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<blockquote data-quote="dave2008" data-source="post: 8374028" data-attributes="member: 83242"><p>[ATTACH=full]142632[/ATTACH]</p><p><a href="https://www.artstation.com/artwork/AbOWy" target="_blank">Swords of Eiru - Lady Maedre, Wielder of the Mist Blade</a> by Benjamin Ee (copyright Benjamin Fe)</p><p></p><p><strong><span style="font-size: 22px">Alcio "Baron" Metus</span></strong></p><p><em>Medium Undead (Shapechanger), chaotic evil</em></p><p><img src="https://www.enworld.org/attachments/1598896179798-png.125328/" alt="1598896179798.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>16 (natural armor)</p><p><strong>Hit Points</strong> 153 (18d8 + 72; bloodied 76)</p><p><strong>Speed</strong> 40 ft., climb 30 ft.</p><p><img src="https://www.enworld.org/attachments/1598896181433-png.125329/" alt="1598896181433.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>20 (+5)</td><td>19 (+4)</td><td>18 (+4)</td><td>17 (+3)</td><td>20 (+5)</td></tr></table><p><img src="https://www.enworld.org/attachments/1598896182723-png.125330/" alt="1598896182723.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex +10, Con +10, Wis +8</p><p><strong>Skills </strong>Arcana +8, Athletics +11, Deception +10, Persuasion +10, Perception +13, Stealth +15</p><p><strong>Damage Resistances </strong>cold, necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Condition Immunities</strong> charmed, exhaustion, poisoned</p><p><strong>Senses </strong>darkvision 240 ft., passive perception 23</p><p><strong>Languages </strong>any language it knew in life</p><p><strong>Challenge</strong> 15 (13,000 XP) <strong>Proficiency Bonus</strong> +5</p><p><img src="https://www.enworld.org/attachments/1598896186606-png.125331/" alt="1598896186606.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Brutal. </em></strong>Alcio deals an extra 5 damage when she hits with a melee weapon attack (included in the attack). Additionally, she can wield her greatsword with one hand.</p><p></p><p><em><strong>Misty Retreat.</strong></em> When Alcio drops to 0 hit points, instead of falling <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> , she turns into her <em>mist form</em>. She can't revert to her vampire form, and she must reach her resting place within 4 hours or be destroyed. Once in her resting place, she reverts to vampire form and is <a href="https://a5e.tools/rules/conditions" target="_blank">paralyzed</a> for 1 hour, at which time it regains 1 hit point. While paralyzed in this way she can be destroyed normally.</p><p></p><p><em><strong>Mist Form.</strong></em> While in mist form, Alcio can't take any actions, speak, or manipulate objects. She is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.</p><p></p><p><em><strong>Regeneration.</strong></em> When Alcio is not in her mist form, she regains 20 hit points at the start of her turn if she has at least 1 hit point and isn't in sunlight. If Alcio takes radiant damage or damage from holy water, this trait doesn't function at the start of her next turn.</p><p></p><p><em><strong>Spider Climb.</strong></em> Alcio can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p><p></p><p><em><strong>Sunlight Sensitivity.</strong></em> While in sunlight, Alcio has disadvantage on attack rolls and ability checks.</p><p></p><p><em><strong>Undead Resistance.</strong></em> Alcio has advantage on saving throws to resist effects that inflict the incapacitated, paralayzed, petrified, or stunned conditions.</p><p></p><p><u><strong>ACTIONS</strong></u></p><p><em><strong>Multiattack. (Vampire Form Only).</strong></em> The vampire makes two attacks, only one of which can be a bite attack.</p><p></p><p><em><strong>Unarmed Strike (Vampire Form Only).