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<blockquote data-quote="dave2008" data-source="post: 8359810" data-attributes="member: 83242"><p>[ATTACH=full]141576[/ATTACH]</p><p><a href="https://criticalrole.fandom.com/wiki/Gelidon" target="_blank">Gelidon in Eiselcros </a>by Bethany Berg</p><p></p><p><strong><span style="font-size: 22px">White Dragon, Great Wyrm</span></strong></p><p><em>Elite Gargantuan dragon, chaotic evil</em></p><p><img src="https://www.enworld.org/attachments/1602422887420-png.127300/" alt="1602422887420.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 22 (Natural Armor)</p><p><strong>Hit Points</strong> 1.092 ((28d20 + 252)x2; bloodied 546)</p><p><strong>Speed</strong> 70 ft., burrow 50 ft., climb 60 ft., fly 200 ft., swim 70 ft.</p><p><img src="https://www.enworld.org/attachments/1602422889192-png.127301/" alt="1602422889192.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>27 (+8)</td><td>10 (+0)</td><td>28 (+9)</td><td>16 (+3)</td><td>18 (+4)</td><td>21 (+5)</td></tr></table><p><img src="https://www.enworld.org/attachments/1602422892971-png.127302/" alt="1602422892971.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Str +16. Dex +8, Con +17, Wis +12</p><p><strong>Skills</strong> Athletics +16, Intimidation +13, Perception +20,</p><p><strong>Damage Resistances</strong> force, lightning, necrotic</p><p><strong>Damage Immunities </strong>cold</p><p><strong>Condition Immunities</strong> frightened, petrified (ice)</p><p><strong>Senses</strong> blindsight 120 ft., darkvision 240 ft., passive perception 30</p><p><strong>Languages</strong> Aquan, Common, Draconic, Giant,</p><p><strong>Challenge</strong> 26 (180,000 elite XP) <strong>Proficiency Bonus</strong> +8</p><p><img src="https://www.enworld.org/attachments/1602422894359-png.127303/" alt="1602422894359.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Brutal. </em></strong>The dragon's melee attacks deal an extra 5 damage of the attacks type on a hit (included in the attack).</p><p></p><p><strong><em><strong><em>Colossal. </em></strong></em></strong>The dragon's space is 25 feet by 25 feet and it has advantage on saving throws against being physically pushed or knocked prone by a Huge or smaller opponents.</p><p></p><p><em><strong><em>Dragon Scales.</em></strong></em> The dragon has resistance to all damage from an attack or effect that originates 60 feet or more from the dragon. Additionally, the dragon is immune to all damage, except psychic damage, unless the attack or effect inflicts more than 5 hit points of damage, in which case it takes damage as normal.</p><p></p><p><strong><em>Dragon Traits.* </em></strong>The dragon can use the following <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668" target="_blank">Dragon Tactics</a>:<em> <em>crush, </em>dive, flyby slam, multi-claw, shaped breath, snatch, strafing, sustained breath, tail sweep, throw, wing buffet</em></p><p><em></em></p><p><em><strong><em>Frost Bite. </em></strong></em>When an area is subject to the dragon’s Cold Breath it is covered in ice and becomes difficult terrain. If a creature without the Ice Walk trait attempts to go over the frozen area at normal speed, it must succeed on a DC 21 Dexterity (Acrobatics) check for every 10 feet of movement or fall prone. If the temperature is below freezing, the area remains covered in ice indefinitely. If the temperature is above freezing it last 8d6 minutes.</p><p></p><p><em><strong><em>Great Wyrm (Elite Trait, recharges after a short or long rest). </em></strong></em>When the dragon is first bloodied, all conditions and effects it is suffering end for it, it recharges all of its abilities, it can use its elite actions, and immediately uses its Cold Aura elite action.</p><p></p><p><em><strong>Ice Walk.</strong></em> The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The dragon’s weapon attacks are considered very rare magical weapons.</p><p></p><p><strong><em>Perceptive. </em></strong>The dragon has advantage on Wisdom (Perception) checks. Additionally, when the dragon succeeds on a Wisdom (Perception) check targeting a creature within 120 feet of it, the dragon learns the surface thoughts of the creature as in the spell <em>detect thoughts</em>.</p><p></p><p><strong><em>Savage.</em></strong> If the dragon has advantage on an attack and both rolls are a hit, the attack is considered a critical hit.</p><p></p><p><strong><em>Unstoppable.