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<blockquote data-quote="Stalker0" data-source="post: 8282139" data-attributes="member: 5889"><p>Yeah I like the idea of merging Entropic Aura and the Surge a bit more. So Draft 2.</p><p></p><p><strong>Perfect Slaad - Draft 2</strong></p><p><em>Large Aberration, Chaotic</em></p><p><img src="https://www.enworld.org/attachments/1600422012789-png.126348/" alt="1600422012789.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 18</p><p><strong>Hit Points</strong> 190 (20d10 + 80)</p><p><strong>Speed</strong> 30 ft.</p><p><img src="https://www.enworld.org/attachments/1600422013849-png.126349/" alt="1600422013849.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>14 (+2)</td><td>18 (+4)</td><td>10 (0)</td><td>8 (-1)</td><td>16 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1600422016852-png.126350/" alt="1600422016852.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Saves</strong> See <em>Children of Chaos</em></p><p><strong>Skills</strong> See <em>Children of Chaos</em></p><p><strong>Resistances</strong> psychic; see variable resistance</p><p><strong>Senses</strong> Darkvision 60ft, passive perception 9 (+1d6)</p><p><strong>Languages</strong> Slaad, Telepathy 60ft</p><p><strong>Challenge</strong> 13</p><p><img src="https://www.enworld.org/attachments/1600422018814-png.126351/" alt="1600422018814.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Entropic Aura</strong></em><strong> - </strong>Any creature within 150 ft of the Perfect Slaad cannot use abilities that reroll dice or set dice to specific values, and these effects cannot be used on the Perfect Slaad.</p><p></p><p><strong><em>Greater Chaos Phage -</em></strong> In addition to the normal effects of <em>Chaos Phage, </em>a humanoid's alignment is changed to Chaotic Neutral while infected. They must make a DC 19 (16 + 1d6) Charisma saving throw at the start of their turn or consume their action making chaotic gestures and utterances.</p><p></p><p><strong><em>Children of Chaos.</em></strong> The slaad adds 1d6 to all attacks, saves, checks, saving throw DCs, and damage rolls (included in the attack).</p><p></p><p><strong><em>Chaotic Regeneration.</em></strong> The slaad regains 10 (3d6) hit points at the start of its turn if it has at least 1 hit point.</p><p></p><p><strong><em>Enigma. </em></strong>Because a Perfect Slaad is constantly shifting, it is impossible to assess its current abilities through Knowledge checks.</p><p></p><p><em><strong>Magic Resistance.</strong></em> The slaad has advantage on saving throws against spells and other magical effects.</p><p></p><p><em><strong>Magic Weapons.</strong></em> The slaad’s weapon attacks are magical.</p><p></p><p><strong><em>Variable Resistance (1/Rest).</em></strong> When the slaad first takes cold, fire, force, lightning, poison, radiant, or thunder damage, it must roll a d6, which determines how the damage effects it as indicated in the table below. The effect rolled last until this ability is used again.</p><table style='width: 100%'><tr><td>1-2</td><td>Vulnerable to the damage type</td></tr><tr><td>3</td><td>No change, damage effects the slaad normally</td></tr><tr><td>4</td><td>Resistant to the damage type</td></tr><tr><td>5-6</td><td>Immune to the damage type</td></tr></table><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack: </em></strong>The slaad makes four melee attacks.</p><p></p><p><strong><em>Limb. </em></strong><em>Melee Weapon Attack: </em>+9 (6+1d6) to hit, reach 5 ft., one target. <em>Hit:</em> 15 (3d6 + 5) bludgeoning or slashing damage, the slaad's choice. If the target is humanoid, it must make a DC 19 (16 + 1d6) Constitution saving throw or be infected with Greater <em>Chaos Phage</em>.