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<blockquote data-quote="dave2008" data-source="post: 8374035" data-attributes="member: 83242"><p>[ATTACH=full]142602[/ATTACH]</p><p><a href="https://morbidfantasy21.tumblr.com/post/169714735219/lich-concept" target="_blank">Lich</a> by Dima Zasimovich (copyright Dima Zasimovich)</p><p></p><p><strong><span style="font-size: 22px">Azalin Rex</span></strong></p><p><em>Elite Medium undead, lawful evil</em></p><p><img src="https://www.enworld.org/attachments/1599771485172-png.126033/" alt="1599771485172.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>17 (Natural Armor)</p><p><strong>Hit Points </strong>270 ((18d8 + 54) x 2; bloodied 135)</p><p><strong>Speed</strong> 30 ft.</p><p><img src="https://www.enworld.org/attachments/1599771486387-png.126034/" alt="1599771486387.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>11 (+0)</td><td>16 (+3)</td><td>16 (+3)</td><td>20 (+5)</td><td>14 (+2)</td><td>16 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599771488291-png.126035/" alt="1599771488291.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex +9, Con +9, Int +11, Wis +8</p><p><strong>Skills </strong>Arcana +17, History +11, Insight +8, Perception +8</p><p><strong>Damage Resistances</strong> Cold, Lightning, Necrotic</p><p><strong>Damage Immunities</strong> Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks</p><p><strong>Condition Immunities </strong>Charmed, Exhaustion, Frightened, Paralyzed, Poisoned</p><p><strong>Senses</strong> Truesight 120 ft., Passive Perception 18</p><p><strong>Languages </strong>Abyssal, Common, Infernal, Draconic, Dwarvish, Elvish, Giant, Goblin</p><p><strong>Challenge</strong> 19 (44,000 elite XP) <strong>Proficiency Bonus</strong> +6</p><p><img src="https://www.enworld.org/attachments/1599771489448-png.126036/" alt="1599771489448.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>DarkLord (EliteTrait, recharges after a Rest). </em></strong>When Azalin is first bloodied, all conditions and effects he is suffering end for him, all of his abilities and spell slots recharge, and he can use his Elite Actions.</p><p></p><p><em><strong>Legendary Resistance (3/Day).</strong></em> If Azalin fails a saving throw, he can choose to succeed instead.</p><p></p><p><em><strong>Rejuvenation.</strong></em> If Azalin's body is destroyed, but not his phylactery, he gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.</p><p></p><p><em><strong>Turn Resistance.</strong></em> Azalin has advantage on saving throws against any effect that turns undead.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Paralyzing Touch.</strong> Melee Spell Attack:</em> +12 to hit, reach 5 ft., one creature. <em>Hit:</em> 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p><p></p><p><strong><em>Spellcasting. </em></strong>Azalin is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Azalin has the following wizard spells prepared:</p><p></p><p>Cantrips (at will): <em>mage hand, prestidigitation, <strong>ray of frost**</strong></em></p><p>1st level (4 slots):<em> detect magic, <strong>magic missile</strong>, shield,** <strong>thunderwave</strong></em></p><p>2nd level (3 slots): <em>detect thoughts, invisibility, <strong>melf's acid arrow,</strong> mirror image*</em></p><p>3rd level (3 slots): <em>animate dead, counterspell, dispel magic, <strong>fireball</strong>,<strong>**</strong> fly</em></p><p>4th level (3 slots): <em>blight, dimension door</em></p><p>5th level (3 slots): <em>cloudkill, scrying</em></p><p>6th level (1 slot): <em>disintegrate,** globe of invulnerability</em></p><p>7th level (1 slot): <em>finger of death, plane shift</em></p><p>8th level (1 slot): <em>dominate monster, power word stun</em></p><p>9th level (1 slot): <em>power word kill</em></p><p><em></em></p><p><em>Evocation spells are in <strong>bold </strong>text, Azalin gains a +5 damage bonus with these spells.</em></p><p><em>*Azalin casts these spells on himself before combat and his CR assumes they are in effect.</em></p><p><em>**See Actions, Azalin's CR assumes he attacks with these spells, cast at the highest possible level when noted.</em></p><p><em></em></p><p><em><strong>Acid Arrow (Spell Mastery).</strong> </em>Ranged Spell Attack. +12 to hit, range 90 ft., one target. Hit. 15 (4d4 + 5) acid damage and an additional 5 (2d4) acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.</p><p></p><p><strong><em>Ray of Frost.**</em></strong> Ranged Spell Attack. +12 to hit, range 60 ft., one target. Hit. 23 (4d8 + 5) cold damage and target's speed is reduced to 10 feet until the end of Azalin's next turn.</p><p></p><p><strong><em>Disintegrate (1 spell slot).