</em></strong> At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon can use its Frightful Presence. It then makes three attacks: two with is claws and one with its bite. The dragon can substitute a tail attack for one bite or two claw attacks.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 20 ft., one target. <em>Hit:</em> 35 (4d10 + 13) piercing damage plus 21 (6d6) cold damage.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 10 ft., one target. <em>Hit: </em>27 (4d6 + 13) slashing damage and, if the dragon wishes, the target must make a DC 24 Strength saving throw or be knocked prone.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +14 to hit, reach 30 ft., one target. <em>Hit:</em> 31 (4d8 + 13) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 24 Strength saving throw or be stunned until the end of the dragon’s next turn.</p><p></p><p><strong><em>Ice Bolt.</em></strong> <em>Ranged Spell Attack. </em>+13 to hit, range 180 ft., one target. <em>Hit.</em> 24 (7d6) cold damage and the target must make a DC 24 Constitution or loose all resistance to cold damage for 1 hour.</p><p></p><p><em><strong>Frightful Presence.</strong></em> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</p><p></p><p><strong><em>Cold Breath (1/Rest).</em></strong> The dragon exhales an icy blast in a 150-foot cone or eight 20-foot-by-20-foot contiguous areas within 80 feet of it. Each creature in the area must make a DC 25 Constitution saving throw. taking 88 (16d10) cold damage, beginning freeze and be restrained on a failure, or half as much damage on a success. Additionally, a creature that fails the saving throw must repeat the saving throw at the end of its next turn. On a success, it stops freezing and is no longer restrained. On a failure, the creature is petrified (ice). A frozen creature can be thawed by a <em>greater restoration </em>spell, similar powerful magic, or by heat equivalent to 50 fire damage. Additionally, any magic or active spell of 5th level or lower in the area ends.</p><p></p><p><strong><em>Recharge.</em></strong> The dragon recharges its breath weapon and it can use it on its next turn.</p><p></p><p><strong><em>Dragon Magic (5/Day).*</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 21, +13 to hit with attacks) as if they are 8th level spells: <em>armor of agathys, fog cloud, ice knife, spike growth (ice spikes), sleet storm, tidal wave(snow), ice storm, & cone of cold</em></p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Detect.</strong> The dragon heightens its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack.</p><p><strong>Juggernaut.</strong> The dragon gains 30 temporary hit points and it can move up to half its walking speed. The dragon looses any temporary hit points after it stops this movement.</p><p><strong>Lair Action.</strong> The dragon can use its Freezing Fog, Ice Shards, or Wall of Ice <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters.672508/post-8096416" target="_blank">lair actions</a>, even if it is not in its lair.</p><p><strong>Move.</strong> The dragon can move half its current speed.</p><p><strong>Bolt (Cost 2 Actions).</strong> The dragon makes an Ice Bolt attack.</p><p><strong>Tail Slam (Cost 2 Actions).</strong> The dragon makes a Tail attack.</p><p><strong>Wing Attack (Costs 3 Actions).</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20 Strength saving throw, taking 14 (3d4 + 7) bludgeoning damage and be pushed 10 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed.</p><p></p><p><strong><u>ELITE ACTIONS</u></strong></p><p>If the dragon's elite trait is active, it can use the options below as legendary actions for 1 hour after using Great Wyrm.</p><p></p><p><strong>Cold Aura.</strong> Powerful cold wind swirls around the dragon in a 15-foot radius from the dragon until the end of its next turn. Any creature that starts or ends its turn in the area of the aura, or that touches or hits the dragon with a melee attack while in the aura takes 21 (6d6) cold damage. In addition, it gains a +4 bonus to its AC from ranged attacks that originate outside the aura while the aura is active.</p><p><strong>Icy Tomb (Costs 2 Actions).</strong> <em>Ranged Spell Attack</em>: +13 to hit, range 180 ft., one target. <em>Hit.