strong>Hit Points</strong> 170 (20d10 + 60)</p><p><strong>Speed</strong> 30 ft (see <em>Morphic Form)</em></p><p><img src="https://www.enworld.org/attachments/1600422013849-png.126349/" alt="1600422013849.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>18 (+4)</td><td>12 (+1)</td><td>16 (+3)</td><td>8 (-1)</td><td>6 (-2)</td><td>12 (+1)</td></tr></table><p><img src="https://www.enworld.org/attachments/1600422016852-png.126350/" alt="1600422016852.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saves</strong> See <em>Children of Chaos</em></p><p><strong>Skills</strong> See <em>Children of Chaos</em></p><p><strong>Resistances</strong> psychic; see variable resistance</p><p><strong>Senses</strong> Darkvision 60ft, passive perception 8 (+1d6)</p><p><strong>Languages</strong> Slaad, Telepathy 60ft</p><p><strong>Challenge</strong> 8 (3,900 XP)</p><p><img src="https://www.enworld.org/attachments/1600422018814-png.126351/" alt="1600422018814.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Children of Chaos.</em></strong> The slaad adds 1d6 to all attacks, saves, checks, saving throw DCs, and damage rolls (included in the attack).</p><p></p><p><strong><em>Chaotic Regeneration.</em></strong> The slaad regains 10 (3d6) hit points at the start of its turn if it has at least 1 hit point. If the slaad reaches 0 hit points, roll a d20 with disadvantage. On a 20, the slaad instantly transforms into a Perfect Slaad at full hit points.</p><p></p><p><strong><em>Enigma. </em></strong>Because a True Slaad is constantly shifting, it is impossible to assess its current abilities through Knowledge checks.</p><p></p><p><em><strong>Magic Resistance.</strong></em> The slaad has advantage on saving throws against spells and other magical effects.</p><p></p><p><em><strong>Magic Weapons.</strong></em> The slaad’s weapon attacks are magical.</p><p></p><p><strong><em>Variable Resistance (1/rest):</em></strong> When the slaad first takes cold, fire, force, lightning, poison, radiant, or thunder damage, it <strong>must</strong> roll a d6, which determines how the damage effects it.</p><p>1 - Vulnerable</p><p>2-3 - Normal</p><p>4-5 - Resistance</p><p>6 - Immune</p><p></p><p>The effect lasts until the ability is used again.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack: </em></strong>The slaad makes three limb attacks.</p><p></p><p><strong><em>Limb. </em></strong><em>Melee Weapon Attack: </em>+8 (5+1d6) to hit, reach 5 ft., one target. <em>Hit:</em> 14 (3d6 + 4) bludgeoning or slashing damage, the slaad's choice. If the target is humanoid, it must make a DC 12 + 1d6 Constitution saving throw or be infected with <em>Chaos Phage</em>.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Surge of Chaos</em></strong><em>: </em>When the True Slaad fails a saving throw or takes a critical hit, choose a target within 150 ft. Any 3rd level or lower spell on the target ends (as if hit with <em>Dispel Magic</em>). The target takes 3d6 force damage and must succeed on a DC 12 + 1d6 Constitution Saving Throw or be infected with <em>Chaos Phage</em>. Variable Resistance is immediately recharged.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8275602, member: 5889"] Here's my latest draft taking in your adjustments and countering with a few additional ones. TRUE SLAAD (WIP) - Draft 2 [IMG alt="1621181869329.png"]https://www.enworld.org/attachments/1621181869329-png.137014/[/IMG] True Slaad are some of the most fickle creatures in the multiverse, even Demons find them too volatile to work with. As such, True Slaad are normally solitary or in small numbered hunting parties. True Slaad have no true concept of "self", they recognize that they are a separate entity from other creatures, but their thoughts shift so frequently that one realized self is quickly changed to another. [B][I]Super Spreaders. [/I][/B]True Slaad exist primarily to foster and spread chaos. Their primary method for this task is by inflicting humanoids with a virulent magical disease called Chaos Phage. A creature infected with Chaos Phage cannot regain hit points and will transform into a true slaad in 1d20 days. Once per day, a [I]Lesser Restoration [/I]will delay the disease by 1 day, allowing the person to regain hitpoints during that time. A [I]Greater Restoration or Wish [/I]spell is required to heal the disease permanently. [B][I]Chaos Incarnate.