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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8374030" data-attributes="member: 83242"><p>[ATTACH=full]142610[/ATTACH]</p><p></p><p><a href="https://tmfatefanon.fandom.com/wiki/Red_Spectre" target="_blank">Red Specter</a> by Unkown (at least by me)</p><p></p><p><strong><span style="font-size: 22px">Draculus Rex</span></strong></p><p><em>Medium undead, chaotic evil</em></p><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class </strong>12</p><p><strong>Hit Points</strong> 97 (13d8 + 39)</p><p><strong>Speed </strong>20 ft., climb 20 ft.</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>8 (-1)</td><td>15 (+2)</td><td>17 (+3)</td><td>17 (+3)</td><td>13 (+1)</td><td>10 (+0)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throw</strong>s Con +6, Int +6, Wis +4</p><p><strong>Skills </strong>arcana +9, stealth +5</p><p><strong>Damage Resistances</strong> acid, necrotic; slashing and piercing</p><p><strong>Condition Immunities</strong> blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, poisoned, prone, restrained</p><p><strong>Senses</strong> Blindsight 120 ft. (blind beyond this radius), Passive Perception 11</p><p><strong>Languages</strong> Comm, telepathy 120 ft.</p><p><strong>Challenge</strong> 7 (2,900 XP) <strong>Proficiency Bonus</strong> +3</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><strong>Amorphous.</strong></em> Draculus can move through a space as narrow as 1 foot wide without squeezing.</p><p></p><p><em><strong>Legendary Resistance (2/Day).</strong></em> If Draculus fails a saving throw, it can choose to succeed instead.</p><p></p><p><em><strong>Rejuvenation.</strong></em> Unless his lifeless remains are splashed with holy water or placed in a vessel under the effects of the hallow spell, the destroyed Draculus re-forms in 1d10 days, regaining all his hits points and appearing in the place he died or in the nearest unoccupied space.</p><p></p><p><em><strong>Spider Climb.</strong></em> Draculus can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p><p></p><p><em><strong>Unusual Nature.</strong></em> Draculus doesn’t require air, food, drink, or sleep.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> Draculus makes two attacks.</p><p></p><p><em><strong>Pseudopod.</strong></em> <em>Melee Weapon Attack:</em> +5 to hit, reach 10 ft., one target. <em>Hit:</em> 12 (3d6 + 2) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or be paralyzed until the start of the necrichor’s next turn.</p><p></p><p><em><strong>Necrotic Bolt.</strong></em> <em>Ranged Spell Attack:</em> +6 to hit, range 120 ft., one creature. <em>Hit:</em> 21 (4d8 + 3) necrotic damage, and the target can’t regain hit points until the start of the necrichor’s next turn.</p><p></p><p><em><strong>Blood Puppeteering (Recharge 5-6).</strong></em> Draculus targets a creature he can see within 5 feet of him that is missing any of its hit points. If the target isn’t a Construct or an Undead, it must succeed on a DC 14 Constitution saving throw or Draculus enters the target’s space and attaches itself to the target for 1 minute. While attached, Draculus takes only half damage dealt to it (round down), and the target takes the remaining damage. Draculus can attach to only one creature at a time.</p><p></p><p>The attached Draculus can telepathically control the target’s move, action, or both. When controlled this way, the target can take only the Attack action (Draculus chooses the target) or the Dash action. The attached target can repeat the saving throw at the end of each of its turns, detaching from Draculus and forcing him to move into the nearest unoccupied space on a success.</p><p></p><p><strong><em>Bloody Ramage (Recharge 5-6).</em></strong> Draculus can move up to his speed and move through other creature's spaces. The first time Draculus enters a creature's space, he can make a pseudopod attack on that creature. It must end is movement in an unoccupied space and this movement does not provoke opportunity attacks.</p><p></p><p><strong><u>REACTIONS.