</strong></em> <em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one creature. <em>Hit:</em> 13 (1d6 + 10) bludgeoning damage and if the target is a Large or smaller creature it must make a DC 18 strength saving throw or be grappled. Alternately, instead of dealing damage, the vampire can grapple the target (escape DC 18).</p><p></p><p><em><strong>Bite. (Bat or Vampire Form Only).</strong></em> <em>Melee Weapon Attack:</em>+10 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. <em>Hit:</em> 12 (1d4 + 10) piercing damage plus 14 (4d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.</p><p></p><p><em><strong>Greatsword (Vampire Form Only).</strong> Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one target. <em>Hit:</em> 17 (2d6 + 10) slashing damage and Alcio can use one of the following maneuvers:</p><ul> <li data-xf-list-type="ul"><em>Distracting Strike. </em>The attack does an additional 5 (1d10) slashing damage and the next attack roll against the target by an attacker other than Alcio has advantage if the attack is made before the start of her next turn.</li> <li data-xf-list-type="ul"><em>Pushing Attack.</em> The attack does an additional 5 (1d10) slashing damage and if the target is a Large or Smaller creature it must make a DC 18 Strength saving throw or be pushed 15 feet.</li> <li data-xf-list-type="ul"><em>Trip Attack. </em>The attack does an additional 5 (1d10) slashing damage and if the target is a Large or Smaller creature it must make a DC 18 Strength saving throw or be knocked prone.</li> </ul><p><strong><em>Charm. </em></strong>Alcio targets a creature within 60 feet, forcing it to make a DC 17 Wisdom <a href="https://a5e.tools/rules/saving-throw" target="_blank">saving throw</a> . On a failure, the target is <a href="https://a5e.tools/rules/conditions" target="_blank">charmed</a> by Alcio for 24 hours. While charmed it regards Alcio as a trusted friend and is a willing target for her bite. The target repeats the saving throw each time it takes damage, ending the effect on itself on a success. If the target’s saving throw is successful or the effect ends for it, it is immune to Alcio’s Charm for 24 hours.</p><p></p><p><strong><em>Shapechange. </em></strong>Alcio transforms into a <a href="https://a5e.tools/node/1998" target="_blank"><em>swarm of bats</em></a>, <a href="https://a5e.tools/node/1928" target="_blank"><em>dire wolf</em></a>, mist form or back into her true form. While transformed, she has the beast’s size and movement modes. It can’t use reactions or legendary actions, and can’t speak. Otherwise, it uses the vampire’s statistics. Anything it’s carrying transforms with it. </p><p></p><p><em><strong>Children of the Night (1/Rest).</strong></em> Alcio magically calls 2d4 swarms of bats or rats (swarm of bats, swarm of rats), provided that the sun isn't up. While outdoors, Alcio can call 3d6 wolves (wolf) instead. The called creatures arrive in 1d4 rounds, acting as allies of Alcio and obeying her spoken commands. The beasts remain for 1 hour, until Alcio dies, or until the she dismisses them as a bonus action.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Lord of Shadows. </em></strong>If Alcio is in dim light or darker, she can take the Hide action.</p><p></p><p><em><strong>Undead Speed.</strong></em> Alcio can take the Bite, Dash, or Disengage actions. Additionally, when she takes the Dash action she can move up to twice her speed (80 feet).</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Alcio can take 3 legendary actions, choosing from the options below. She can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Alcio regains spent legendary actions at the start of its turn</p><p></p><p><strong>Unarmed Strike.</strong> Alcio makes one unarmed strike.</p><p><strong>Unstoppable.</strong> Alcio removes one condition or effect she is suffering.</p><p><strong>Bite (Costs 2 Actions).</strong> Alcio makes one bite attack.</p><p><strong>Dominate (Cost 3 Actions).