[/I][/B] Few creatures embrace chaos as thoroughly as willfully as True Slaads do. When characters first encounters a True Slaad, roll a d12 and apply the behavior to the Slaad as listed in the Ever Shifting Instincts table. After 10 minutes, or any significant change in the character's interaction with the slaad, roll on the Ever Shifting Instincts table again. The slaad's behaviour changes as indicated on the new roll. [B]Ever Shifting Instincts[/B] [TABLE] [TR] [TH]d12[/TH] [TH]Behavior[/TH] [TH]Description[/TH] [/TR] [TR] [TD]1[/TD] [TD]Parlay[/TD] [TD]The slaad is inquisitive and wishes to talk. Characters have advantage on Persuasion and Diplomacy checks when interacting with this Slaad.[/TD] [/TR] [TR] [TD]2[/TD] [TD]Frightened[/TD] [TD]The slaad is convinced the characters are powerful threats and uses all of its speed and actions to get away from them.[/TD] [/TR] [TR] [TD]3[/TD] [TD]Ignore[/TD] [TD]The slaad believes the characters do not exist and ignores them unless attacked.[/TD] [/TR] [TR] [TD]4-9[/TD] [TD]Spread[/TD] [TD]The slaad will attack any humanoid it sees with the into to spread Chaos Phage. Once a target is infected, it will switch to another, non-infected target. If all targets are infected, it will leave. Non-humanoids are ignored unless they are hostile.[/TD] [/TR] [TR] [TD]10[/TD] [TD]Worship[/TD] [TD]The slaad believes the characters are emissaries of Chaos and is Charmed by them.[/TD] [/TR] [TR] [TD]11-12[/TD] [TD]Rage[/TD] [TD]The slaad attacks any non-slaad creature it can see. It will continue fitting until it or its targets are dead.[/TD] [/TR] [/TABLE] [B][I]Morphic Form.[/I][/B] True Slaad are the real children of chaos. Ever shifting, the only thing that unites them is one common purpose....to spread. True Slaad often look like some type of large frog like creature, but no two Slaad look alike. They take on a wide array of colorations and hues, with an ever changing number of limbs. What are more commonly known as Slaadi are actually a variant spawned from a True Slaad, a variant that has lost some of the true slaad's chaotic energy and shifted into more stable color coded forms. When using the True Slaad stat block provided below, modify it by rolling a d12 and apply the result in the True Slaad Form table. [B]True Slaad Form[/B] [TABLE] [TR] [TH]d12[/TH] [TH]Modification[/TH] [TH]Description[/TH] [TH]CR[/TH] [/TR] [TR] [TD]1[/TD] [TD]Reduce[/TD] [TD]The slaad's size becomes Medium, its hit points are 150, and damage is reduced by 1d6.[/TD] [TD]-1[/TD] [/TR] [TR] [TD]2[/TD] [TD]Enlarge[/TD] [TD]Size becomes Huge, its hit points become 190, its reach becomes 10 ft, it gains advantage on Strength saves and checks, and its damage is increased by 7 (2d6).[/TD] [TD]+1[/TD] [/TR] [TR] [TD]3[/TD] [TD]Swimmer[/TD] [TD]The Slaad gains a swim speed equal to its speed and it can breath water.[/TD] [TD]--[/TD] [/TR] [TR] [TD]4[/TD] [TD]Flier[/TD] [TD]The slaad has wings and gains a fly speed of 50.[/TD] [TD]--[/TD] [/TR] [TR] [TD]5[/TD] [TD]Speedy[/TD] [TD] Increase the slaads speed by 20 ft.[/TD] [TD]--[/TD] [/TR] [TR] [TD]6[/TD] [TD]Thick Skin.[/TD] [TD]Increase the Slaads AC to 19[/TD] [TD]+1[/TD] [/TR] [TR] [TD]7[/TD] [TD]Extra Limbs[/TD] [TD]Increase the number of attacks in the slaads multiattack by one. The additional attack must be a limbs attack.