</u></strong></p><p><strong><em>Pseudopod Shield. </em></strong> When Draculus would be hit by a range attack from 30 or more feet away, he adds 5 to his AC against ranged attacks from the triggering attacker until the start of his next turn.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8374030, member: 83242"] [ATTACH type="full" alt="1629735190366.png"]142610[/ATTACH] [URL='https://tmfatefanon.fandom.com/wiki/Red_Spectre']Red Specter[/URL] by Unkown (at least by me) [B][SIZE=6]Draculus Rex[/SIZE][/B] [I]Medium undead, chaotic evil[/I] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class [/B]12 [B]Hit Points[/B] 97 (13d8 + 39) [B]Speed [/B]20 ft., climb 20 ft. [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]8 (-1)[/TD] [TD]15 (+2)[/TD] [TD]17 (+3)[/TD] [TD]17 (+3)[/TD] [TD]13 (+1)[/TD] [TD]10 (+0)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throw[/B]s Con +6, Int +6, Wis +4 [B]Skills [/B]arcana +9, stealth +5 [B]Damage Resistances[/B] acid, necrotic; slashing and piercing [B]Condition Immunities[/B] blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, poisoned, prone, restrained [B]Senses[/B] Blindsight 120 ft. (blind beyond this radius), Passive Perception 11 [B]Languages[/B] Comm, telepathy 120 ft. [B]Challenge[/B] 7 (2,900 XP) [B]Proficiency Bonus[/B] +3 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [I][B]Amorphous.[/B][/I] Draculus can move through a space as narrow as 1 foot wide without squeezing. [I][B]Legendary Resistance (2/Day).[/B][/I] If Draculus fails a saving throw, it can choose to succeed instead. [I][B]Rejuvenation.[/B][/I] Unless his lifeless remains are splashed with holy water or placed in a vessel under the effects of the hallow spell, the destroyed Draculus re-forms in 1d10 days, regaining all his hits points and appearing in the place he died or in the nearest unoccupied space. [I][B]Spider Climb.[/B][/I] Draculus can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. [I][B]Unusual Nature.[/B][/I] Draculus doesn’t require air, food, drink, or sleep. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] Draculus makes two attacks. [I][B]Pseudopod.[/B][/I] [I]Melee Weapon Attack:[/I] +5 to hit, reach 10 ft., one target. [I]Hit:[/I] 12 (3d6 + 2) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or be paralyzed until the start of the necrichor’s next turn. [I][B]Necrotic Bolt.[/B][/I] [I]Ranged Spell Attack:[/I] +6 to hit, range 120 ft., one creature. [I]Hit:[/I] 21 (4d8 + 3) necrotic damage, and the target can’t regain hit points until the start of the necrichor’s next turn. [I][B]Blood Puppeteering (Recharge 5-6).[/B][/I] Draculus targets a creature he can see within 5 feet of him that is missing any of its hit points. If the target isn’t a Construct or an Undead, it must succeed on a DC 14 Constitution saving throw or Draculus enters the target’s space and attaches itself to the target for 1 minute. While attached, Draculus takes only half damage dealt to it (round down), and the target takes the remaining damage. Draculus can attach to only one creature at a time. The attached Draculus can telepathically control the target’s move, action, or both. When controlled this way, the target can take only the Attack action (Draculus chooses the target) or the Dash action. The attached target can repeat the saving throw at the end of each of its turns, detaching from Draculus and forcing him to move into the nearest unoccupied space on a success. [B][I]Bloody Ramage (Recharge 5-6).[/I][/B] Draculus can move up to his speed and move through other creature's spaces. The first time Draculus enters a creature's space, he can make a pseudopod attack on that creature. It must end is movement in an unoccupied space and this movement does not provoke opportunity attacks. [B][U]REACTIONS.[/U] [I]Pseudopod Shield. [/I][/B] When Draculus would be hit by a range attack from 30 or more feet away, he adds 5 to his AC against ranged attacks from the triggering attacker until the start of his next turn. [/QUOTE]
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