** </em></strong>Azalin's conjures a bolt of green light that streaks to a target he can see within 60 feet of him. The target must make a DC 20 Dexterity saving throw, taking 75 (10d6 + 40) forced damage, see below, on a failed save. If this damage reduces the target to 0 hit points, it is disintegrated. If Azalin cast this spell at a higher level, increase the damage:</p><ul> <li data-xf-list-type="ul">9th level slot: 106 (19d6 + 40) force damage.</li> <li data-xf-list-type="ul">8th level slot: 96 (16d6 + 40) force damage</li> <li data-xf-list-type="ul">7th level slot: 84 (16d6 + 40) force damage</li> </ul><p><strong>Fireball (1 spell slot).** </strong>A bright streak flashes to a point Azalin chooses within 120 feet then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius sphere from that point must make a DC 20 Dexterity saving throw, taking 33 (8d6 + 5) fire damage on a failed save, or half as much damage on a successful one. If Azalin cast this spell at a higher level, increase the damage:</p><ul> <li data-xf-list-type="ul">9th level slot: 54 (14d6 + 5) fire damage.</li> <li data-xf-list-type="ul">8th level slot: 50 (13d6 + 5) fire damage</li> <li data-xf-list-type="ul">7th level slot: 47 (12d6 + 5) fire damage</li> </ul><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Counterspell (1 spell slot). </em></strong>Azalin interrupts the casting of a spell he can see being cast within 60 feet of him, causing the spell to fail.</p><p></p><p><strong><em>Shield (Spell Mastery).</em></strong> If Azalin would be hit by an attack or is the target of the magic missile spell, he conjures a magical barrier and gains a +5 bonus to his AC until the start of his next turn. Additionally, he takes no damage from the magic missile spell.</p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>Azalin can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Azalin regains spent legendary actions at the start of her turn</p><p></p><p><strong>Quick Casting.</strong> Azalin uses his Ray of Frost or Acid Arrow action.</p><p><strong>Paralyzing Touch (Costs 2 Actions).</strong> Azalin uses his Paralyzing Touch.</p><p><strong>Frightening Gaze (Costs 2 Actions).</strong> Azalin fixes its gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened and suffer one level of exhaustion for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.</p><p><strong>Disrupt Life (Costs 3 Actions).</strong> Each non-undead creature within 30 feet of Azalin must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6)necrotic damage on a failed save, or half as much damage on a successful one.</p><p></p><p><strong><u>ELITE ACTIONS</u></strong></p><p>If Azalin's elite trait is active, he can use the options below as legendary actions for 1 hour after using Darklord.</p><p></p><p><strong>Teleport. </strong>Azalin teleports to an unoccupied space he can see within 60 feet of him.</p><p><strong>Drain Phylcatery (Cost 3 actions). </strong>Until the end of Azalin's next turn, he gains a +2 bonus to his AC, he can cast an at will spell as a bonus action, and all of his spells do maximum damage. If Azalin is reduced to 0 hit points before the end of his next turn, he dies.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8374035, member: 83242"] [ATTACH type="full" alt="1629720880940.png"]142602[/ATTACH] [URL='https://morbidfantasy21.tumblr.com/post/169714735219/lich-concept']Lich[/URL] by Dima Zasimovich (copyright Dima Zasimovich) [B][SIZE=6]Azalin Rex[/SIZE][/B] [I]Elite Medium undead, lawful evil[/I] [IMG alt="1599771485172.png"]https://www.enworld.org/attachments/1599771485172-png.126033/[/IMG] [B]Armor Class [/B]17 (Natural Armor) [B]Hit Points [/B]270 ((18d8 + 54) x 2; bloodied 135) [B]Speed[/B] 30 ft. [IMG alt="1599771486387.png"]https://www.enworld.org/attachments/1599771486387-png.126034/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]11 (+0)[/TD] [TD]16 (+3)[/TD] [TD]16 (+3)[/TD] [TD]20 (+5)[/TD] [TD]14 (+2)[/TD] [TD]16 (+3)[/TD] [/TR] [/TABLE] [IMG alt="1599771488291.png"]https://www.enworld.org/attachments/1599771488291-png.126035/[/IMG] [B]Saving Throws[/B] Dex +9, Con +9, Int +11, Wis +8 [B]Skills [/B]Arcana +17, History +11, Insight +8, Perception +8 [B]Damage Resistances[/B] Cold, Lightning, Necrotic [B]Damage Immunities[/B] Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks [B]Condition Immunities [/B]Charmed, Exhaustion, Frightened, Paralyzed, Poisoned [B]Senses[/B] Truesight 120 ft., Passive Perception 18 [B]Languages [/B]Abyssal, Common, Infernal, Draconic, Dwarvish, Elvish, Giant, Goblin [B]Challenge[/B] 19 (44,000 elite XP) [B]Proficiency Bonus[/B] +6 [IMG alt="1599771489448.png"]https://www.enworld.org/attachments/1599771489448-png.126036/[/IMG] [B][I]DarkLord (EliteTrait, recharges after a Rest). [/I][/B]When Azalin is first bloodied, all conditions and effects he is suffering end for him, all of his abilities and spell slots recharge, and he can use his Elite Actions. [I][B]Legendary Resistance (3/Day).[/B][/I] If Azalin fails a saving throw, he can choose to succeed instead. [I][B]Rejuvenation.