[/TD] [TD]--[/TD] [/TR] [TR] [TD]8[/TD] [TD]Vitriolic Spittle[/TD] [TD]The slaad can spit acid. The attack bonus, targets, and damage is the same as a limb attack, except the damage type is acid and the range is 30 feet.[/TD] [TD]--[/TD] [/TR] [TR] [TD]9[/TD] [TD]Leaper[/TD] [TD]The slaad can use a bonus action to jump 30 ft long and 15 ft. high. This leap does not provoke opportunity attacks.[/TD] [TD]--[/TD] [/TR] [TR] [TD]10[/TD] [TD]two-headed[/TD] [TD]The slaad has advantage on Wisdom (Perception) checks and on Intelligence, Wisdom, and Charisma saving throws.[/TD] [TD]+1[/TD] [/TR] [TR] [TD]11[/TD] [TD]Potent Chaos[/TD] [TD]Increase all Saving Throw DCs by 2[/TD] [TD]+1[/TD] [/TR] [TR] [TD]12[/TD] [TD]Multi-Roll[/TD] [TD]Roll twice on the chart and apply both results. Results 1 and 2 cancel each other out.[/TD] [TD]varies[/TD] [/TR] [/TABLE] [IMG alt="True_Slaad.jpg"]https://www.enworld.org/attachments/true_slaad-jpg.137031/[/IMG] [B]True Slaad (WIP) - Draft 2[/B] [I]Large Aberration, Chaotic[/I] [IMG alt="1600422012789.png"]https://www.enworld.org/attachments/1600422012789-png.126348/[/IMG] [B]Armor Class[/B] 15 [B]Hit Points[/B] 170 (20d10 + 60) [B]Speed[/B] 30 ft (see [I]Morphic Form)[/I] [IMG alt="1600422013849.png"]https://www.enworld.org/attachments/1600422013849-png.126349/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]18 (+4)[/TD] [TD]12 (+1)[/TD] [TD]16 (+3)[/TD] [TD]8 (-1)[/TD] [TD]6 (-2)[/TD] [TD]12 (+1)[/TD] [/TR] [/TABLE] [IMG alt="1600422016852.png"]https://www.enworld.org/attachments/1600422016852-png.126350/[/IMG] [B]Saves[/B] See [I]Children of Chaos[/I] [B]Skills[/B] See [I]Children of Chaos[/I] [B]Resistances[/B] psychic; see variable resistance [B]Senses[/B] Darkvision 60ft, passive perception 8 (+1d6) [B]Languages[/B] Slaad, Telepathy 60ft [B]Challenge[/B] 8 (3,900 XP) [IMG alt="1600422018814.png"]https://www.enworld.org/attachments/1600422018814-png.126351/[/IMG] [B][I]Children of Chaos.[/I][/B] The slaad adds 1d6 to all attacks, saves, checks, saving throw DCs, and damage rolls (included in the attack). [B][I]Chaotic Regeneration.[/I][/B] The slaad regains 10 (3d6) hit points at the start of its turn if it has at least 1 hit point. If the slaad reaches 0 hit points, roll a d20 with disadvantage. On a 20, the slaad instantly transforms into a Perfect Slaad at full hit points. [B][I]Enigma. [/I][/B]Because a True Slaad is constantly shifting, it is impossible to assess its current abilities through Knowledge checks. [I][B]Magic Resistance.[/B][/I] The slaad has advantage on saving throws against spells and other magical effects. [I][B]Magic Weapons.[/B][/I] The slaad’s weapon attacks are magical. [B][I]Variable Resistance (1/rest):[/I][/B] When the slaad first takes cold, fire, force, lightning, poison, radiant, or thunder damage, it [B]must[/B] roll a d6, which determines how the damage effects it. 1 - Vulnerable 2-3 - Normal 4-5 - Resistance 6 - Immune The effect lasts until the ability is used again. [B][U]ACTIONS[/U] [I]Multiattack: [/I][/B]The slaad makes three limb attacks. [B][I]Limb. [/I][/B][I]Melee Weapon Attack: [/I]+8 (5+1d6) to hit, reach 5 ft., one target. [I]Hit:[/I] 14 (3d6 + 4) bludgeoning or slashing damage, the slaad's choice. If the target is humanoid, it must make a DC 12 + 1d6 Constitution saving throw or be infected with [I]Chaos Phage[/I]. [B][U]REACTIONS[/U] [I]Surge of Chaos[/I][/B][I]: [/I]When the True Slaad fails a saving throw or takes a critical hit, choose a target within 150 ft. Any 3rd level or lower spell on the target ends (as if hit with [I]Dispel Magic[/I]). The target takes 3d6 force damage and must succeed on a DC 12 + 1d6 Constitution Saving Throw or be infected with [I]Chaos Phage[/I]. Variable Resistance is immediately recharged. [/QUOTE]
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