</strong> Alcio commands one creature it has charmed. The creature must use its reaction to move up to its speed and make an attack or cast a spell with a target of one creature. Alcio choses the action and the target.</p><p><strong>Whirlwind Blade (Cost 3 Actions, Recharge 4-6). </strong> Alcio moves up to twice her speed (80 ft.) without provoking opportunity attacks, and she can make one one Longsword attack (vampire form only) against each creature she moves past.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8374028, member: 83242"] [ATTACH type="full" alt="1629744165254.png"]142632[/ATTACH] [URL='https://www.artstation.com/artwork/AbOWy']Swords of Eiru - Lady Maedre, Wielder of the Mist Blade[/URL] by Benjamin Ee (copyright Benjamin Fe) [B][SIZE=6]Alcio "Baron" Metus[/SIZE][/B] [I]Medium Undead (Shapechanger), chaotic evil[/I] [IMG alt="1598896179798.png"]https://www.enworld.org/attachments/1598896179798-png.125328/[/IMG] [B]Armor Class [/B]16 (natural armor) [B]Hit Points[/B] 153 (18d8 + 72; bloodied 76) [B]Speed[/B] 40 ft., climb 30 ft. [IMG alt="1598896181433.png"]https://www.enworld.org/attachments/1598896181433-png.125329/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]20 (+5)[/TD] [TD]20 (+5)[/TD] [TD]19 (+4)[/TD] [TD]18 (+4)[/TD] [TD]17 (+3)[/TD] [TD]20 (+5)[/TD] [/TR] [/TABLE] [IMG alt="1598896182723.png"]https://www.enworld.org/attachments/1598896182723-png.125330/[/IMG] [B]Saving Throws[/B] Dex +10, Con +10, Wis +8 [B]Skills [/B]Arcana +8, Athletics +11, Deception +10, Persuasion +10, Perception +13, Stealth +15 [B]Damage Resistances [/B]cold, necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks [B]Condition Immunities[/B] charmed, exhaustion, poisoned [B]Senses [/B]darkvision 240 ft., passive perception 23 [B]Languages [/B]any language it knew in life [B]Challenge[/B] 15 (13,000 XP) [B]Proficiency Bonus[/B] +5 [IMG alt="1598896186606.png"]https://www.enworld.org/attachments/1598896186606-png.125331/[/IMG] [B][I]Brutal. [/I][/B]Alcio deals an extra 5 damage when she hits with a melee weapon attack (included in the attack). Additionally, she can wield her greatsword with one hand. [I][B]Misty Retreat.[/B][/I] When Alcio drops to 0 hit points, instead of falling [URL='https://a5e.tools/rules/conditions']unconscious[/URL] , she turns into her [I]mist form[/I]. She can't revert to her vampire form, and she must reach her resting place within 4 hours or be destroyed. Once in her resting place, she reverts to vampire form and is [URL='https://a5e.tools/rules/conditions']paralyzed[/URL] for 1 hour, at which time it regains 1 hit point. While paralyzed in this way she can be destroyed normally. [I][B]Mist Form.[/B][/I] While in mist form, Alcio can't take any actions, speak, or manipulate objects. She is weightless, has a flying speed of 30 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight. [I][B]Regeneration.[/B][/I] When Alcio is not in her mist form, she regains 20 hit points at the start of her turn if she has at least 1 hit point and isn't in sunlight. If Alcio takes radiant damage or damage from holy water, this trait doesn't function at the start of her next turn. [I][B]Spider Climb.[/B][/I] Alcio can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. [I][B]Sunlight Sensitivity.[/B][/I] While in sunlight, Alcio has disadvantage on attack rolls and ability checks. [I][B]Undead Resistance.[/B][/I] Alcio has advantage on saving throws to resist effects that inflict the incapacitated, paralayzed, petrified, or stunned conditions. [U][B]ACTIONS[/B][/U] [I][B]Multiattack. (Vampire Form Only).[/B][/I] The vampire makes two attacks, only one of which can be a bite attack. [I][B]Unarmed Strike (Vampire Form Only).[/B][/I] [I]Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one creature. [I]Hit:[/I] 13 (1d6 + 10) bludgeoning damage and if the target is a Large or smaller creature it must make a DC 18 strength saving throw or be grappled. Alternately, instead of dealing damage, the vampire can grapple the target (escape DC 18). [I][B]Bite. (Bat or Vampire Form Only).