Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 8360190" data-attributes="member: 1210"><p>Okay, here's the one creature I've already revised and updated:</p><p></p><p><strong><u>EMERALD SLIME</u></strong></p><p><strong></strong></p><p><strong>Source: </strong><em>Arduin Grimoire.</em></p><p><em></em></p><p> <em></em>At first glance, emerald slime is easily mistaken for a patch of green slime. Only its bright color initially distinguishes it from its immobile cousin. However, an emerald slime is extremely dangerous, far more dangerous than ordinary green slime. It is animate and quick-moving, and can climb on walls or ceilings with ease.</p><p></p><p>Once it animates, an emerald slime appears as a slick wet pool of mobile green goo. The emerald slime is a brilliant green color and is almost iridescent in bright light. An emerald slime is about 10' in diameter and weighs around 100 lbs.</p><p></p><p><strong>Transformative. </strong>Rather than just dissolving its prey with acid, emerald slime actually transforms creatures and objects that it touches into more emerald slime. Horrified victims often realize what they are facing only when new tendrils of emerald slime start emerging from their own bodies to attack them.</p><p></p><p><strong>Emerald Slime Treasure. </strong>Emerald slimes have no treasure, and treasure near them is usually quickly destroyed.</p><p></p><p><strong><u>Emerald Slime</u></strong></p><p><em>Large ooze, unaligned</em></p><p></p><p><strong>Armor Class</strong> 11</p><p><strong>Hit Points</strong> 143 (17d10+51)</p><p><strong>Speed </strong>40 ft., climb 40 ft.</p><p> </p><p><strong>STR 17 (+3), DEX 13 (+1), CON 16 (+3),</strong></p><p><strong>INT 1 (-5), WIS 10 (+0), CHA 6 (-2)</strong></p><p> </p><p><strong>Damage Immunities </strong>lightning, slashing</p><p><strong>Condition Immunities </strong>blinded, charmed, deafened, exhaustion, frightened, prone</p><p><strong>Senses</strong> blindsight 60 ft. (blind outside this radius), passive Perception 10</p><p><strong>Languages</strong> -</p><p><strong>Challenge </strong>6 (2,300 xp) <strong>Proficiency </strong>+3</p><p> </p><p></p><p><strong><em>Spider Climb. </em></strong>The emerald slime can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p><p></p><p><strong>ACTIONS</strong></p><p><strong></strong></p><p><strong><em>Multiattack. </em></strong>The slime makes two pseudopod attacks. For each creature infested with emerald slime, the slime makes an additional pseudopod attack, using that creature as the attack's origin.</p><p></p><p><strong><em>Pseudopod. </em></strong><em>Melee Weapon Attack: </em>+6 to hit, reach 5 ft., one target. <em>Hit: </em>25 (4d10+3) acid damage, and the target must make a DC 14 Constitution save. On a failure, the creature is infested with emerald slime. If this attack reduces the target to 0 hit points, it dies and transforms into an additional emerald slime. The infestation ends if the target receives an effect that would remove a disease, if it takes fire damage, or if the emerald slime dies. A creature can be infested by more than one emerald slime, but only once by a given emerald slime.</p><p></p><p>If an infested creature falls to 0 hit points, it dies and transforms into a new emerald slime. Its body and gear melt away into slime.</p></blockquote><p></p>
[QUOTE="the Jester, post: 8360190, member: 1210"] Okay, here's the one creature I've already revised and updated: [B][U]EMERALD SLIME[/U] Source: [/B][I]Arduin Grimoire. [/I]At first glance, emerald slime is easily mistaken for a patch of green slime. Only its bright color initially distinguishes it from its immobile cousin. However, an emerald slime is extremely dangerous, far more dangerous than ordinary green slime. It is animate and quick-moving, and can climb on walls or ceilings with ease. Once it animates, an emerald slime appears as a slick wet pool of mobile green goo. The emerald slime is a brilliant green color and is almost iridescent in bright light. An emerald slime is about 10' in diameter and weighs around 100 lbs. [B]Transformative. [/B]Rather than just dissolving its prey with acid, emerald slime actually transforms creatures and objects that it touches into more emerald slime. Horrified victims often realize what they are facing only when new tendrils of emerald slime start emerging from their own bodies to attack them. [B]Emerald Slime Treasure. [/B]Emerald slimes have no treasure, and treasure near them is usually quickly destroyed. [B][U]Emerald Slime[/U][/B] [I]Large ooze, unaligned[/I] [B]Armor Class[/B] 11 [B]Hit Points[/B] 143 (17d10+51) [B]Speed [/B]40 ft., climb 40 ft. [U] [/U] [B]STR 17 (+3), DEX 13 (+1), CON 16 (+3), INT 1 (-5), WIS 10 (+0), CHA 6 (-2)[/B] [U] [/U] [B]Damage Immunities [/B]lightning, slashing [B]Condition Immunities [/B]blinded, charmed, deafened, exhaustion, frightened, prone [B]Senses[/B] blindsight 60 ft. (blind outside this radius), passive Perception 10 [B]Languages[/B] - [B]Challenge [/B]6 (2,300 xp) [B]Proficiency [/B]+3 [U] [/U] [B][I]Spider Climb. [/I][/B]The emerald slime can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. [B]ACTIONS [I]Multiattack. [/I][/B]The slime makes two pseudopod attacks. For each creature infested with emerald slime, the slime makes an additional pseudopod attack, using that creature as the attack's origin. [B][I]Pseudopod. [/I][/B][I]Melee Weapon Attack: [/I]+6 to hit, reach 5 ft., one target. [I]Hit: [/I]25 (4d10+3) acid damage, and the target must make a DC 14 Constitution save. On a failure, the creature is infested with emerald slime. If this attack reduces the target to 0 hit points, it dies and transforms into an additional emerald slime. The infestation ends if the target receives an effect that would remove a disease, if it takes fire damage, or if the emerald slime dies. A creature can be infested by more than one emerald slime, but only once by a given emerald slime. If an infested creature falls to 0 hit points, it dies and transforms into a new emerald slime. Its body and gear melt away into slime. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
Top