</em> the target is encased in ice; takes 17 (5d6) cold damage and is restrained. Additionally, the target takes 17 (5d6) cold damage at the start of each of its turn, until it, or an adjacent ally, takes an action to break the ice (DC 21 Strength check) or apply heat equivalent to 20 fire damage, ending the effects on itself on a success.</p><p><strong>Draconic Fury (Cost 3 Actions). </strong>The dragon makes a bite or two claw attacks</p><p></p><p>---</p><p></p><p><em>*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of this traits does not affect the CR of the dragon.</em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8359810, member: 83242"] [ATTACH type="full" alt="1627903946960.png"]141576[/ATTACH] [URL='https://criticalrole.fandom.com/wiki/Gelidon']Gelidon in Eiselcros [/URL]by Bethany Berg [B][SIZE=6]White Dragon, Great Wyrm[/SIZE][/B] [I]Elite Gargantuan dragon, chaotic evil[/I] [IMG alt="1602422887420.png"]https://www.enworld.org/attachments/1602422887420-png.127300/[/IMG] [B]Armor Class[/B] 22 (Natural Armor) [B]Hit Points[/B] 1.092 ((28d20 + 252)x2; bloodied 546) [B]Speed[/B] 70 ft., burrow 50 ft., climb 60 ft., fly 200 ft., swim 70 ft. [IMG alt="1602422889192.png"]https://www.enworld.org/attachments/1602422889192-png.127301/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]27 (+8)[/TD] [TD]10 (+0)[/TD] [TD]28 (+9)[/TD] [TD]16 (+3)[/TD] [TD]18 (+4)[/TD] [TD]21 (+5)[/TD] [/TR] [/TABLE] [IMG alt="1602422892971.png"]https://www.enworld.org/attachments/1602422892971-png.127302/[/IMG] [B]Saving Throws[/B] Str +16. Dex +8, Con +17, Wis +12 [B]Skills[/B] Athletics +16, Intimidation +13, Perception +20, [B]Damage Resistances[/B] force, lightning, necrotic [B]Damage Immunities [/B]cold [B]Condition Immunities[/B] frightened, petrified (ice) [B]Senses[/B] blindsight 120 ft., darkvision 240 ft., passive perception 30 [B]Languages[/B] Aquan, Common, Draconic, Giant, [B]Challenge[/B] 26 (180,000 elite XP) [B]Proficiency Bonus[/B] +8 [IMG alt="1602422894359.png"]https://www.enworld.org/attachments/1602422894359-png.127303/[/IMG] [B][I]Brutal. [/I][/B]The dragon's melee attacks deal an extra 5 damage of the attacks type on a hit (included in the attack). [B][I][B][I]Colossal. [/I][/B][/I][/B]The dragon's space is 25 feet by 25 feet and it has advantage on saving throws against being physically pushed or knocked prone by a Huge or smaller opponents. [I][B][I]Dragon Scales.[/I][/B][/I] The dragon has resistance to all damage from an attack or effect that originates 60 feet or more from the dragon. Additionally, the dragon is immune to all damage, except psychic damage, unless the attack or effect inflicts more than 5 hit points of damage, in which case it takes damage as normal. [B][I]Dragon Traits.* [/I][/B]The dragon can use the following [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668']Dragon Tactics[/URL]:[I] [I]crush, [/I]dive, flyby slam, multi-claw, shaped breath, snatch, strafing, sustained breath, tail sweep, throw, wing buffet [B][I]Frost Bite. [/I][/B][/I]When an area is subject to the dragon’s Cold Breath it is covered in ice and becomes difficult terrain. If a creature without the Ice Walk trait attempts to go over the frozen area at normal speed, it must succeed on a DC 21 Dexterity (Acrobatics) check for every 10 feet of movement or fall prone. If the temperature is below freezing, the area remains covered in ice indefinitely. If the temperature is above freezing it last 8d6 minutes. [I][B][I]Great Wyrm (Elite Trait, recharges after a short or long rest). [/I][/B][/I]When the dragon is first bloodied, all conditions and effects it is suffering end for it, it recharges all of its abilities, it can use its elite actions, and immediately uses its Cold Aura elite action. [I][B]Ice Walk.[/B][/I] The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement. [B][I]Magic Weapons.[/I][/B] The dragon’s weapon attacks are considered very rare magical weapons. [B][I]Perceptive. [/I][/B]The dragon has advantage on Wisdom (Perception) checks. Additionally, when the dragon succeeds on a Wisdom (Perception) check targeting a creature within 120 feet of it, the dragon learns the surface thoughts of the creature as in the spell [I]detect thoughts[/I]. [B][I]Savage.[/I][/B] If the dragon has advantage on an attack and both rolls are a hit, the attack is considered a critical hit. [B][I]Unstoppable.[/I][/B] At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The dragon can use its Frightful Presence. It then makes three attacks: two with is claws and one with its bite. The dragon can substitute a tail attack for one bite or two claw attacks. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +14 to hit, reach 20 ft., one target. [I]Hit:[/I] 35 (4d10 + 13) piercing damage plus 21 (6d6) cold damage. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +14 to hit, reach 10 ft., one target. [I]Hit: [/I]27 (4d6 + 13) slashing damage and, if the dragon wishes, the target must make a DC 24 Strength saving throw or be knocked prone. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +14 to hit, reach 30 ft., one target. [I]Hit:[/I] 31 (4d8 + 13) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 24 Strength saving throw or be stunned until the end of the dragon’s next turn. [B][I]Ice Bolt.[/I][/B] [I]Ranged Spell Attack. [/I]+13 to hit, range 180 ft., one target. [I]Hit.[/I] 24 (7d6) cold damage and the target must make a DC 24 Constitution or loose all resistance to cold damage for 1 hour. [I][B]Frightful Presence.[/B][/I] Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. [B][I]Cold Breath (1/Rest).[/I][/B] The dragon exhales an icy blast in a 150-foot cone or eight 20-foot-by-20-foot contiguous areas within 80 feet of it. Each creature in the area must make a DC 25 Constitution saving throw. taking 88 (16d10) cold damage, beginning freeze and be restrained on a failure, or half as much damage on a success. Additionally, a creature that fails the saving throw must repeat the saving throw at the end of its next turn. On a success, it stops freezing and is no longer restrained. On a failure, the creature is petrified (ice). A frozen creature can be thawed by a [I]greater restoration [/I]spell, similar powerful magic, or by heat equivalent to 50 fire damage. Additionally, any magic or active spell of 5th level or lower in the area ends. [B][I]Recharge.[/I][/B] The dragon recharges its breath weapon and it can use it on its next turn. [B][I]Dragon Magic (5/Day).*[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 21, +13 to hit with attacks) as if they are 8th level spells: [I]armor of agathys, fog cloud, ice knife, spike growth (ice spikes), sleet storm, tidal wave(snow), ice storm, & cone of cold[/I] [U][B]LEGENDARY ACTIONS[/B][/U] The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn. [B]Detect.[/B] The dragon heightens its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack. [B]Juggernaut.[/B] The dragon gains 30 temporary hit points and it can move up to half its walking speed. The dragon looses any temporary hit points after it stops this movement. [B]Lair Action.[/B] The dragon can use its Freezing Fog, Ice Shards, or Wall of Ice [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters.672508/post-8096416']lair actions[/URL], even if it is not in its lair. [B]Move.[/B] The dragon can move half its current speed. [B]Bolt (Cost 2 Actions).[/B] The dragon makes an Ice Bolt attack. [B]Tail Slam (Cost 2 Actions).[/B] The dragon makes a Tail attack. [B]Wing Attack (Costs 3 Actions).[/B] The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20 Strength saving throw, taking 14 (3d4 + 7) bludgeoning damage and be pushed 10 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed. [B][U]ELITE ACTIONS[/U][/B] If the dragon's elite trait is active, it can use the options below as legendary actions for 1 hour after using Great Wyrm. [B]Cold Aura.[/B] Powerful cold wind swirls around the dragon in a 15-foot radius from the dragon until the end of its next turn. Any creature that starts or ends its turn in the area of the aura, or that touches or hits the dragon with a melee attack while in the aura takes 21 (6d6) cold damage. In addition, it gains a +4 bonus to its AC from ranged attacks that originate outside the aura while the aura is active. [B]Icy Tomb (Costs 2 Actions).[/B] [I]Ranged Spell Attack[/I]: +13 to hit, range 180 ft., one target. [I]Hit.[/I] the target is encased in ice; takes 17 (5d6) cold damage and is restrained. Additionally, the target takes 17 (5d6) cold damage at the start of each of its turn, until it, or an adjacent ally, takes an action to break the ice (DC 21 Strength check) or apply heat equivalent to 20 fire damage, ending the effects on itself on a success. [B]Draconic Fury (Cost 3 Actions). [/B]The dragon makes a bite or two claw attacks --- [I]*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of this traits does not affect the CR of the dragon.[/I] [/QUOTE]
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