[/B][/I] [I]Melee Weapon Attack:[/I]+10 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. [I]Hit:[/I] 12 (1d4 + 10) piercing damage plus 14 (4d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control. [I][B]Greatsword (Vampire Form Only).[/B] Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one target. [I]Hit:[/I] 17 (2d6 + 10) slashing damage and Alcio can use one of the following maneuvers: [LIST] [*][I]Distracting Strike. [/I]The attack does an additional 5 (1d10) slashing damage and the next attack roll against the target by an attacker other than Alcio has advantage if the attack is made before the start of her next turn. [*][I]Pushing Attack.[/I] The attack does an additional 5 (1d10) slashing damage and if the target is a Large or Smaller creature it must make a DC 18 Strength saving throw or be pushed 15 feet. [*][I]Trip Attack. [/I]The attack does an additional 5 (1d10) slashing damage and if the target is a Large or Smaller creature it must make a DC 18 Strength saving throw or be knocked prone. [/LIST] [B][I]Charm. [/I][/B]Alcio targets a creature within 60 feet, forcing it to make a DC 17 Wisdom [URL='https://a5e.tools/rules/saving-throw']saving throw[/URL] . On a failure, the target is [URL='https://a5e.tools/rules/conditions']charmed[/URL] by Alcio for 24 hours. While charmed it regards Alcio as a trusted friend and is a willing target for her bite. The target repeats the saving throw each time it takes damage, ending the effect on itself on a success. If the target’s saving throw is successful or the effect ends for it, it is immune to Alcio’s Charm for 24 hours. [B][I]Shapechange. [/I][/B]Alcio transforms into a [URL='https://a5e.tools/node/1998'][I]swarm of bats[/I][/URL], [URL='https://a5e.tools/node/1928'][I]dire wolf[/I][/URL], mist form or back into her true form. While transformed, she has the beast’s size and movement modes. It can’t use reactions or legendary actions, and can’t speak. Otherwise, it uses the vampire’s statistics. Anything it’s carrying transforms with it. [I][B]Children of the Night (1/Rest).[/B][/I] Alcio magically calls 2d4 swarms of bats or rats (swarm of bats, swarm of rats), provided that the sun isn't up. While outdoors, Alcio can call 3d6 wolves (wolf) instead. The called creatures arrive in 1d4 rounds, acting as allies of Alcio and obeying her spoken commands. The beasts remain for 1 hour, until Alcio dies, or until the she dismisses them as a bonus action. [B][U]BONUS ACTIONS[/U] [I]Lord of Shadows. [/I][/B]If Alcio is in dim light or darker, she can take the Hide action. [I][B]Undead Speed.[/B][/I] Alcio can take the Bite, Dash, or Disengage actions. Additionally, when she takes the Dash action she can move up to twice her speed (80 feet). [B][U]LEGENDARY ACTIONS[/U][/B] Alcio can take 3 legendary actions, choosing from the options below. She can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Alcio regains spent legendary actions at the start of its turn [B]Unarmed Strike.[/B] Alcio makes one unarmed strike. [B]Unstoppable.[/B] Alcio removes one condition or effect she is suffering. [B]Bite (Costs 2 Actions).[/B] Alcio makes one bite attack. [B]Dominate (Cost 3 Actions).[/B] Alcio commands one creature it has charmed. The creature must use its reaction to move up to its speed and make an attack or cast a spell with a target of one creature. Alcio choses the action and the target. [B]Whirlwind Blade (Cost 3 Actions, Recharge 4-6). [/B] Alcio moves up to twice her speed (80 ft.) without provoking opportunity attacks, and she can make one one Longsword attack (vampire form only) against each creature she moves past. [/QUOTE]
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