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5e Updates: Monstrous Compendium
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<blockquote data-quote="Stalker0" data-source="post: 8369510" data-attributes="member: 5889"><p>For spells. Its worth highlighting divine word, shield, and counter spell…as those are bonus and reactions, and so I would consider them a solid part of Tiamats Arsenal.</p><p></p><p>i get the idea of using the breath weapon mechanic from each dragon but it’s awe fully wordy right now. It may make sense to condense the mechanics a bit, something like (and this just shorthand I’m not detailing it out):</p><p></p><p>Breath weapon (2 actions): choose a breath weapon below, each one can only used once per round. Each breath does 150 (made up for example would not balancing) damage, has a DC 27 saving throw, and removes all 9th level or lower spells.</p><p></p><p>red: 160 foot cone fire damage. Reflex save for half or incapacitated for 1 round.</p><p></p><p>green: 180 foot cone poison damage. Constitution save for half or poisoned for 1 minute.</p><p></p><p>etc etc. I didn’t use proper language but I think you get the gist. This means less for the dm to remember as they switch head to head.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8369510, member: 5889"] For spells. Its worth highlighting divine word, shield, and counter spell…as those are bonus and reactions, and so I would consider them a solid part of Tiamats Arsenal. i get the idea of using the breath weapon mechanic from each dragon but it’s awe fully wordy right now. It may make sense to condense the mechanics a bit, something like (and this just shorthand I’m not detailing it out): Breath weapon (2 actions): choose a breath weapon below, each one can only used once per round. Each breath does 150 (made up for example would not balancing) damage, has a DC 27 saving throw, and removes all 9th level or lower spells. red: 160 foot cone fire damage. Reflex save for half or incapacitated for 1 round. green: 180 foot cone poison damage. Constitution save for half or poisoned for 1 minute. etc etc. I didn’t use proper language but I think you get the gist. This means less for the dm to remember as they switch head to head. [/QUOTE]
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