[/B][/I] If Azalin's body is destroyed, but not his phylactery, he gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery. [I][B]Turn Resistance.[/B][/I] Azalin has advantage on saving throws against any effect that turns undead. [B][U]ACTIONS[/U][/B] [I][B]Paralyzing Touch.[/B] Melee Spell Attack:[/I] +12 to hit, reach 5 ft., one creature. [I]Hit:[/I] 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. [B][I]Spellcasting. [/I][/B]Azalin is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Azalin has the following wizard spells prepared: Cantrips (at will): [I]mage hand, prestidigitation, [B]ray of frost**[/B][/I] 1st level (4 slots):[I] detect magic, [B]magic missile[/B], shield,** [B]thunderwave[/B][/I] 2nd level (3 slots): [I]detect thoughts, invisibility, [B]melf's acid arrow,[/B] mirror image*[/I] 3rd level (3 slots): [I]animate dead, counterspell, dispel magic, [B]fireball[/B],[B]**[/B] fly[/I] 4th level (3 slots): [I]blight, dimension door[/I] 5th level (3 slots): [I]cloudkill, scrying[/I] 6th level (1 slot): [I]disintegrate,** globe of invulnerability[/I] 7th level (1 slot): [I]finger of death, plane shift[/I] 8th level (1 slot): [I]dominate monster, power word stun[/I] 9th level (1 slot): [I]power word kill Evocation spells are in [B]bold [/B]text, Azalin gains a +5 damage bonus with these spells. *Azalin casts these spells on himself before combat and his CR assumes they are in effect. **See Actions, Azalin's CR assumes he attacks with these spells, cast at the highest possible level when noted. [B]Acid Arrow (Spell Mastery).[/B] [/I]Ranged Spell Attack. +12 to hit, range 90 ft., one target. Hit. 15 (4d4 + 5) acid damage and an additional 5 (2d4) acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn. [B][I]Ray of Frost.**[/I][/B] Ranged Spell Attack. +12 to hit, range 60 ft., one target. Hit. 23 (4d8 + 5) cold damage and target's speed is reduced to 10 feet until the end of Azalin's next turn. [B][I]Disintegrate (1 spell slot).** [/I][/B]Azalin's conjures a bolt of green light that streaks to a target he can see within 60 feet of him. The target must make a DC 20 Dexterity saving throw, taking 75 (10d6 + 40) forced damage, see below, on a failed save. If this damage reduces the target to 0 hit points, it is disintegrated. If Azalin cast this spell at a higher level, increase the damage: [LIST] [*]9th level slot: 106 (19d6 + 40) force damage. [*]8th level slot: 96 (16d6 + 40) force damage [*]7th level slot: 84 (16d6 + 40) force damage [/LIST] [B]Fireball (1 spell slot).** [/B]A bright streak flashes to a point Azalin chooses within 120 feet then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius sphere from that point must make a DC 20 Dexterity saving throw, taking 33 (8d6 + 5) fire damage on a failed save, or half as much damage on a successful one. If Azalin cast this spell at a higher level, increase the damage: [LIST] [*]9th level slot: 54 (14d6 + 5) fire damage. [*]8th level slot: 50 (13d6 + 5) fire damage [*]7th level slot: 47 (12d6 + 5) fire damage [/LIST] [B][U]REACTIONS[/U] [I]Counterspell (1 spell slot). [/I][/B]Azalin interrupts the casting of a spell he can see being cast within 60 feet of him, causing the spell to fail. [B][I]Shield (Spell Mastery).[/I][/B] If Azalin would be hit by an attack or is the target of the magic missile spell, he conjures a magical barrier and gains a +5 bonus to his AC until the start of his next turn. Additionally, he takes no damage from the magic missile spell. [U][B]LEGENDARY ACTIONS[/B][/U] Azalin can take 3 legendary actions, choosing from the options below. He can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Azalin regains spent legendary actions at the start of her turn [B]Quick Casting.[/B] Azalin uses his Ray of Frost or Acid Arrow action. [B]Paralyzing Touch (Costs 2 Actions).[/B] Azalin uses his Paralyzing Touch. [B]Frightening Gaze (Costs 2 Actions).[/B] Azalin fixes its gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened and suffer one level of exhaustion for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours. [B]Disrupt Life (Costs 3 Actions).[/B] Each non-undead creature within 30 feet of Azalin must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6)necrotic damage on a failed save, or half as much damage on a successful one. [B][U]ELITE ACTIONS[/U][/B] If Azalin's elite trait is active, he can use the options below as legendary actions for 1 hour after using Darklord. [B]Teleport. [/B]Azalin teleports to an unoccupied space he can see within 60 feet of him. [B]Drain Phylcatery (Cost 3 actions). [/B]Until the end of Azalin's next turn, he gains a +2 bonus to his AC, he can cast an at will spell as a bonus action, and all of his spells do maximum damage. If Azalin is reduced to 0 hit points before the end of his next turn, he dies. [/QUOTE]
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