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Surge of Chaos</em></strong><em>: </em>When the True Slaad fails a saving throw or takes a critical hit, all non-Slaad within the Entropic Aura lose 3rd level or lower spells (as if hit with <em>Dispel Magic</em>). Targets take 4d6 force damage and must succeed on a DC 19 (16 + 1d6) Constitution Saving Throw or be infected with <em>Chaos Phage</em>. Variable Resistance is immediately recharged.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8282139, member: 5889"] Yeah I like the idea of merging Entropic Aura and the Surge a bit more. So Draft 2. [B]Perfect Slaad - Draft 2[/B] [I]Large Aberration, Chaotic[/I] [IMG alt="1600422012789.png"]https://www.enworld.org/attachments/1600422012789-png.126348/[/IMG] [B]Armor Class[/B] 18 [B]Hit Points[/B] 190 (20d10 + 80) [B]Speed[/B] 30 ft. [IMG alt="1600422013849.png"]https://www.enworld.org/attachments/1600422013849-png.126349/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]20 (+5)[/TD] [TD]14 (+2)[/TD] [TD]18 (+4)[/TD] [TD]10 (0)[/TD] [TD]8 (-1)[/TD] [TD]16 (+3)[/TD] [/TR] [/TABLE] [IMG alt="1600422016852.png"]https://www.enworld.org/attachments/1600422016852-png.126350/[/IMG] [B]Saves[/B] See [I]Children of Chaos[/I] [B]Skills[/B] See [I]Children of Chaos[/I] [B]Resistances[/B] psychic; see variable resistance [B]Senses[/B] Darkvision 60ft, passive perception 9 (+1d6) [B]Languages[/B] Slaad, Telepathy 60ft [B]Challenge[/B] 13 [IMG alt="1600422018814.png"]https://www.enworld.org/attachments/1600422018814-png.126351/[/IMG] [I][B]Entropic Aura[/B][/I][B] - [/B]Any creature within 150 ft of the Perfect Slaad cannot use abilities that reroll dice or set dice to specific values, and these effects cannot be used on the Perfect Slaad. [B][I]Greater Chaos Phage -[/I][/B] In addition to the normal effects of [I]Chaos Phage, [/I]a humanoid's alignment is changed to Chaotic Neutral while infected. They must make a DC 19 (16 + 1d6) Charisma saving throw at the start of their turn or consume their action making chaotic gestures and utterances. [B][I]Children of Chaos.[/I][/B] The slaad adds 1d6 to all attacks, saves, checks, saving throw DCs, and damage rolls (included in the attack). [B][I]Chaotic Regeneration.[/I][/B] The slaad regains 10 (3d6) hit points at the start of its turn if it has at least 1 hit point. [B][I]Enigma. [/I][/B]Because a Perfect Slaad is constantly shifting, it is impossible to assess its current abilities through Knowledge checks. [I][B]Magic Resistance.[/B][/I] The slaad has advantage on saving throws against spells and other magical effects. [I][B]Magic Weapons.[/B][/I] The slaad’s weapon attacks are magical. [B][I]Variable Resistance (1/Rest).[/I][/B] When the slaad first takes cold, fire, force, lightning, poison, radiant, or thunder damage, it must roll a d6, which determines how the damage effects it as indicated in the table below. The effect rolled last until this ability is used again. [TABLE] [TR] [TD]1-2[/TD] [TD]Vulnerable to the damage type[/TD] [/TR] [TR] [TD]3[/TD] [TD]No change, damage effects the slaad normally[/TD] [/TR] [TR] [TD]4[/TD] [TD]Resistant to the damage type[/TD] [/TR] [TR] [TD]5-6[/TD] [TD]Immune to the damage type[/TD] [/TR] [/TABLE] [B][U]ACTIONS[/U] [I]Multiattack: [/I][/B]The slaad makes four melee attacks. [B][I]Limb. [/I][/B][I]Melee Weapon Attack: [/I]+9 (6+1d6) to hit, reach 5 ft., one target. [I]Hit:[/I] 15 (3d6 + 5) bludgeoning or slashing damage, the slaad's choice. If the target is humanoid, it must make a DC 19 (16 + 1d6) Constitution saving throw or be infected with Greater [I]Chaos Phage[/I]. [B][U]REACTIONS[/U] [I]Surge of Chaos[/I][/B][I]: [/I]When the True Slaad fails a saving throw or takes a critical hit, all non-Slaad within the Entropic Aura lose 3rd level or lower spells (as if hit with [I]Dispel Magic[/I]). Targets take 4d6 force damage and must succeed on a DC 19 (16 + 1d6) Constitution Saving Throw or be infected with [I]Chaos Phage[/I]. Variable Resistance is immediately recharged. [/QUOTE]
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